Game Results for March 8, 2007

Game session 27 of the Age of Worms is in the books. Present party members included Aker Cruven (litorian ritual warrior), Eol Seregon (half-elf hexblade), Grot Bloodtunneler (shield dwarf warmain), Lyrin Sinbal (simian warmage), and Morak Beardfist (shield dwarf fighter/rage cleric).

The game began with the party finding Sodden Hold in the Dock Ward. After examining the building for a few minutes, they tried their key in the front door and found it unlocked the entry. The group discovered a room full of barrels, crates and chests piled about. Three closed doors appeared to lead from the room, and a catwalk overlooked the far wall. Once inside, the party was attacked by a trio of mimics disguised as crates and barrels. The gang quickly discovered that mimic glue is impossible to resist and several of the team was stuck fast. Grot remained mobile and laboriously hammered away at the shapeshifters, peeling his hammer free after each blow. Aker tore into the creatures with his razor fangs while Eol cursed two of them with his hexblade vexings. Enraged by the audacity of the mimics to grapple him, Morak went into a rage and struggled furiously in an effort to free himself. From the doorway, spellslinging Lyrin peppered the monsters with magic missiles. Despite taking a beating, the team eventually killed all of the mimics. There was some concern at the amount of resources Sodden Hold had already depleted when Morak burned charge after charge from his healing wands in order to revitalize his allies and self.

Once the mimics were slain, the group examined two small rooms, including a cluttered office and a room with a rickety ladder up to the catwalk. The group quickly found the ladder would not hold weight and collapsed part of the catwalk and the ladder on their heads. Grot then moved to the last door, and the party gathered close around for a quick entry. He bashed the door with his hammer and triggered a trap which dumped the entire party except Morak into a 40-ft.-deep spiked-filled pit. Using a rope, Morak helped extract his impaled and bleeding comrades.

Eol and Morak stacked crates and went up to the catwalk and found footprints leading right up into a wall. They could find no secret door, so using finesse, they knocked the wall down. Eol led the way down a flight of stairs behind the newly exposed secret door. He found a locked door and a hallway with a couple of closed chests. He bashed one open and found a blue cloak, so he opened the next to find a bag of holding full of gold and a periapt of health.

The group then proceeded through the door and found a dungeon with several cells. One held an elven woman who would not come out of the cell for fear of being beaten. She indicated hundreds of people had come through this hallway and she was through with their games of giving her false hope of escape. Another cell held a pair of male humans who accused the party of being part of whatever group was holding them captive. The last cell held what they thought was a corpse but turned out to be a badly injured man. Morak healed him, and the man proved to be stark raving mad. The party offered to let the prisoners go free and indicated they could either flee or sit there, they didn’t care. Part of the group then opened the next doors while Lyrin and Grot remained behind, keeping an eye on the prisoners.

The next room was in shambles. Most of the floor had rotted away and fallen into the harbor, exposing a webwork of slippery timbers and supports up 10 ft. above the water. Within the water were numerous corpses as well as rusting blades and spears jutting out at all angles. Eol and Aker walked out on the timbers and were soon both bleeding in the water. Aker climbed a support post and got back on the timbers, while Eol threw a grapple up and pulled himself to a section of flooring. As Aker arrived on the same landing, something unseen attacked him viciously. Soon, Aker and Eol were engaged with unseen enemies in a fight for their lives. Morak cast godspeed and hurtled out across the beams, slipping and sliding, but at great speed. He balanced on the beams and cast healing spells on the injured half-elf and litorian. Then, in an amazing display of strength (and odd display of grace, for a dwarf), he lept across a five-foot span over the water and spears to land behind his allies and engage the invisible enemies.

Soon, the three battered and killed the two invisible stalkers and claimed the landing as a “safe” area. Using ropes, they assisted Grot and Lyrin in getting across. Once there, the went through a door into another room. Within, they found a strange situation. An opening in the floor led into a 10 ft. by 10 ft. shaft that plunged down 35 ft. to water. Bobbing in the water was a large, man-sized open barrel. A crude rope ladder descended along the side to the barrel. Using a rope, Eol was lowered into the barrel, which did nothing but bob about. After raising him back out of the shaft, the party realized they are now presented with a puzzle.

How will the heroes navigate the shaft and barrel conundrum? Check back next week.

Game Results for February 15, 2007

It was game session 26 of the Age of Worms campaign. While moving through the streets of Waterdeep, the party encountered a strange street prophet who spouted off about the Age of Worms. They also encountered a parade of entertainers and caged animals, including a blue chimera that broke free of its restraints! The party’s new litorian ritual warrior proved his bravery by charging headlong at the beast and attacking it with just his biting jaws! The group made short work of the creature and then proceeded to locate the home of Dagsumn the sage.

Dagsumn was eager to research the items they brought but warned the group it could take a week or so to gather the necessary information. In the meantime, he encouraged them to stay at the Crooked House inn located in the Trade Ward. The party hit it off well with the proprietor, Tarquin Shortstone XXIV. As evening wore on, they were entertained by traveling comedian, Barty the Buffoon. During his act, a pair of courtesans went upstairs with party member Grot Bloodtunneler. Shortly thereafter, Grot walked back downstairs and stabbed Tarquin through the chest with a dagger. He then ran back upstairs.

The inn erupted into commotion and panic with people calling for the guards and patrons accosting the party. Another courtesan ran down the stairs yelling at the party and urging the crowd to detain or attack the group. After feigning being attacked by Evo, she drew forth a hidden short sword and stabbed him viciously. Aker quickly disarmed her, while Lyrin used magical wind to keep the crowd back. Valgen was detained as he tried to make his way upstairs, but Evo used his tumbling skills to evade the wench and the crowd and run to the third floor. Meanwhile, the disarmed woman began striking Lyrin, Aker and Valgen with hammering barehanded blows, dealing far more damage than anyone expected.

Evo found Grot upstairs enjoying the company of the two courtesans, completely oblivious to the events transpiring below. Both of them ran downstairs back to the commotion. The party fought against the woman and she died beneath the crushing hammer of Morak Beardfist. As she died, she resumed her true form, that of a doppelganger! The crowd realized they had been duped, and Morak was allowed to use his healing prayers on Tarquin.

The Watch soon arrived and took a report on the entire incident. They also charged a fine of 100 gp to Grot for engaging in lascivious activity with known ladies of the evening. No arrests were made. The party also discovered a key on the doppelganger’s corpse that matches the markings on an old warehouse in the Dock Ward called Sodden Hold. The party then retired for the evening with plans of seeking out Sodden Hold at their first opportunity.

Game Results for Super Brawl Saturday, February 3

We debuted our Blood Cell Chronicle at Super Brawl this weekend. Four players took off on the first mission with a large set of objectives. After getting dropped in the drop zone, the team moved in on the manor they were to raid. “Hellbilly” Hoost went for the first guard and attempted to slit his throat. Although he injured the guard, the man got a shot off, separating Hoost from his ear. Angered, “Hellbilly” finished the job, but not before the enemies were alerted. “Boomstick” Anders setup his .50 calibur sniper rifle in the tree line and put the approaching guard down. The other two ran into manor and spread the alert.

The team moved in quickly, with “Boomstick” setting up to snipe from atop the West Loggia. The rest of the team fired suppressing fire into the manor, blowing out most of the windows on the first floor. The enemy soon returned fire and battle was engaged. “Boomstick” began picking off targets through windows, while “Hellfire” Hale drew enemy fire. “Hellbilly” and “Rocket Man” Winchester moved in on the East Dining Room with concussion grenades, shotguns and assault rifles. They made fairly short work of a few lackeys and a ghoul. “Hellfire” massacred another lackey in the West Dining Room with a concussion grenade and sent a second ghoul running after shooting him with his M16.

The team moved in while “Boomstick” performed a thermal scan of the second floor and started shooting huge holes in the blacked windows of the east wing. The team cleared the first floor and set IEDs on the two elevators. They then disarmed a claymore mine on the stairwell and moved to the second floor. A sniper began a shootout with “Boomstick” put quickly went down. Unfortunately, “Boomstick” succeeded in damaging his rifle and had to give up his position and enter the house with his trusty 45.

Upstairs, the team rescued Ilsa Lorenz and cleared all but the east wing. They then began moving slowly and discovered Marcus Petrovich waiting for them. “Hellfire” slung a concussion grenade that tagged the ghoul in the face, and his remains were blown out a window and onto the front yard. The team then swept through the rooms, found massive amount of packaged cocaine and captured a day-sleeping vamprie. The group destroyed the drugs, booby-trapped the house, and exfiltrated with the rescued hostage and a captured vampire.

Perfect success.

Game Results for February 1, 2007

It was game session 25 of Age of Worms. The heroes quickly disposed of the spawn-turned Cam, dropping it with a nasty lightning bolt from Lyrin. They then set out immediately north toward the City of Splendors, Waterdeep.

On the road, they were attacked while camping at night by a pair of trolls. After beating the trolls unconscious, they realized they kept healing all the damage dealt. Zebaum and Lyrin found that fire seemed to do some lasting damage, and they burned up both trolls.

A few days later, the gang arrived at the gates of Waterdeep. After a two-hour wait, they are inspected by the gate guards. A kind 400 gp donation to the guards’ favorite charity kept them moving right along through. Once within, the majesty and tragedy that combines to make Waterdeep swept over the party as they realized they now stand in a whole new world.

Game Results for January 18, 2007

It was game session 24 of Age of Worms and my 200th game as Dungeon Master for this group. After consulting with Yellowknife in Daggerford, the party made haste back to Cromm’s Hold. They found the undead contained and debated strategy for a long time. Eventually, Lyrin used unseen servant to clear debris from the stairwell and grant access to the basement. As the party moved into the basement, things fell apart.

Finding the spawn of Kyuss, in their full glory, was a mind-shattering event of terrifying proportions. Several of the party members could not handle the supernatural fear and ran screaming about the basement in blind panic. While they ran about, the spawn covered them in worms which began eating into their brains. Evo had made an effective use of a necklace of fireballs (hitting the enemy and allies, however) and tried to follow it with a melee attack with a flask of alchemist’s fire (the first time that tactic has been used, anywhere, to my knowledge). Sadly, he succumbed to the fear and dropped the flask on himself.

Grot, despite the worm in his body, managed to injure the spawn and bring one down. Lyrin came in with spells a-blazin’ and laid out the other two. The party regrouped on the main floor, and Camthalion (who had numerous worms in him) fell face first onto the floor. Morak extracted a worm from Grot’s skull with his dagger. After a short while, Evo went over to dig the worms out of Cam with his dagger and found the great elf had died!

The entire party looked on in horror as Cam’s eyes burst and worms boiled up from within his brain, pouring out of his empty sockets, mouth and nose. Hands flew to weapons as his corpse sat upright in their midst…

Lunchtime Dungeons & Dragons

Here’s an interesting “journal” of the events at a Wizards of the Coast lunchtime Dungeons & Dragons game DMed by Mike Mearls. How, in an hour, they have the time to make any progress is beyond me. But, they do it. Interesting. See the details here.

Game Results for January 11, 2007

Game session 23 of Age of Worms is complete. After slaying the lizard king, Redeye, the party followed Hishka through a submerged tunnel and attacked a group of kobolds loyal to Ilthane. They then waded into a pool filled with hundreds of lizardfolk eggs in order to examine the black dragon egg also present. When Lyrin touched the egg, it cracked and fell apart, spilling hundreds of short green worms into the water. Hishka went hysterical and began grabbing up eggs and carrying them out of the water. The party dove in with him, snatching eggs as quickly as they could move.

The worms churned the water as they moved about, and as the group watched, worms burrowed into the lizardfolk eggs near them. Within a few moments, the eggs began hatching and half-formed lizardfolk spawn swam forth with worms bursting from the flesh, nostrils and eye sockets. Lyrin succeeded in destroying many of the worms with a fireball but also destroyed several lizardfolk eggs. Valgen recovered a submerged chest and drug it to shore, and then he and Zebaum entered the pool and snatched up several of the half-formed spawn. They took the creatures and had Grot bash them to bits.

The lizardfolk were overjoyed that the group saved so many of their eggs; Hishka even ran about kissing party members. The group opened the chest to find some magical items and a small fortune in coins. They then gathered up Marzena and the other refugees and headed back to Cromm’s Hold.

At the Hold, the party found that some kind of undead creature was trapped in the basement and it had claimed two others to join it. Undaunted, Grot and Valgen began pulling the barrier out of the way. One of the creatures slipped its arm through and tossed some small green worms onto Grot, which quickly disappeared under his armor. The group began putting the barrier back in place as Grot began thrashing about in pain and desperately ripping at his armor. The dwarf screamed and clutched his head in agony as the worms burrowed through his flesh and into his brain. Zebaum and Morak drew daggers and performed a crude extraction. Although badly injured, Grot survived with the aid of Beardfist’s divine prayers and Camthalion’s use of the perpetual talisman.

The team helped further barricade the area and told the residents of the Hold they would return in two days after traveling to Daggerford to consult Yellowknife for a solution. Once there, they find that Yellowknife knew little more than they but recommended they seek out an old ally of his in Waterdeep. However, he asked that they first return to Cromm’s Hold and deal with the menace in the basement.

Game Results for January 4, 2007

It was game session 22 of the Age of Worms campaign. The party elven scouts, Cam and Zebaum, crept into the lizardfolk territory for some recon and discovered the secret entrance into the lair. The elves returned to the party with the information and led the group inside. Once within, they encountered numerous lizardfolk and even an assassin vine, which tried to consume Morak Beardfist.

The team fought and killed Redeye’s lieutenant, Kotabas, a barbarian lizardfolk tainted with dragon blood. Kotabas fought bravely but was no match for the party’s might. The best the barbarian could muster was attempting to carve his name in Thoril’s hide, an endeavor the raging creature made fairly good headway on. Within the same room, the group found two of the missing soldiers and healed and freed them.

Moving into the next area, the group encountered Hishka, the shaman of the tribe. The shaman opted to speak instead of fight, inquiring if the group was from “Deep Water”. Taking this to refer to Waterdeep, the group said no but proceeded to strike a deal with Hishka. The shaman would release Marzena and promise safe passage out of the lizardfolk lair and end the raids upon the surrounding lands if the party would defeat the leader of the tribe. They discovered the leader to be a wicked follower of Talos the Destroyer named Redeye (as they suspected). However, this lizardfolk was not a lich. Instead, he was a powerful warrior who has been goaded into striking out against the civilized lands due to the influence of a dragon named Ilthane. Ilthane had struck a deal with the lizardfolk to help protect their eggs, and in a show of good faith, left a dragon egg with them in the same chamber.

The party attacked Redeye and viciously took down the king of the lizards and claimed his magical redeye and trident. The game ended as the party stood over his slain corpse. Now, the group must gather up the dragon egg (the other part of their bargain with Hishka), get Marzena, and return to Cromm’s Hold after trekking back through the Lizard Marsh.

Shadowrun Plans

Once again, I’ve turned my eyes to the Shadowrun role-playing game with hopes of getting a game going this year. I’m very impressed with the 4th edition rules and found some very exciting upcoming releases on FanPro’s web site. I am particularly interested in Augmentation; the cyberware books have always been my favorite Shadowrun releases.

Game Results for December 28, 2006

This was game session 21 of Age of Worms. After defeating the lizardfolk besieging Cromm’s Hold in the last session, the party teamed up with the elven tracker Zebaum Whitefeather. Together they headed into the Lizard Marsh in search of Marzena and the other captured soldiers.

Progress was slow but steady. During the first evening camp, the group was attacked by a huge monstrous hunting spider. It crept right up on the party, but their guard dog noticed it and barked loudly. The spider bit Valgen twice, injecting him with enough venom to paralyze him for days. While the party peppered the spider with arrows, Lyrin launched a lesser fire orb in its face. Injured from the flame, the spider attacked Lyrin. Bravely, Brutus attacked the spider and was horribly bitten for his troubles. A crippling dose of poison flowed through his limbs, but his orcish might still proved sufficient to split the spider’s head in two.

The team constructed a crude litter and loaded the paralyzed Valgen within and set off further into the swamp. Going was much slower dragging the hefty (and armored) warrior, but the trackers concluded they had not fallen more than a day behind the lizardfolk. Then, tragedy struck.

While following the tracks along the water’s edge, a submerged pack of ghouls led by a wicked ghast burst forth and attacked. Lyrin and Brutus quickly succumbed to the ghouls’ paralysis. Brutus’ dog fled into the swamp, and a ghoul attacked Valgen, not realizing he was completely helpless as well. Zebaum and Cam bravely held the line and fought back-to-back against the ravenous undead. While the ghast attempted to toy with them, a pair of ghouls began ripping Brutus apart and feasting on his corpse. Although horrific, it did buy the party time to regroup and destroy the flesh-eating undead. After the battle, the healers determined Zebaum and Lyrin had contracted ghoul fever.

The party searched the undead corpses, finding a large amount of Waterdhavian gold coinage as well as a perpetual talisman of cure light wounds, which greatly augments the group’s healing capabilities. After stripping Brutus’ remains, the ghouls, the ghast, and the slain half-orc were piled up and burned to prevent their return from the grave.

Mourning their fallen, the party moved on. The following morning, Zebaum’s magic restored Valgen to some mobility, although the spider’s poison still saps his strength. Unfortunately, the first signs of ghoul fever–festering reeking black patches of rotting flesh–have appeared on Zebaum and Lyrin, making them sluggish and weak. Undaunted, the group pressed on after the prize. Cam and Zebaum called the group to a halt and pointed out a raised mound ahead covered in intertwined cypress trees. Tracks in the mud indicate frequent patrols, and the party believes it has found either a waypoint or the lair of the lizardfolk.

Taking the side of prudence, the party decided to fall back into the swamp and cover their tracks. They await the arrival of their rear guard, including their dwarven priest and his dwarven friend, a renowned warrior. The team seeks to treat their sick and restore some strength to their comrades before taking on the lizardfolk menace.