Pukana La’Aina – Polynesian D&D 3.5 – Game Session 8

Game summary for July 22, 2010; present characters included Laka Pokukeliki (human fighter/rage cleric), Palu (human ranger), Puinsai (cecaelia warder), and Vollintine (human berserker).

The team regroups and recruits a rage priest of Ahi named Laka to the cause. They continue searching for the princess beneath the town and come across a particularly talented protector of the frog along with his cronies–a priest and a doomwarden. Bloody chaos ensues. The frog cultist priest begins laying curses and prayers, while Laka counters by doing the same. Puinsai and Palu begin working over the doomwarden, allowing the protector of the frog to land several blows before they realize what a threat he is. Things get even more dangerous when the priest shields his allies with a powerful deflective magic, making it very difficult for the team to land shots. The doomwarden is dispatched in short order once Vollintine rejoins from scouting. The frog cultist priest summons a roaring column of flame that scorches Vollintine, but the others escape most of the damage. Laka counters by summoning a blast of pure divine energy and blasts the priest. The protector of the frog takes advantage of Vollintine’s injuries and clubs him to death’s door. The priest is driven back and slain while Laka drags Vollintine away from the melee. While Puinsai and Palu flank the protector of the frog, Laka heals Vollintine’s most grievous injuries. After a moment to shake off the worst of his travel toward the light, Vollintine rejoins the fray. The protector lands many more telling blows with this rock-spewing magic club, but he proves too weak to handle all of the team at once. In moments, he joins the priest in the Great Swamp, or wherever frog cultists go in an afterlife. A search of the area reveals a magical belt that tremendously enhances strength. Puinsai dons the belt, surging with magical might.

Depleted of spells and nearly dead, Keiki Manuahis know they must seek rest. They flee to the surface and hole up to nurse their wounds. Once recovered, they delve back into the catacombs spoiling for a fight. The frog cultists oblige when the party finds a room being used as a dining hall. Towering over the humans is a bright orange feral inshon. A berserker, witch, and protector of the frog are within as well. The berserker enters a rage and charges into the party, swinging his obsidian-tipped maca to and fro. The inshon follows him in, mauling Palu and poisoning him. Vollintine advances and brings the fight to the enemy while Laka lays prayers and blessings upon the group. The witch’s eldritch magic settles over the party, causing a slow effect on Vollintine. Palu’s hatred for inshon bubbles over, and he slaughters the feral beast in its tracks, his twin macas slicing its monstrous flesh to shreds.

Although brutal fighters, the berserker and protector of the frog were no match for the team bolstered by Laka’s healing magic. Quickly they are dispatched, and only the witch remains. The party swarms her, cutting off escape. She launches a storm of thorns, tearing into their flesh. It is not enough, however, as Puinsai’s newly enhanced power allows her to crush the witch beneath a barrage of club swings.

The group suspects they are getting close and presses on further into the catacombs.

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