Drums on Fire Mountain – Game Session – 002

Game summary for February 2, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel Telemnar (elf hero-magician), Meriwen Arnatule (elf hero-magician), Nicholae Dragos (cleric curate), and Theobald Goblinbane (dwarf hero).

After resting from the tarantella spider dance, the group moved further into the jungle and discovered an old village.  Inside a sturdy stone tower, they found a trio of angry white apes!  A brutal fight ensued, with the apes pounding on several party members.  However, Borislav proved his might, cutting one ape in two with his greatsword.  Nicholae brained another with his war hammer.  The fight was quickly ended.

The team continued through the jungle to discover the Trail of the Dead, a stonewalled ravine lined with crumbling humanoid statues.  The group used a rope of climbing to traverse across the ravine rather than enter and tracked alongside it in the jungle.  Before long, they came across a perpendicular ravine and followed it to a colorful bamboo gate before a cave entering the volcano’s side.

Cautiously, the team crept into the cave and moved forward to find two iron doors held closed by an intricate knot.  Theobald examined the area and discovered the knot system was tied to a trap that would drop the ceiling down on them.  Meriwen used a knock spell to open the doors and reveal a muddy passage with light at the end.  As they moved closer, Elasha noticed a secret door beside the iron doors.  The group opened it and found a half-mile tunnel leading to sunlight.  They moved down this parallel tunnel to see where it would lead.

Down in a valley below the tunnel mouth, the group discovered three stone tomb entrances, each decorated with different patterns.  They began fiddling with the stonework trying to find if something would open the way into the tombs.  Nicholae sprung a flame trap that blasted him with fire.  Meriwen puzzled with another entrance and stumbled upon a sequence of stones to depress that seemed to melt away the blocking stone doorway.  The group quickly moved within.

Once in the area, they found a room with two doors and four alcoves.  From the back two alcoves sparkled the gleam of gold.  Meriwen moved to examine one alcove and walked face first into a gelatinous cube!  A second cube slithered out from behind him, and a battle was on!  Borislav became paralyzed by the cubes, but several attacks and a magic missile later, the cubes were reduced to residue.  The team found golden anklets which they liberated from two bodies.  Meriwen also spotted a secret door.  When she tried to open it, poisonous gas sprayed all over her.  Fortunately, she was able to shake off the effects.  With the alcove lay another interred body and several valuable antiquities which were scooped up and dumped in a sack.

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.

One single comment

  1. Andrew Hogan says:

    We’ve just finished our second session of this module. I notice your party was quite low level. Still, they seem to be doing better than our group (9 characters between 6th and 8th level) who are bungling into every trap (bar one) that they can find. They even missed the secret door in the tunnel that takes them straight to the Manwu Papa tombs.

    Like your group, our party has a rope of climbing (naturally, they also started the campaign with Keep on the Borderlands) which proves quite useful at times.

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