H1 – Keep on the Shadowfell – Game Session 6

Game summary for April 9, 2009; present characters included Adran Thorn (half-elf ranger), Balasar Scaleskin (dragonborn fighter), Galinndan (eladrin wizard), and Gloombrood Sorrow (tiefling rogue).

The Unspeakables wasted no time proceeding deeper into the complex. They headed North and heard goblin voices from beyond a door. The group kicked open the doors to find some goblins who had heard the commotion from a few moments earlier. These goblins were lead by a cruel hobgoblin torturer swinging a burning poker. Battle was joined, and Galinndan took up a position in the doorway, where he was riddled with crossbow bolts. The torturer went about setting Gloombrood and Balasar on fire.

Soon, the goblins spilled out into the hallway and brought the fight to the Unspeakables. They put away their crossbows and engaged in melee. The mighty Balasar went down under a flurry of brutal strikes. Grievously injured, Adran and Gloombrood kept up the fight. Eventually, they killed the last of the monsters and dragged their defeated allies into the torture room.

Inside, they discovered a cell occupied by Splug the goblin. Splug claimed to be awaiting his execution for sleeping with Balgron’s woman. The Unspeakables learned that Balgron is the chief of the goblins, and Splug agreed to show the team where he is. In addition, the goblin revealed himself a follower of the King that Crawls. The foul goblin made a horrendous salve that he forced into the nostrils and mouths of the fallen allies. He then danced about and invoked dark powers, which resurrected the dead and healed the injured. Then, true to his word, Splug took the group 15 feet to a doorway he claimed led to Balgron.

The team proceeded into the hallway beyond the doors and found a pair of goblin guards. They dispatched them quickly, but not before they could yell for assistance. Behind them, the Unspeakables caught a fleeting glimpse of Splug running from the complex, flying them the bird all the way. From beyond the curtains in the room, feet scuffle, doors slam, and blades hiss from sheathes. How many goblins are coming to play?

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