White Plume Mountain – Game Session – 004

Game summary for May 24, 2012, Priscus Venatus campaign, S2: White Plume Mountain adventure; present PCs included Althion Whiteoak (fighter), Marvin Clearmind (paladin), and Nosorn “The Nose” Silversword (dwarf fighter/thief) and present henchmen included Acwald Doubleaxe (dwarf fighter) and Vivienne Longshanks (cleric dual fighter).

The party proceeded down the last of the three corridors and found a corridor lined with copper-colored metal plates.  Vivienne could determine it was a trap, but Nosorn was unable to discover a way to disable it.  Marvin moved forward and found his metallic items heating up at an alarming rate to the point of scalding.  After suffering several severe burns, he fell back.  The paladin then stripped down to his skivvies, wrapped his metal items in a cloak and dragged them behind him on a rope.  Well down the hallway, the metal was so hot it disintegrated the cloak and rope and boiled the water it now sat in.  Nonplussed, Marvin moved into the chamber at the end of the hall and walked into an opening secret door spilling forth ravenous ghouls!

The paladin was quickly paralyzed and shredded to death by the undead.  Nosorn hurled Whelm down the hallway, heating it to glowing red steel, and smashed a ghoul to death.  Magically, the hammer returned to the Nose.  Vivienne climbed into her own bag of holding and was carried down the hallway by Frank the flesh golem and dumped out to fight the ghouls.  She smashed one to the ground but was soon paralyzed as well.  The party slowly by-passed the heat trap using the golem and bag of holding.  One by one, the party got paralyzed until Acwald and Frank were able to kill the last ghoul!

The group declined the opportunity to say a few words over the fallen paladin and instead looted his corpse.  They then moved on and found a strange smooth-floored room with a pair of room-wide pits filled with rusted razor blades.  The Nose activated his ring of flying and picked up Althion to fly across.  Once entering the room, their spell faltered slamming them to a frictionless ground.  The pair slid into the pit and were slashed by the blades.  Frank was able to reach in and extract Althion, but as the Nose tried to get close enough, he cut himself again and contracted super-tetanus.  Frank pulled the Nose out, and Vivienne was able to save his life, although he was weakened significantly.

To cross the room, Acwald removed his equipment and consumed all of his potion of growth, attaining a height of 28’.  He stumbled about and slid across the room, with the party on his back, to the safe side through an illusory wall.  The team could then reach the next doorway.

In another strange room, the team found kayaks and a “river” of water suspended in mid-air.  Fish swam through as they watched.  The group climbed into the river and moved upstream to find another room filled with fighters and the notorious fugitive Sir Bluto!  Many of the fighters charged Frank but were unable to hurt him.  Althion, Acwald, and Frank laid waste to the fighters and Bluto, while the Nose moved around the side mopping up the stragglers.

With the hostile warriors defeated, the team found itself in a huge seemingly empty room with the bizarre river flowing through.

White Plume Mountain – Game Session – 003

Game summary for May 17, 2012, Priscus Venatus campaign, S2: White Plume Mountain adventure; present PCs included Marvin Clearmind (paladin), and Nosorn “The Nose” Silversword (dwarf fighter/thief) and present henchmen included Acwald Doubleaxe (dwarf fighter) and Vivienne Longshanks (cleric dual fighter).

After recuperating from the brutal sphere room, the team proceeded down a northern corridor and opened a room filled with stitched-together bodies.  Once entering the room, the door slammed shut, and the golems animated and posed a riddle.  Marvin figured out the problem in moments, deactivating the golems except for one, whom he named Frank who now follows the party’s orders.  Joined by Frank, the group moved through another door.

The team went through a turnstile and found a large natural cavern filled with boiling mud and traversed by wooden platforms on swinging chains.  Geysers of scalding steam erupted every few minutes.  Nonplussed, Nosorn activated his new ring of flying and ferried people across (leaving super heavy Frank behind).

On the other side, the group moved down a corridor and found a room of utter darkness.  Marvin could sense evil within, and the group crept inside.  The evil within attacked, but Marvin was able to dodge at the last moment.  Acwald swung his bardiche and connected with something unseen.  Meanwhile, Nosorn flew up to the ceiling and mapped out the room by touch.  Vivienne stumbled forward while Marvin moved out of the room and read his anti-magical scroll.  Moving back into the room, he disrupted the magical darkness revealing a vicious vampire!  Nearly panicked, the team closed in on the vampire unaware of the extreme danger it posed.  Miraculously it missed with its next attack but Acwald did not.  The second bardiche blow was staggering, and The Nose was able to sneak around and slay the monster from behind.  The gaseous vampire fled to its coffin, which the group prompted dismantled.  The gas sped out of the room to parts unknown.

Inside the ruined coffin, the team discovered a small fortune in coins and potions.  They also found the mystical hammer, Whelm!  The Nose decided it more fit him than Wave and claimed the hammer as his own.

The group went back across the mud chasm, collected Frank, and returned to the spinning chamber.  They ordered Frank through, but he was too uncoordinated.  The poor golem was caught spinning in the cylinder until rescued.  Marvin ran and slid through the oily chamber right as Burkett fired a flaming arrow igniting it.  Badly burned, Marvin healed himself on the other side.   Burkett and a female caster emerged through a door and fought viciously.  The woman cast a web spell, trapping Marvin.  Acwald came sliding through the cylinder and slammed into the web, sticking as well.  However, now on fire, he ignited the webbing, burning him and Marvin.  The rest of the team rushed through the cylinder, and brutal blows landed on Burkett.  The female yelled out his name in obvious distress and anger and suddenly shifted into a raging werewolf!  The team rallied to battle, and although Marvin was bitten, the team took out both the human and lycanthrope.

The group ransacked the room and moved to head down the last of the three branches of the dungeon.

White Plume Mountain – Game Session – 002

Game summary for May 1, 2012, Priscus Venatus campaign, S2: White Plume Mountain adventure; present PCs included Marvin Clearmind (paladin), and Nosorn “The Nose” Silversword (dwarf fighter/thief) and present henchmen included Acwald Doubleaxe (dwarf fighter) and Vivienne Longshanks (cleric dual fighter).

The Swords of Greyhawk left the spinning corridor behind and opened the large metal doors before them.  On the other side, another metal door behind which was another metal door.  Finally, the team proceeded down a hallway into a large bubble surrounded by a boiling lake.  Within the bubble scuttled a massive crab!  Stunned momentarily, the group allowed the monster to scurry up and maul Nosorn.  The brutal attack wounded the dwarf badly, and Marvin bravely stepped in front to take the brunt of the attacks.  Acwald’s powerful bardiche cracked shell, and the team slaughtered the crab.  Within a large chest, they discovered the mighty trident, Wave!  The weapon rejected Marvin as a wielder but accepted Nosorn.

The group then proceeded back to the gynosphinx and took another branch, heading to the right.  A few steps later, Marvin discovered green slime growing up his magical armor!  He panicked and fled down the hallway as his dwarven allies yelled for him to banish it like a disease.  Dropping the ruined dagger he was using to scrape off the slime, he called upon the might of Heironeous and cured disease, which slew the slime.  He then investigated ahead, finding a patch of the stuff under the water.  He reached down and used his last cure disease for the week to slay that patch as well.

The group then found a stairway and door and decided to leave it for later.  They rounded another corner and found a second stair and door.  The group cautiously moved into a room filled with nine mirror globes hanging from the ceiling.  As they entered, magic compelled the door closed, and it locked.  The group began busting the globes and finding keys and treasures within.  Before long, they had released shadows, but Marvin kept them back with the power of Heironeous.  Then, they released a gray ooze but were able to kill it quickly.  Finally, an air elemental was released and beat Nosorn nearly to death.  The group just managed to find the right key and flee the room, slamming the door shut behind, sealing in the shadows and air elemental.

Exhausted and battered, the group slinked back down the corridor to nurse their wounds.

White Plume Mountain – Game Session – 001

Game summary for April 26, 2012, Priscus Venatus campaign, S2: White Plume Mountain adventure; present PCs included Drake Spellking (half-elf cleric/magic-user), Gideon Glamercraft (magic-user dual illusionist), Marvin Clearmind (paladin), and Nosorn “The Nose” Silversword (dwarf fighter/thief) and present henchmen included Acwald Doubleaxe (dwarf fighter) and Vivienne Longshanks (cleric dual fighter).

Our story began as the Swords of Greyhawk finished looking through the possessions of the slain bandits who had ambushed the party.  Within their packs, they discovered a pair of letters telling of weapons stolen from the city of Greyhawk recently.  The team decided to seek out these weapons and rode out toward White Plume Mountain.  Along the way, a pair of hungry ogres attacked.  Gideon cast a devastating fireball which killed one ogre outright and injured the other.  Marvin charged astride his steed, Llamrei but missed with his lance.  The dwarves rode forth on their ponies and inflicted some damage (Nosorn taking a club to the chest first), and Vivienne crushed the last ogre with her flail.

After arriving at White Plume Mountain, the team found a trapdoor in a cave and went down below.  Within, they discovered knee-high water and a dark hallway.  Proceeding along, they met a mangy, sad gynosphinx who posed a riddle to the group.  After some consideration they answered with “the Moon” and were allowed to pass.

The team decided to move straight forward and Drake fell in a hole.  He soon levitated out and revealed he found a valve.  The team tried to turn it but could not, and while messing with it Gideon fell victim to a kelpie’s charm.  He plunged under the water but Drake dove in and levitated them both out.  Melee ensued with Vivienne smashing the kelpie with her flail.  Another kelpie surfaced and charmed Nosorn but Gideon dispelled the effect.  Drake then fried the kelpie with a lightning bolt.

The group then moved up a flight of stairs and through a doorway to find a section of white and black striped corridor spinning in place.  Gideon used a rope of climbing to tie off to a door handle while Drake used his boots of levitation to hover and pull himself into the cylinder.  Suddenly, and flaming arrow shot through the air and ignited oil in the hallway, causing a cyclone of flame.  Thinking quickly, Drake protected himself with resist fire.  He moved on past and opened the door to reveal an armored man and robed female.  Then, Gideon pulled the rope and hauled Drake back through the spinning corridor.  Unfortunately, the rope burst into flame and came apart once through.

The team stared down the hallway as the door slammed shut with an audible click echoing down the corridor as the flames burnt out.

Drums on Fire Mountain – Game Session – 011

Game summary for April 5, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel “Legend” Telemnar (elf swashbuckler-enchanter), Gust Kingchanter (magic user enchanter), Nicholae Dragos (cleric elder), and Theobald Goblinbane (dwarf myrmidon).

The team quickly tried to follow Maerie and found the door locked.  Joined by enchanter Gust Kingchanter, the group by-passed the door with a knock spell.  This revealed a short hallway and a second locked door.  Nicholae broke the door down to reveal a fog-shrouded room.  The group stretched out a rope and each grabbed hold before moving into the concealing fog.  Within, Elasha succumbed to confusion and attacked the party as over a dozen nightmarish kal-muru emerged from the fog!  The battle was swift with several blows landing as the party fell back to make room for Gust’s fireball spell.  The flaming magic made short work of the kal-muru, and the team moved on after the party cast bless and haste.

Before long, the team was able to enter the chamber occupied by a mirror imaged KalnaKaa (the pig-man), his daughter Maerie, and half a dozen topis!  KalnaKaa yelled “you’re ruining everything” before casting a slow spell at the group, cancelling many of the haste effects.  The topi moved in slowly, and Maerie slinked to the side.

The party wasted no time entering the fray, and Gust stepped forward and unleashed a devastating lightning bolt that killed two topi and caught KalnaKaa in the edges.  The electrical arc then ricocheted off the wall and hit him again!  With smoke rolling from his ears, the pig-man staggered about.

The topi succeeded in holding the party back for a few moments while KalnaKaa shook off the lightning attack.  He snarled at Gust and shouted, “I can do that too, but better!”  The magic user then launched into casting and fired his own, larger, lightning bolt back at the team.  Gust was unable to avoid the bouncing spell and fried in his own boots.  Theobald took a hit from the rebound but avoided the worst of the effects.

The deadly topis began landing telling blows even though the party slowly cut them down.  Maerie charged in with her dagger and fell to Elasha’s deadly elven short blade!  Enraged, KalnaKaa shifted into a massive boar-like form as two summoned boars arrived.  KalnaKaa charged Theobald, mauling him terribly while the boars tore into anything that moved.  Theobald and Ma’Kala ran to the mangled, smoking corpse of Gust and dug out his potions which Theobald then quaffed gaining speed and healing.  Meanwhile, Legend worried the devil swine with his blade as Elasha jockeyed for position among the undead, boars, and lycanthrope.  Nicholae went down in a spray of blood as KalnaKaa mauled him to death.  Legend shielded himself with protection from evil and Theobald found a charging topi in his way.  Things looked grim, but the Conquerors of Chaos soldiered on dropping enemies and layering wounds on the devil swine.  Finally, Legend slipped in past the monster’s guard and cut him down with his enchanted sword!

In the battle aftermath, Ma’Kala performed a funeral ritual for Gust and Nicholae as the bodies would be left behind.  The rest of the team decapitated KalnaKaa and discovered a storeroom filled to bursting with gold and jewels!  They also discovered KalnaKaa’s journal and read about his secrets.  Using this information, the team loaded all their treasures onto a large outrigger canoe and returned to the Belle Venture just off the coast.  The team returned victorious to Thyatis and collected their rewards from Rollo Bargmann.

With many friends dead in the last month and a half, and wealth beyond most kings’ treasuries, the team decided to retire for a bit, live a safer life, and enjoy some of their heaps of gold!

Thus concluded 11 game sessions to complete X8: Drums on Fire Mountain using BECMI / RC Dungeons & Dragons rules.

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.

Drums on Fire Mountain – Game Session – 010

Game summary for March 29, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel “Legend” Telemnar (elf swashbuckler-enchanter), Meriwen Arnatule (elf swashbuckler-enchanter), Nicholae Dragos (cleric elder), and Theobald Goblinbane (dwarf myrmidon).

The team moved down the stairs following the trail of the pig-man to find a massive fungi-filled chamber with two pools of water.  Meriwen crept forward seeking treasure and was attacked by a pair of giant leeches that attached to her draining blood.  The team engaged the vermin but the creatures continued draining away.  Meriwen pulled forth a dagger and sliced one of the leeches away while a pair of giant toads charged up from the fungus!

The toads attacked Ma’Kala, mauling her leg, and moved against Nicholae but failed to harm him.  The mighty cleric flattened a toad with a deadly charge!  Legend cut down another leech and spun about to attack the last toad, killing it.  The team healed Meriwen, and the elf then moved about invisibly and lead the group past several more toads.

The Conquerors of Chaos found a long half mile tunnel leading to a large room blocked by two iron gates.  They explored a bit and opened a far door revealing another long corridor.  Nicholae took out an iron spike and tried to hammer the hinges of the gates, and the barriers sprung to life!  The flailing bars whacked several team members, sending them scattering into the hallways.  The group tried to get the gates to move past the doors, but the mobile metal barriers stayed put.

Meriwen tried to clamber through the bars invisibly and was suddenly trapped by the crushing metal!  She let out a scream as ribs shattered.  The team listened in horror as the invisible elf was squeezed to death by the constricting bars!

The team decided to attack the gates full force and rushed into the hallway.  The team battered against the iron as it animated and attacked again.  Ma’Kala and blind Maerie stayed down the hallway out of harm’s way.  So the team thought.  Maerie, no longer faking blindness, stepped forward yelling “advance!” and revealing a magic dagger as she backstabbed Ma’Kala.  The iron bars shove the rest of the team backward past the exits while Ma’Kala tried to run from Maerie.

Maerie moved into the room, opened a door and yelled a warning, “Father, they have a scroll of fireball!”  She then moved through the door and locked it.  The group smashed one of the juggernauts to pieces, but Legend was crushed between the last gate and the wall!  He pulled out Myth, the folding horse, to try and make space.  However, the horse was crushed back into cloth form.  Nicholae and Ma’Kala frantically dropped cure light wounds on the pinned elf while the team pounded away on the bars.  Just as the last life was about to spew out of Legend, the team smashed the second juggernaut!

The team licked its wounds and said a prayer over the invisible corpse of Meriwen.  They then prepared to move on through the door and try to face off with the pig-man and traitorous Maerie!

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.

Drums on Fire Mountain – Game Session – 009

Game summary for March 22, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel “Legend” Telemnar (elf swashbuckler-enchanter), Nicholae Dragos (cleric elder), and Theobald Goblinbane (dwarf myrmidon).

The Conquerors of Chaos proceeded down a hallway flanked by six niches occupied by crystalline statues with animal heads.  As the team moved down the hallway, the statues animated in pairs and attacked!  With hammer, sword, and spear, the team thrashed away on the stony monsters causing them to explode when destroyed!  The team was showered with razor-edged shards and pounded by stone fists but eventually proved victorious.  Each step cost dearly in blood and time, and the team used many spells of healing as well as charges from Ma’Kala’s staff of healing.

The team then went down a long hallway and found a huge cylindrical chamber filled with steam and mist and over a hundred swarming stirges!  The group got the jump on the creatures and ran down a spiral stairway, stirges fluttering after, and got to safety at the bottom!

Legend sat in some stone thrones they found and discovered he could view other rooms around the complex.  He tried each seat and found one that revealed the fleeing pig-man!  He was doing something with a pair of gates before heading through another doorway.  The group looked for tracks and found clear human-sized prints heading further down the chamber stairs.  The group set off with haste to try and catch the pig-man!

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.

Drums on Fire Mountain – Game Session – 008

Game summary for March 15, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel “Legend” Telemnar (elf swashbuckler-enchanter), Meriwen Arnatule (elf swashbuckler-enchanter), Nicholae Dragos (cleric elder), and Theobald Goblinbane (dwarf myrmidon).

The room of horrors disgorged nearly a dozen shrunken hideous corpses with long sharp claws!  The creatures swarmed around Meriwen, tearing into her flesh and poisoning her with the venomous bile dripping from their talons!  Nicholae, too, was afflicted.  The poison sapped their strength, making them slow and ponderous.  Thinking quickly, Ma’Kala blessed most of the party while Legend hastened the group.  A fierce battle was joined, and devout Nicholae began driving the undead back through his pious faith.  While they went back, the rest of the team closed in and picked off the small monsters one by one.  Elasha proved especially effective in the battle, her skills with the short sword shining!

Theobald ran (hastened) about the battlefield hurling his spear and recovering it, only to hurl at another opponent.  Meriwen spent most of the fight in flight from pursuing topis, which would have killed her but for the healing power of Ma’Kala.  Soon, however, the fight was over with the Conquerors of Chaos victorious.

The group then searched the areas and found a secret door.  When “opened” it revealed a trap—a crushing 15-foot slab of stone!  Several of the party were injured but all survived.  They then followed booted tracks down a three-quarter mile corridor they hastened down in short order.   At the end, they discovered and threw open a door.

Within the massive room rubble littered the floor.  A gaping tunnel disappeared into darkness, and an enormous purple worm writhed in agony, a scorch burnt down its side.  It lunged for the party in rage and hunger!  The group reacted more quickly, however, and charged into the fray.  Meriwen launched a fireball on its flank, burning it even more.  Nicholae hammered it and Elasha came in swinging with haste.  Then, the mighty Legend charged in and slew the beast with his terrible swift sword!

Searching the rubble, they found a scroll and a torn black cloak like the one worn by the missing pig cult leader.  The group opened two other doors exiting the room to reveal identical hallways and a choice of direction.

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.

Drums on Fire Mountain – Game Session – 007

Game summary for March 8, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel Telemnar (elf swashbuckler-enchanter), Meriwen Arnatule (elf swashbuckler-enchanter), Nicholae Dragos (cleric elder), and Theobald Goblinbane (dwarf myrmidon).

After waiting for Nicholae to become unheld, the team moved into a glass room occupied by two displacer beasts!  The creatures attacked viciously but were not match for the party’s blades and arrows.  Legend lead the charge with his magical sword, and the rest of the team dished out punishment on his heels.  Each slain creature wore a jeweled collar.

Moving on, they discovered a storeroom and a room of utter darkness.  They then found themselves back in the room of hanging crystals.  The team then moved back into the pillar room and found a chamber with a lectern and cawing crow.  Meriwen blasted the feathered creature with a magic missile in case it was a familiar.  Upon the lectern, they discovered a locked spellbook they were able to open with the key found on the body of the slain elf.

The team then found a secret door and spent time wandering around lost in the hallways trying to make sense of their maps and what they were seeing.  After some debate and consternation, they figured out they may need to head down the corridor unexplored leading away from the throne/lab room.

The group found this corridor to extend for close to a mile before continuing up a flight of steps to a door.  Legend cast invisibility and haste.  On the other side, the team found four purring displacer beasts gnawing on mounds of bones!  Meriwen quickly dropped a fireball into the room while Nicholae and Theobald held the front lines.  One of the displacer beasts went down in the blaze, and the others fell to arrows, hammers, and spears.

The team moved in to the three doors in the room and threw them all open at once.  One seemed to head to a dead end while another was a large room with a strange red circle on the wall.  The third room contained a charnel house of corpses that rose up to attack!

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.

Drums on Fire Mountain – Game Session – 006

Game summary for March 1, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel Telemnar (elf hero-magician), Nicholae Dragos (cleric curate), and Theobald Goblinbane (dwarf hero).

The Conquerors of Chaos continued their interrogation of Maerie until convinced she was a captive held for ransom.  They then proceeded into what appeared to be a bedroom and discovered a large pig costume stuffed into a chest.  The group then discovered a ransacked magical lab with a strange stone throne in the center.  When Theobald plopped down on the throne, he could suddenly see (and be seen) in the volcano room where kara-kara began throwing spears at him.  He jumped up and “returned” his consciousness to the lab.  Searching around, Legend discovered a secret passage leading to a room glowing green, then blue, on through the rainbow.

Cautious, the party moved in and busted open the door across the room, which triggered some sort of trap striking Ma’Kala and Maerie blind.  Nonplussed, the group advanced through the open door and found a haul of treasure from the raided pirate ships.  Nearly mad with gold-lust, they stuffed their pockets and a bag of holding with platinum, gold, gems, and jewelry!

The Conquerors then moved into a massive room with four crystalline pillars from which emerged deadly shadows.  The party charged the shadows and engaged in melee.  Out of thin air (cloaked by invisibility), an elf appeared and fired a magic missile.  A rapid exchange brought the elf dead to the ground.  As he died, a voice cried out, “Geldered!”  The sounds of armored men running could be heard.  Meanwhile the shadows began to drive the party back as Nicholae’s attempt to turn them failed.

The charging sounds materialized into two more armed men attacking Legend, one of whom wounded him terribly.  The elf ran back to blind Ma’Kala for magical healing and found himself pressed by three shadows trying to kill him and the healer!  Elasha hurled her spear but missed, and Theobald moved up against the fighter and cleric revealed from hiding.  Nicholae cast a hold person, freezing the fighter in place.  Theobald hit him with several spear blows before killing him.  The cleric proved more dangerous, casting his own hold person on Nicholae, making him fodder for the shadows in the moments to come.

In the meantime, Legend shielding himself with protection from evil only to discover the shadows could no longer touch him.  In a few moments, they realized this as well and turned to drain the strength from Nicholae.  Legend destroyed one shadow and charged into the moving group with his arcane sword.  In moments, two more were destroyed.

Elasha and Theobald tried to defend Nicholae from the remaining shadow and cleric, finally slaying the last shadow using the magical sword dropped by the evil fighter.  The group pressed the cleric into a corner, still taking hit after hit, until Legend slipped in a blow laying the man out.

Quickly, the team ransacked the bodies and gathered several magical items of note as well as a key hidden in the elf’s dagger pommel.  Now, four unexplored doors face the adventurers.

The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.