Shadowrun – Black Ops: Bogota – Game Session 009

Game summary for July 12, 2011; present characters included Bernsen (dwarf combat mage), Network (dwarf drone rigger), and Tango (ork tank).

Note:  This post has been edited for the Internet and is rated PG-13.  Details are omitted to protect the guilty.

After learning that Dr. Escobar only frequents the Handy Mandy Club every few nights, the team decided to return and lay in wait.  Network again set up outside the club in the old Nissan-Holden Brumby with the Ferret RPD-1X drone at the rear entrance.  Meanwhile, Tango and Bernsen entered the establishment and began drinking and blending in.  Tango made some small talk with a local Mr. Johnson and subtly confirmed the link with the club and the Andes Cartel.

Tango and Bernsen discussed trying to bribe the bartender into helping them slip a knockout drug into the drink of Dr. Escobar, when he arrives.  However, Tango happened to oversee a little exchange between her and Nicolas Salazar, the Cartel leader in this area, and realized that would be a very bad plan.

The two get friendly with the dancers Zorra and Honey Dowell, and Network warned them of the arrival of Dr. Escobar outside.  He came in and quickly went to the back area.  Tango decided a visit to the VIP area would be in order, perhaps giving him a chance to grab the doctor in the back rooms.  However, when Honey led him to the back, he found that the good doctor was throwing nuyen around in the dressing/shower area.  Thinking quickly, Tango bought his way to the same area and had Honey fetch his buddy Bernsen and lots of drinks.

In the back area, thanks to their free distribution of nuyen and booze, a party broke out.  In the chaos and confusion, Tango slipped the knockout drug into a drink and offered it to Dr. Escobar.  The doctor drank and soon passed out.  Bernsen and Tango carried him to the hallway where they were confronted by the massive (and armed) ork security guard.  Tango flashed him and the girls his fake DocWagon EMT license and convinced them he needs to get the man some air out back and the ork needed to go up front and fetch someone in charge.  Buying this line of crap, the ork went up front while Network pulled up around back.  The trio dumped Dr. Escobar into the Brumby, grabbed the Ferret, and fled the scene.

Back at the warehouse, they learned their fixer, Gilberto would soon have them passage on a ship going to Uruguay.  Meanwhile, Network decided to begin the interrogation.  She did a remarkable, if disturbing, job of making the man talk, and he revealed the location of the science lab.  Unfortunately, they learned that an easy entrance may not happen due to the randomized passkey sequence on Dr. Escobar’s commlink—which was left in his pants back at the Handy Mandy Club.

Undaunted, the team smuggled Dr. Escobar out of Argentina and into Uruguay where they now plan their infiltration/assault on the science research facility.

The above summary is for a game session of Shadowrun: 20th Anniversary Edition played by the Phoenix Gaming Club.