Age of Worms Adventure Path – Game Session 44

Game summary for July 5, 2007; present characters included Ashkor (lizardfolk barbarian/battle sorcerer/dragon disciple/fighter), Iapetus Hasur (hu-charad giant rogue/vigilante), Lady Aridarye Phylund Brokengulf (human aristocrat/harbinger cohort), Lyrin Sinbal (simian incantatrix/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Pitamian Kalal (human yang monk), Taravin Truesilver (human gray guard/paladin of honor), and Thoril Songsteel (human thug).

After spending some time examining the doors, the party decided they needed to try using the strange seal to open it. They had to revise their deal with Moreto, however; in addition to their normal deal, he asked for three shares of any treasures found beyond the doors. With no other options, they agreed, and Moreto whispered the command words to Taravin. Holding the seal aloft, Taravin uttered the words, and the doors swung open.

Beyond was a large room with a high ceiling and a plunging pit for a floor. About fifty feet down, blue swirling flog obscured everything else. Across the rooms (about fifty feet away) stood two more identical doors. Between the party and this door was the gaping pit and a series of stone pillars. With astounding agility, Ashkor lept from pillar to pillar, skipping some entirely, until he made it to the other doors. Following suit, Pitamian made the trip across. Unfortunately, a pair of greater air elementals came up from the depths and assaulted the party.

The clash was epic in scale, with the party divided and the air elementals buffetting the team with vicious blows. One even took the form of a tornado and swooped up several of the party. The Mercenaries threw everything they had at the creatures, from melee, to ranged attacks, to spells. Moreto and his mohrgs joined the fray, although the mohrgs appears fairly useless agains the airy monsters. The Marquis, however, revealed at least some arcane might, as he blasted away with lightning bolt after lightning bolt against the creatures. He even used a black-rayed wand to weaken one of them.

Tarravin attempted to smite one of the elementals only to discover he could not. Pitamian, from within the tornado unleashed a flurry of punches and kicks. Thoril rained punishing blows from the edge of the pit while Aridarye peppered the elementals with moonsilver shards. Dwarven battlepriest, Morak, ran about healing his companions and Ashkor joined Pit in the swirling vortex. Even Iapetus got into the fray, abandoning his hit-and-run tactics for some solid flail-bashing. Eventually, spell and steel won out, eliminating the elemental threat.

With several of their resources depleted, the party must now decide how to figure out the room. Just moments before the elemental onslaught, Ashkor had discovered the far doors to be fake. Is there anything else of interest here, or is it just one big elaborate trap?

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