W:tA Rite of Passage – Game Session 02

Game summary for our Werewolf: The Apocalypse Revised Edition mini-chronicle, Rite of Passage, on December 11, 2008. Pack members present included: Aragon Phillips (homid theurge Uktena), Caedmon Sullivan (homid galliard Fianna), Lt. Daniel Jones (homid ragabash Silver Fang), Jeff Smith (homid ahroun Silver Fang), Ohcumgache (lupus ahroun Get of Fenris), and Tony Diaz (homid ahroun Glass Walker).

As Aaron and Caedmon fashioned a covering for the cave door, Jeff, Ohcu, and Tony went to explore the cave. It went down for a while, and the pack detected the scent of death and humankind. While sniffing about, Tony sneezed, awakening a great bear. The trio fled back up the tunnel, with the bear hot on their heels! Caedmon realized quickly that he had forgotten the ammunition to his SMG, so he cast it aside. The werewolves moved in and fought viciously with the bear as it chomped on Tony’s flank. Soon, the pack brought it down. Aaron suspected the strange bear was controlled by something, perhaps a spirit. He attempted to Peek and fell through the Membrane into the Umbra. He soon returned safely and confirmed that the animal was bane-ridden.

The pack returned to the bear’s lair and found the remnants of a mine worker named Johnathan Willis. The group gathered everything of use or interest from his corpse. They realized he must have come from some civilization nearby. When a break in the weather occurred, the pack fashioned a sled and set out into the wild once again. During the trip, the intense supernatural cold of the Wendigo-summoned blizzard took its toll on the pack. Aaron began to suffer frostbite and delirium. Eventually, the group encountered a narrow road and found, buried in the snow, the wreck of Johnathan’s jeep. Tony climbed inside and discovered a map to a mine, a shovel, and a toolbox.

Soon, the pack set out again but the blizzard picked back up. The group dug snow shelters in the drifts along the side of the road to take refuge from the storm. Within, things didn’t seem so intense!

W:tA Rite of Passage – Game Session 01

Game summary for our Werewolf: The Apocalypse Revised Edition mini-chronicle, Rite of Passage, on November 20, 2008. Pack members present included: Aragon Phillips (homid theurge Uktena), Caedmon Sullivan (homid galliard Fianna), Marcel DeLuca (homid theurge Silent Strider), and Ohcumgache (lupus ahroun Get of Fenris).

The newly formed pack, the Wild Weres, awaited their group Rite of Passage, to be delivered by the Sept of the Green, in New York City. In the meantime, the group petitioned and was accepted by Fenris as their pack totem. Before long, Timmy arrived to take the group to the caern in Central Park. Once there, they were greeted by Larissa, who informed them they would be traveling via Moon Bridge to the Winter Wolf Sept of Wendigos. The Wendigo tribe would perform their Rite of Passage, and the Sept of the Green would perform the Rite of Passage for a pack of pups from the Wendigo.

Stepping through the Moon Bridge, the Wild Weres found themselves confronted by the Warden of the Sept, who provided them food and lodging and informed them the Rite would begin in the morning. During the night, the pack was awakened by a Howl of Mourning, followed by a Howl of Calling the Pack. They quickly scrambled from their tent and found the entire Sept assembled and listening to their elders. As the pack arrived, the Wendigos snarled and surrounded them. The Warden stepped forward and told them the Wendigo pups had been killed by the Sept of the Green! He snarled at the pack and cast them out of the caern, warning them that to return would mean their deaths. As they left, Caedmon realized the Wendigo theurges were summoning a blizzard!

The pack fled into the pre-dawn light and scrambled to put distance between themselves and the Winter Wolf Sept. Aragon was able to get their latitude and longitude from his iPhone and determined they were in Northern Canada. He knew there should be civilization to the south, so that is the direction they set off. Traveling through the woodlands, Ohcumgache took the lead, felling a deer for the pack and leading them to a fresh water seep.

Within a few hours, the weather began to turn as the summoned blizzard rolled in. The pack carefully searched the area until they found a small cave they could all hole up in. The pack began gathering firewood and preparing to ride out the blizzard.

Age of Worms Adventure Path – Game Session 99

Game summary for November 6, 2008; present characters included Eolas Windmaster (moon elf duskblade), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Mael Gabrian (human cleric), Ranulph Wathbater (human berserker/fighter/hellreaver/paladin of freedom/rogue), Saedd West (human fighter/pious templar/wormhunter), Syvarius Strongbow (moon elf archer-ranger/peerless archer), and Taravin Truesilver (human divine crusader/gray guard/paladin of honor/pious templar).

With the sound of Kyuss’ prison cracking and the maniacal laughter of the triumphant Wormgod echoing about the chamber, the Mercenaries enhanced their might with spell and potion and rushed to meet the rising lord of the Age. The team found Kyuss forming from a pile of worms spilling forth from the monolith. Tentatively at first, the team launched some spells and arrows at the rising mass. In moments, the Wormgod stood before them, towering twenty feet in the air, a mass of worms held into a man-like form. His black cowl glowed from the red pits of his eyes, and a massive black executioner’s mace stood out at his side.

Wasting no time, Kyuss enacted his first miraculous event as a god by reinstating the Unlife Vortex! Unholy energy surged into the Wormgod giving him power beyond belief. The team took several more shots, some more telling than others, and Lyrin unleashed the secret weapon: the sphere of annihilation. Kyuss remained far from the group and used harm to recover from the blows that did get through to him. Knowing the threat posed by the sphere, Kyuss locked onto its controller. In a booming voice, dripping with evil, Kyuss commanded Lyrin, “Don’t exist!” Lyrin obeyed and disappeared in a puff of scattered particles, his equipment landing in a clatter.

The Mercenaries continued a steady barrage of spell and blade against the ever-strengthening deity, but it was Taravin who struck the first truly telling shot. Using a wish, Taravin deactivated the Unlife Vortex, greatly weakening Kyuss once again. He then followed it with another wish to bring Lyrin back into existance! Enraged, Kyuss stopped time and enhanced his magical protections and then moved into the midst of the party. The Wormgod unleashed a powerful wail of the banshee, which stopped Eolas’ heart cold. Mael attempted to utter a prayer, and Kyuss casually flicked his blade at the cleric, separating his head from his shoulders.

The newly risen Lyrin slammed the sphere of annihilation into Kyuss, greatly harming him, while the team fell in around him to hedge him in. The resourceful deity discorporated into a mound of writhing worms and rolled right over Ranulph to escape the sphere. The whole time, the party continued with their unrelenting barrage of spell, blade, and arrow, with each nick and cut wearing him down a little more.

Taravin used another wish to restore Mael, and a cloak of the phoenix revitalized Eolas. Frustrated, Kyuss continued to harm himself to recover from the attacks and created a wall of stone to hold the team off. Lyrin carved a large enough hole in it using the sphere. Taravin spent yet another wish to try and imprison Kyuss in a barred forcecage, but the Wormgod flowed through it in worm form. Saedd stayed on Kyuss the whole time, whacking away at the writhing deity, much to Kyuss’ consternation. Arrow and spell continued to batter away, and Ranulph, winged boots flapping, flew up to the god and delivered a mighty blow, striking Kyuss dead. The deity melted away into a puddle of ooze, and the party emerged from the Spire victorious.

As the undead Kyuss-spawn began dying in the streets, people emerged to see the valorous heroes. Soon, an army of survivors trailed the group chanting their names and praising them, hailing them as the new leaders of Mintarn! With the Age of Worms averted and an island city under their control, the Mercenaries have fulfilled their destiny. They will take their place among the legendary names of the Realms. Where their paths may lead is unknown, except for one Ranulph Godslayer; he returned to the Wormcrawl Fissure and married Zulshyn the lillend, making an honest snake… er, woman out of her!

Age of Worms Adventure Path – Game Session 98

Game summary for October 30, 2008; present characters included Eolas Windmaster (moon elf duskblade), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Ranulph Wathbater (human berserker/fighter/hellreaver/paladin of freedom/rogue), Saedd West (human fighter/pious templar/wormhunter), and Syvarius Strongbow (moon elf archer-ranger/peerless archer).

Ascending another level, the Mercenaries discovered a room filled with Kyuss high-knights. One, a female, provoked a severe response from Balakarde’s spirit. The apparition manifested and howled in rage as he recognized her as Maralee, his sister!

The team quickly engaged the undead knights in pitched melee. Saedd and Ranulph took the front line while the knights closed in. Saedd laid into Maralee with several vicious swipes, but she quickly retaliated and slaughtered him in his stride. Ranulph faired somewhat better, able to slip into the back of the room to nurse the horrendous wounds the knights dealt him. Meanwhile, a hail of arrows filled the air, and bursts of arcane and divine fire rained down on the knights. The undead pressed their advantage and rocked the Mercenaries back on their heels, but through fearsome swordplay and an unending ranged assault of fire and bow, the undead began to fall.

Lyrin staggered the creatures with a blast on arcane sunlight, rendering a couple blind and enraging the others. Eolas channeled arcane fire through his blade and turned knight after knight into a ash-filled tin can. Syvarius slew one of the creatures on the stairs, and Morak firmly planted his dwarven self in front of Lyrin to protect the caster. After a pitched battle, the undead were all defeated and Saedd returned from the grave.

Ahead lies a massive pair of silver doors writhing with metallic worms. From this height, only the roof could lie beyond. Are the Mercenaries ready to engage the Wormgod in a fight to save the very Realms?

Age of Worms Adventure Path – Game Session 97

Game summary for September 18, 2008; present characters included Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Ranulph Wathbater (human berserker/fighter/hellreaver/paladin of freedom/rogue), Saedd West (human fighter/pious templar/wormhunter), and Taravin Truesilver (human divine crusader/gray guard/paladin of honor/pious templar).

The Mercenaries proceeded up another level of Kyuss’ new spire and found a large shrine. Within stood a massive silver dragon with elongated fangs and a trio of Blessed Angels. Battle was quickly joined. The dragon utilized its fear aura and paralyzing gas breath weapon to good effect, terrifying several party casters so badly they could not use their magic. Saedd and Ranulph brought the fight to the enemy, but Saedd was soon driven back due to terrible injuries. Ranulph was not as fortunate; a Blessed Angel’s vorpal strike decapitated the warrior.

Taravin, bringing up the rear, joined the fray and used the power of Baalphegor’s Grace to wrack one of the Blessed Angels with pain and turn another upon the dragon. Meanwhile, Morak shook loose of the dragon’s fear and banished one of the Angels. Melee was fully joined, and several injuries were inflicted on both sides. Before long, Morak succeeded in banishing another Angel. Then, in a fortuitous turn of events, the turned Angel struck down the vampiric silver dragon! She then fled the scene to parts unknown.

After the battle, the team gathered the spoils of their conquest and felt renewed in their drive to defeat Kyuss and keenly honed in their skills. Only a few levels of the tower remain, will the team succeed in defeating the Wormgod at the top?

Cajun Shrimp Penne

  • 1 1/2 teaspoons Cajun seasoning
  • 1 1/2 teaspoons black pepper
  • 1 1/2 teaspoons olive oil
  • 1 teaspoon whipped butter
  • 1 lb. penne pasta
  • 1 package (50-60 count) cooked deveined tail off cocktail shrimp

Boil water and stir in penne. Allow to cook until almost soft. Place whipped butter in skillet and cook shrimp for 1 minute, then add Cajun seasoning and stir. Cook for 1 additional minute. Remove shrimp from heat. Drain penne and place in large bowl. Mix in olive oil and pepper, stirring well. Drain excess butter from shrimp and stir shrimp into penne. Serve hot.

Age of Worms Adventure Path – Game Session 96

Game summary for September 11, 2008; present characters included Eolas Windmaster (moon elf duskblade), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Ranulph Wathbater (human berserker/fighter/hellreaver/paladin of freedom/rogue), Saedd West (human fighter/pious templar/wormhunter), Syvarius Strongbow (moon elf archer-ranger/peerless archer), and Taravin Truesilver (human divine crusader/gray guard/paladin of honor/pious templar).

Taravin braved the risks and consumed Baalphegor’s Grace and established a connection with the Blessed Angels. The Mercenaries then took up arms and headed toward the rebuilt Spire to confront the emerging Kyuss. They found most of Mintarn in ruins and no signs of life, although wormspawn were everywhere. In a short time, the team made its way to the Spire.

Traveling up the stairs, the group was attacked by a pair of vampire Kyuss monks and two Kyuss high-knights. Soon thereafter, a pair of horned devils materialized and attacked. The party fought fiercely, banishing the devils and slaughtering the undead. With the way clear, the team prepares to move within the tower. Kyuss awaits.

Games in the Background – Travian

I recently started playing a neat online game called Travian. It is not unlike a RTS resource-gathering game like Warcraft or Age of Empires; however, it is entirely done with web pages. Plus, when I say RTS (real-time strategy), I mean real time. Gathering resources takes hours, so building even simple structures can take days of real time. The neat thing about it is you can interact with other players, and it runs in a browser window. It is the perfect background amusement. You click a button or two every couple hours and go back to whatever you were doing. In the meantime, your peons labor away.

Give it a try, it is quite addicting—plus, it is free. Here’s a helpful hint, click on the big soldier to the right of your village and complete all the quests. You get tons of free stuff that way!

Ten Sayings from the Bible, Part III

Here are another ten. These come from the New King James Version, unless otherwise noted.

  1. Head on a platter.
  2. Matthew 14:10-11
    10 So he sent and had John beheaded in prison. 11 And his head was brought on a platter and given to the girl, and she brought it to her mother.

  3. Holier than thou.
  4. Isaiah 65:5
    5 Who say, ‘Keep to yourself,
    Do not come near me,
    For I am holier than you!’
    These are smoke in My nostrils,
    A fire that burns all the day.

  5. How the mighty have fallen.
  6. 2 Samuel 2:19
    19 “The beauty of Israel is slain on your high places!
    How the mighty have fallen!

  7. It is better to give than to receive.
  8. Acts 20:35
    35 I have shown you in every way, by laboring like this, that you must support the weak. And remember the words of the Lord Jesus, that He said, ‘It is more blessed to give than to receive.’”

  9. Lamb to the slaughter.
  10. Isaiah 53:7
    7 He was oppressed and He was afflicted,
    Yet He opened not His mouth;
    He was led as a lamb to the slaughter,
    And as a sheep before its shearers is silent,
    So He opened not His mouth.

  11. Let come what may.
  12. Job 13:13
    13 “Hold your peace with me, and let me speak,
    Then let come on me what may!

  13. Let him who is without sin cast the first stone.
  14. John 8:7
    7 So when they continued asking Him, He raised Himself up and said to them, “He who is without sin among you, let him throw a stone at her first.”

  15. Letter of the law.
  16. 2 Corinthians 3:5-6
    5 Not that we are sufficient of ourselves to think of anything as being from ourselves, but our sufficiency is from God, 6 who also made us sufficient as ministers of the new covenant, not of the letter but of the Spirit; for the letter kills, but the Spirit gives life.

  17. Like a thief in the night.
  18. 1 Thessalonians 5:2
    2 For you yourselves know perfectly that the day of the Lord so comes as a thief in the night.

  19. Like mother, like daughter.
  20. Ezekiel 16:44
    44 “Indeed everyone who quotes proverbs will use this proverb against you: ‘Like mother, like daughter!’

Age of Worms Adventure Path – Game Session 95

Game summary for August 14, 2008; present characters included Eolas Windmaster (moon elf duskblade), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Syvarius Strongbow (moon elf archer-ranger/peerless archer), and Taravin Truesilver (human divine crusader/gray guard/paladin of honor/pious templar).

After retrieving the sphere of annihilation, the team decided to make one more concerted effort to raise morale in the burning city of Mintarn. The Mercenaries warded themselves with spells and headed into the city. It did not take long to encounter a Kyuss archer, a vampire Kyuss monk, and a quad of Kyuss high-knights. Eolas, Lyrin, and Morak unleashed a barrage of flame strikes, sunbeams, and scorching rays. Meanwhile, Taravin engaged toe-to-toe and Syvarius set about with devastating effect with his bow. Soon, the team was victorious, and twelve more citizens were rescued.

The Mercenaries took the survivors to the safety of Kelemvor’s temple and set out again. This time, they encountered a mix of Kyuss archers and high-knights led by a lich archmage. The lich did its best to batter the party with magic, but their protections and evasiveness limited his effectiveness. The archers and high-knights began falling under blade, spell, and arrow, and soon the Mercenaries slaughtered the pack. Twenty citizens were saved, and a roar of rage erupted from the pinnacle of the spire, shaking the city.

Kyuss’ rebirth is at hand. The Wormgod will soon emerge at the apex of his spire, and the Mercenaries must be there to slay him. However, they must first traverse the heights of the spire, wiping out his minions on the way; otherwise, the same minions will stand with their god and prevent the team from winning the day. Can the Mercenaries press on and halt the Age of Worms?