Game summary for March 25, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Finch Bloodrain (Half-Hobgoblin Slayer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), and Komorebi (Kitsune Bard played by Josh Jenkins). Game Master for this session was Charles Plemons.
Claiming The Falling Star and Setting a New Course
With Boris Steelbeard dead and his ship secured, the party returned to Greela, where they liquidated their plunder and made major investments in their new vessel. The team officially claimed The Falling Star as their own, debating renaming it The Shooting Star. A heated discussion followed over whether to sell The Perry or press it into service as a merchant vessel. Ultimately, they decided to keep The Perry running trade routes, investing 10,000 gold into outfitting it for commercial operations.
With an impressive 177,000 gold remaining, the party outfitted The Shooting Star for both combat and cargo transport, securing siege weapons, hiring marines, and adjusting its configuration for future battles. Among their purchases:
- A heavy catapult installed on a 360° turret on the stern
- Two ballistae left in place on the forecastle (one magical)
- Giff (hippo-folk) siege engineers hired to operate weapons
- A new crow’s nest installed for enhanced lookout capabilities
- Discussions on adding more firepower but balancing maneuverability and cargo space
Meanwhile, Hwrulf found that Boris had an active bounty in Greela. Turning in his severed head earned the party an additional 5,000 gold—a fitting final reward from their battle with the pirate.
A Stowaway Surfaces – Vinnie “Freaking” Getz
While transferring supplies, the crew was startled when a crate burst open, revealing a curly-haired, fast-talking scoundrel—Vinnie “Freaking” Getz!
Vinnie, a former guild thief and informant, had stowed away aboard the party’s ship after they freed him from Ikor’s dungeon. Claiming he had nowhere else to go (and that various crime lords wanted his head in a sack), he declared himself a valuable asset to the group, offering his connections, black-market expertise, and cooking skills.
After a barrage of suspicions, threats, and half-hearted intimidation attempts, the party reluctantly agreed to let Vinnie stay aboard—for now.
A Mysterious Puzzle Chest
Three days into their journey toward Oerth, the crew recovered a drifting metallic chest, which slammed into the deck with a resounding crash. The chest was locked by an intricate dwarven cipher, featuring:
- Three sliding rows of symbols
- A cryptic dwarven inscription that hinted at aligning virtues:
- To the daring, fortune.
- To the wise, truth.
- To the resolute, power.
On the back of the chest, the symbols were listed alongside short descriptive clues, providing the key to unlocking the puzzle.
Deciphering the Code
The team worked through multiple attempts, theorizing that the solution required matching virtues to the correct symbols. Every failed attempt reset the sliders and changed the riddle, forcing them to think fast.
⚠️ After three failed attempts, the chest armed itself!
Through clever deduction, they realized that their assumptions were off—the riddle wasn’t static. Each new version demanded a different answer. With one final chance before detonation, they carefully selected:
🗡️ Sword (Conqueror / Dominance)
🌙 Moon (Secretive / Control)
⛓️ Chain (United / Security)
As the final slider clicked into place, the chest shuddered, then unlocked with a satisfying clunk!
What lay inside? A magical dwarven item, a moltenheart helm, granting the wearer resistance to cold! It was claimed by Hwrulf as the team continued on their journey!