Chronoshift: Spelljammer — Game Session — 163

Game summary for January 20, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), and Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon). Game Master for this session was Charles Plemons.

Thick, cloying fog rolled across the reeking waters of the Pelisso Swamp as the trail led the party into a clearing ringed by bent trees and sickly reeds.  The stench of decay was overwhelming, a vile cocktail of swamp gas, old blood, and something far fouler.

AI generated via ChatGPT.

At the center of the mire rose a mound of shattered tree and mud, the remnants of an ancient shrine now warped beyond recognition and grown into a tree covered in screaming faces. Lurking in the muck around it were tall wooden poles, each crowned with a writhing corpse, skin stretched tight over twisted bones.  Their heads jerked and twitched as they chanted in unison, backward and broken: “Nikto… Klaatu… Gleeeeeeh…”

The words crawled under their skin like centipedes.  Each syllable pulsed with black energy, floating motes of darkness that drifted through the air like ash.  The chanting grew louder, faster.  The mud began to bubble.

They felt it in their teeth.  A summoning was near.  Something was coming, unless they stopped it. 

The team quickly used their knowledge and other skills to attempt to disrupt the growing power of Gleh.  The swamp reacted, releasing maddening disharmony causing the team’s minds to reel with confusion, and noxious gas bubbled up making them sick.  Despite the hazards, the group overcame the ritual.  This broke some of Gleh’s power in the swamp making necromantic energy less effective.

A skeletal deadite with glowing blue eyes emerged from the swamp.  It wore dirty, wizardly robes and carried a staff made of vertebrae topped with a human skull.  A palpable aura of decay and death radiated from it, and boggard deadites accompanied it.

The boggards engaged the team while the necro-mite spellcaster yelled “I studied death so hard I aced it!” and cast stinking cloud.  Skree rushed to fight the boggards as Adeline cast haste.  Helg unleashed positive energy, ravaging the undead.  Callum followed it with a fierce fireball.  Herezis put his lance to work. 

Adeline fell victim to the stinking cloud, and most of the rest of the team fell victim to mass curse of impending blades.  The boggard deadites were slaughtered by Skree and Helg’s blades, but the necro-mite caused the team frustration.  Herezis got hit by its spine staff and was shocked by the wallop it dealt.  Helg tried to heal his allies with a channel positive energy near the undead, and it usurped it and turned it into negative energy!  As it tried to disappear into the stinking cloud, Skree struck it down!

Chronoshift: Spelljammer — Game Session — 162

Game summary for January 13, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Undead came pouring from the swamp. Some were human, some boggard. They were all bloated, rotting, and hideous. They all also seemed to be having a grand old time. Filled with glee, they rampaged through the swamp. A former shaman lurched through the mud. A zombie-like archer lumbered about, wielding a bow made of sinews and tendons still dripping with gore. Black-fletched arrows made of bone rode in a quiver made of flesh. The most bizarre among them were human, blob-like with either fat or bloat. Their stomachs was enormous and had multiple severed heads stitched to their bellies. They all spoke in different voices, arguing with themselves.

A spiked pole stood in the muck, feathers, beads, and charms swaying in the wind. The stench of rot thickened in the fog-choked swamp. Tied to the pole was an embalmed and mutilated corpse, animated with a semblance of life. From its split throat, the totem chanted “nikto… klaatu… Gleh…” and dark motes of black energy floated out into the air around it. Their ears rang. Their stomachs churned. The dead seemed to shudder in time with the beat.

Piper quickly cast mirror image and release the hounds.  Callum unleashed an empowered fireball that hit most of the foes and destroyed the corpse totem.  The skullbelly deadites approach biting with multiple heads.  Herezis charged one skullbelly, but his lance just ruptured one of the stitched on heads but didn’t seem to really effect the creature.  Herezis rode by to prepare for another charge.  The skullbelly deadite yelled, “You know what bites?  When I do this!” and ripped some of the stitched-on heads from its torso and hurled them at Herezis!  They both missed and dissolved into the swamp and reformed on the deadite.  Irritated, it ripped off its main head and hurled it at the paladin, biting him viciously!  The deadite shuddered and another head grew from the festering stump.

Ursay traded arrows with the deadite archer while the gurgling deadites closed in moving ever closer to Helg; fortunately, Skree stood between him and the monsters.  Snagy flew about on Stingy with his lance able to get to enemies the terrain made it difficult for others to approach.  The shaman cast obscuring mist which hampered visibility and frustrated the team by forcing movement and slowed their progress.  Callum tried to dispel the fog but fumbled the attempt.  Helg cut down a deadite in the fog using his magical sword.  Snagy catch an arrow from the string wretch deadite and suffered the black fletch curse, making him resistant to any healing magic! 

Callum cast another fireball and Piper hurled stone discus.  Skree slashed with his maca, cutting deep into dead flesh.  The skullbellies proved difficult to fight because their torso heads absorbed the blows like some kind of perverse mirror image effect.  Some area of effects helped bring them low.  The deadites were taunting, annoying, but ultimately unsuccessful in taking down the team.  The party cut down the undead and healed their own.  They were unable to remove the curse from Snagy, but they were able to get him temporarily patched up.

Off in the distance, they could hear more corpse totems chanting, an ominous sign of things to come.   

Chronoshift: Spelljammer — Game Session — 161

Game summary for January 6, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

The team continued into the swamp to seek out and destroy Gleh.  They came across an old hunter’s shack and a host of rotting deadites!  Several gurgling boggard and bogbound hopper deadites emerged from the swamp accompanied by a muckmaw giant deadite and a death ettin!  The half-dead ettin shambled forward and blasted the group with a miasma of doom, inflicting ghoul plague upon Snagy and Stingy!  The boggard deadites closed quickly clawing and biting and taunting. 

AI generated by ChatGPT.

Piper cast greater invisibility and climbed astride Hammer for safety.  Ursay fired numerous arrows into a deadite.  Meanwhile, the muckmaw deadite lumbered forward, leaned over to bite Helg and swallowed him whole!  Herezis used his aura of justice to allow his allies to smite evil and then charged with his lance and divine ankylosaurus steed, impaling and killing the death ettin.  Skree started attacking the giant with his obsidian-edged macahuitl.  Adeline cast a very welcome haste upon the party.  Inside the deadite giant, Helg channeled positive energy and drew his boot knife.  Snagy, weakened by disease and flying on Stingy, still managed to land several telling blows. 

Scorching rays and stone discuses flashed about the field of battle.  Deadites screamed and burned yet still taunted and maimed.  The giant was brought down, and Helg cut himself free with his boot knife.  Soon, the deadites were simply dead once more.

Several of the team went into the cabin to explore and found a torn sheet of parchment, written in Helg’s handwriting, that seemed to be some kind of reversed prayer or a curse.  They burned the paper in the fireplace.  Helg was using detect magic and gazed into the wall mirror.  Suddenly, he saw his reflection leap out and grab him about the neck.  The rest of the team, however, saw Helg sudden grab himself with both hands by the throat and begin throttling himself.  Ursay pried his hands away and helped him come to his senses realizing he was simply choking himself and not being attacked.  Ursay then shattered the mirror.  The group examined the shack and found signs of blood.  They followed it outside and picked up trail of someone moving quickly at a weird gait into the swamp in the same direction they had been going. 

After a while, they found a bizarre flat stone with a symbol crudely drawn upon it.  Picking up the stone, they found it was covering a shallow hole occupied by a small undead frog.  The frog viciously (and completely ineffectually) attacked Skree!  It clung to his face kicking with its tiny undead frog legs.  Appalled by this undead mockery, Herezis grabbed it and ripped it to pieces.  Callum examined the rock and realized the mark was supposed to be one of warding but was done crudely by an amateur.  It had no arcane power and was of no supernatural use. 

Continuing to follow the footprints, the heard whispers of “Gleh… Gleh” ahead.  Ursay stealthily scouted ahead and found a man lying face down in the swamp, blood and mud mixing around his head.  The whispering seemed to come from the other side of the tree behind which Ursay hid.  He poked his head around and was horrified to find the flesh of a human face nailed to the tree!  The eyeless skin spoke “Gleh… Gleh…” and began to taunt the party.  Ursay rolled the body over and found it to be a trapper or hunter who had been injured in the leg recently.  The person they had been tracking!  At some point, the man’s face had been ripped from his skull and nailed to the tree behind him.  The face warned Helg that Gleh was coming for him.  It also called Herezis a “holy one” and voiced its disdain for him.  Offended by this thing’s existence, Herezis activated lay on hands and touched the skin.  It (and the body) burst into flames and ceased to communicate! 

Chronoshift: Spelljammer — Game Session — 160

Game summary for December 29, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Things seemed darker in the Pelisso Swamp since the party left.  The sky was more overcast.  The gloom was thick and oppressive.  The biting insects seemed to bite more.  The mud sucked at their feet.  Flowers appeared withered.  Animals seemed more feral.  There was a sense of menace and doom all around.

They came across a dead deer lying and decaying in the tall grass.  Flies buzzed and droned around the corpse.  Suddenly, its eyelids opened, revealing sightless white orbs.  The head jerked up at an unnatural angle, and the deer began laughing hysterically.

A pair of massive frogodiles came crashing out of the swamp in a frenzy.  Charging behind them, maybe in pursuit or maybe just after the same meal, came rotting yet mobile corpses.  Their flesh was bloated by the swamp moisture and heat and even ruptured in places.  Maggots teemed and flies buzzed.

AI generated by ChatGPT.

Herezis recognized the undead as deadites, bodies inhabited by otherworldly evil spirits that twist the bodies into a mockery of their former selves.  These deadites were corrupted boggards that leapt into battle with cruel taunting and vicious teeth and claws.  Skree moved into battle and sliced a piece of dead flesh off a deadite.  The undead frogman seemed unconcerned by the injury.  Piper cast quickened shield and mage armor and positioned Hammer in front of him for cover. 

One of the bogbound hopper deadites used an unholy leap to close with the party while screaming, “Hop to it mortal!  You’re late for your funeral!”  One of the frogodiles tried to snatch Snagy with its sticky tongue but failed.  Helg moved up and cast bane weapon on Ursay’s bow.  Another hopper jumped into the fray yelling, “BOING! Right into your face!”  A gurgling boggard deadite climbed upon a rock and proclaimed, “Gleh loves a screamer!” while unleashing a terrible cloak.  Fortunately, none of the party succumbed to its effect. 

Snagy summoned Stingy and activated battle tactics.  Callum steamed up the area with an impressive empowered fireball.  The other frogodile closed on Snagy and death rolled him to the ground!  Ursay whipped out his baned bow and unleashed a flurry of arrows at the undead!  Herezis found himself hemmed in between rocks, allies, and enemies, so he was unable to charge about.  However, his lance gave him the reach to attack several foes. 

The remaining boggard deadites came lurching in yelling phrases like “Time to gargle with doom!’ and “What’s that smell?  Oh, it’s you!”  Their sharp claws and teeth tore into the adventurers. 

The deadites proved a resilient threat with the team hurling several big spells such as flame strike, scorching ray, and searing light into their ranks to wear them down.  Much to the team’s dismay, the gurgling boggards exploded in a spray of acidic water when destroyed. 

Skree and Snagy both found themselves contending with the frogodiles trying to eat them.  This kept the reptiles busy while the rest of the team dealt with the deadites.  They eventually were able to fend off the beasts, and the team defeated this onslaught. 

In the aftermath, they built a crude raft and put the bodies of Finch, Hwrulf, and Hekera (brought back from the Forbidden City) upon it along with their furnace helm.  They returned to Aratheas’ hut and found it deserted.  The team decided to seek out Nada and see if he could tell them what is going on. 

They found the odd goblin preparing to leave the swamp, and he encouraged the team to leave Helg behind and flee as well.  He told them the vapors of his special veilroot pipeweed revealed Gleh is Helg but not Helg.  Gleh is the source of the deadites; wherever he goes, evil spirits inhabit and animate the bodies of the dead.  Nada told them Gleh will not rest until Helg is dead and Helg will not rest until Gleh is dead.  They debated for a while but decided the faster they deal with Gleh the fewer undead he will have created. 

They decided they would raise Hekera from the dead and set him up in Aratheas’ home to protect Professor Tormak as they go to rid the world of Gleh.

Chronoshift: Spelljammer — Game Session — 159

Game summary for December 22, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Illustration of the final scene when the party emerges from the portal.
AI generated via ChatGPT

The eyeless gray-skinned men, grimlocks, advanced on the party while wielding crude axes.  The massive serpentine monstrosity, a thousandtooth, slithered forward as well.  Skree and Snagy ended up meeting its gaze and slowly began to petrify!  Herezis discovered the Maw That Remembers had forsaken him and stripped him of his paladin abilities due to their turning over Uncle Izdreth to be sacrificed to a demon lord by the behtu.  He was forced to fight with his sword rather than with his lance astride his holy mount, which limited his effectiveness.  Piper fired off quickened stone discus and mad monkeys while Callum cast empowered fireball and later scorching ray.  Ursay planted arrows into foes all across the battlefield, and Helg stepped up to cast healing magic upon an imperiled Skree. 

The thousandtooth had tremendous reach, a poisonous bite, and its gaze slowly petrified targets.  Soon all but Herezis and Ursay were turning to stone!  The grimlocks took a number of hits from the party before collapsing, but they really were no match for the might of the team, even slowed by the thousandtooth’s gaze.  Callum tried unsuccessfully to dispel the effect.  The team watched in horror as Snagy turned into a stone statue!  Skree was rendered unconscious and dying but did not succumb to petrifaction.  Piper’s wolf mount, Hammer, ripped apart a grimlock while Callum blasted down two more.  Herezis proved his skill with the sword is still formidable and cut down the grimlock chieftan.  Ursay sank arrows into the thousandtooth, slaying it, but not before it afflicted Helg who also petrified. 

The group looted the area and setup sleds to drag their two friends and the statues of mongrelfolk back to the mongrelfolk tunnels.  They met with the clergy of the Maw, and they traded the statues of mongrelfolk for the restorative spells necessary to save Snagy and Helg.  They then performed a ritual of atonement for Herezis.  The team rested a day and the headed to the portal back to the Pelisso Swamp. 

Activating the portal to return from the Forbidden City was easier than it was getting there. It seemed Aratheas was able to repair the portal on her end. With ease, the portal glowed and hummed, allowing the party to step through.

There was the familiar falling-not-falling sensation of plunging through dimensional travel, followed by a wave of intense vertigo. As they crossed the boundaries of time and space, a vision overtook them. They saw the sun dim in the sky, turning ruddy like blood clotting behind gauze. The ground rippled, not just seen but felt, like ocean waves made of earth and stone. A single breath, not belonging to any of them, broke the silence.

Then came gibberish. No, talking, but in a language ancient and unknown. A reptilian eye opened in the center of the darkened sun, staring down at each of them. They felt exposed. Seen. Known. Something unfathomable took their measure. Tears ripped through the sky, and drops of blood began to flow, falling upward against gravity. And then the vision was gone.

They stood once again in the Pelisso Swamp. The three serpent statues stared mutely at them. It was close to dusk. Their cargo barge lay destroyed, a smoking heap of ruin. Something had ripped it apart and set it ablaze fairly recently. The only thing to survive the fire was the heavy metal furnace helm, sunk halfway into the mire.

Scattered around the barge were savaged boggard corpses. They were ripped, torn, and shredded, body parts strewn across the mud. A terrifying altar stood nearby, built of intertwined spinal cords and limb bones. Upon it sat a severed boggard head, rotting in the swamp. Flies buzzed and scattered as its eyelids slid open, revealing white-dimmed, dead orbs.

In a gurgling voice, the head spoke. “Helg, Helg! Your doom is foretold. Gleh has come. Gleh has come for you!”

With the final syllable, the flesh sloughed off the head in a disgusting, flowing ooze, leaving behind only a bare skull.

Chronoshift: Spelljammer — Game Session — 158

Game summary for December 16, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

The team decided they had to rest to recover resources.  Ursay led them out and slipped the group past a bugbear and yuan-ti patrol and back down into the mongrelfolk tunnels.  He then helped them find a very well-hidden alcove where they were able to rest and recover even though hostile creatures moved through nearby caverns.  They then went and consulted with the mongrelfolk to learn what news they had regarding the Scarlet Brotherhood.  The team conceived a plan to negotiate a temporary peace with the behtu like they heard the mongrelfolk and Scarlet Brotherhood had done.  They purchased five scrolls of tongues from the mongrelfolk so they could speak with behtu, who only speak the language of the apes. 

The group went to a meeting spot and laid out magic weapons to negotiate a truce.  Several behtu arrived led by an emaciated, sinewy behtu witch doctor with matted, blood-caked fur and ceremonial body paint in spiraling patterns.  His yellowed tusks were capped in bronze, and he smelled of herbs, smoke, and rot.  Strange bones dangle from his staff, which burned with greenish fire.  A necklace of severed human ears hung around his neck. 

The half-crazed demon-worshipping ape, Ghaz’tul the Smoke-Eater, was twitchy and erratic.  He laughed and howled inappropriately, often scratched his bare rump, and was all together unpleasant and unhinged.   

Helg used tongues and his touch of glory to negotiate peace with Ghaz’tul in exchange for a mountain of magical weapons taken from defeated bugbears and yuan-ti.  They then proposed the behtu break their treaty with the Scarlet Brotherhood in exchange for more weapons.  The demonic witch-doctor loved the idea of betrayal and bloodshed, and in exchange for even more weapons, agreed.  The bloodthirsty behtu wanted to engage immediately, and so as to not give time for the demon apes to betray them, the party agreed.

With the behtu and a great ape thundering alongside, they went crashing into the remnants of the Scarlet Brotherhood camp!  Callum and Ghaz’tul cast fireball spells while the behtu ragefiends and flesheaters raged and charged.  Skree, Snagy, and Herezis rushed in as well.  Ursay fired arrows at the monks, but many missiles were swatted from the air.  The enormous great ape ripped the dome from a fountain and hurled it as a missile weapon, crushing a Scarlet Brotherhood monk in a sudden field of broken rubble!  The team stood somewhat shocked at the ape’s display of power while Ghaz’tul cackled with glee. 

The leader of this group of the Scarlet Brotherhood, a woman armed with a bladed polearm, was annoyed at the betrayal but leapt into the fray.  She proved incredibly tough and skilled with her blade.  She cut down one behtu with a flurry of slashing cuts.  As monks fell under the combined forces of the party and the behtu, the leader was slowly surrounded.  Ursay hit her with an arrow, and the great ape tried unsuccessfully to smash her under a chunk of rubble.  She seemed unrattled and used a whirlwind attack to absolutely rip into her assailants including Snagy and Skree!  Helg came around a corner and cast hold person, which paralyzed the woman!  They fell upon her, disarming and binding her quickly. 

They then searched the nearby ruined houses and discovered Professor Tormak, bound and beaten!  They freed and healed him, as well as themselves and their behtu “allies.”  He told them the woman they captured was “Uncle” Izdreth, which seems to be some kind of title among the Brotherhood.  The team learned the Scarlet Brotherhood had traded the bodies and equipment of the fallen party members to the behtu for a temporary peace treaty!

Helg spoke with Ghaz’tul and learned they had taken the party’s equipment to “the Big King” deeper in the jungle but were slowly consuming the corpses of Hekera, Hwrulf, and Finch!  Helg was able to negotiate a trade of Uncle Izdreth in exchange for the bodies.  Ghaz’tul made it very clear he would sacrifice Izdreth to his foul demon lord.  The team shrugged and went with the behtu to retrieve the bodies.  They found they had severed Hekera’s tail and were cooking it over a fire!  The witch doctor invited them to stay for the sacrifice, which they declined.  With the bodies of their allies collected, they headed back to Xuxulieto and the portal heading back to the Pelisso Swamp. 

Once back in the city, they got turned around and found themselves on a street filled with statues of mongrelmen, bugbears, and even a few yuan-ti.  Some statues nearby moved!  No, grey-skinned eyeless humanoids were lurking among them and came out to engage!  From behind a broken wall, a giant began to emerge!  Its head peaked around the stones, and it wobbled unsteadily.  It bobbled and jerked.  Something was wrong.  It surged out, not a giant, just a giant’s head!  A head sitting atop eight enormous snakes.  The snake heads writhed, and the long bodies trailed up into what would be the giant’s neck.  It was like an octopus with the giant’s head as its body, and serpents for tentacles.  The creature approached, multiple serpentine tongues flicking out tasting the air.  Around it, the eyeless men fell in and advanced.

Chronoshift: Spelljammer — Game Session — 157

Game summary for December 9, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Ursay quaffed his final potion of invisibility and scouted ahead.  Awhile later he returned befuddled and babbling.  Helg helped him shake it off a bit, and they learned he had come across a room with serpent statues with glowing red eyes.  They caused confusion and disorientation.  The group proceeded with caution and found the room filled with movable tiles and glyphs and those disorienting statues.  They tried to decipher the puzzle as an incorporeal spirit attacked!  They fought it back and solved the puzzle, which opened a way down deeper into the complex!

The team entered the temple’s inner sanctum and found time running askew.  Things seemed to happen in reverse order, and the fastest among the team found themselves operating the slowest.  They engaged in violence against several yuan-ti, including another ignan and a new foe, a darkfang apostle!  The apostle, an oracle of Cthulhu unleashed magical curses which drastically impacted the team’s capabilities.  Fortunately, Snagy was able to use battle tactics to keep the team from succumbing too deeply to the negative effects as long as they stayed relatively close.  The writhebow cultists were mostly a nuisance rather than a real threat.  The thrallcoil sentinel and ignan, however, provided quite effective in melee.

The team was appalled to learn the darkfang apostle could manipulate time in this room!  Repeatedly the team would slay a yuan-ti only for the apostle to bring it back as some kind of dark revenant and continue the fight!  Callum and Piper bopped around the room with dimension door spells. Skree and Herezis held the front line while Snagy and Stingy flew out to try and fight the apostle.  Helg, depleted of most of his spells, contributed healing and battle rage.  Callum and Piper both ended up with deadly foes near them during the battle and paid a steep price in blood.  Piper even suffered a mangled limb due to the apostle’s spellcasting.  Ursay struck enemies over and over with precise arrows. 

The twin lances of Herezis and Snagy proved very effective, especially with Stingy able to fly.  Piper fell back and cast release the hounds which harried the enemy caster.  Skree held his own against some particularly skilled yuan-ti, and Herezis narrowly avoided his mount being tripped out from under him.  One of Callum’s spells, scorching ray, was ineffective against the yuan-ti ignan.  However, he did greatly help the team by dispelling yet another darkness effect. 

Piper put more pressure on the caster with a second casting of release the hounds.  His triumphant moment came, however, with two stone discuses slamming into and slaying the darkfang apostle!  The team cut down the revenants, again, and took control of the room!  They quickly found a hidden panel and revealed the tablet fragment!  Handling it caused scenes to play out in their minds, revealing much (little of it good) about the history of the tablet and the Witchlight Marauders! 

Chronoshift: Spelljammer — Game Session — 156

Game summary for December 2, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Komorebi (Kitsune Bard played by Josh Jenkins), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Ursay quaffed another potion of invisibility and scouted ahead.  He discovered a strange room where his darkvision worked, but he could see torches burning on the wall but casting no light.  He saw a short bridge and creatures moving in shadows.  He slinked back, and Komorebi was able to make out just enough in the journal to learn the more light brought into the room, the darker it would get! 

The team slipped in and tried to dispel the darkness effect, but it withstood the abjuration.  Herezis and Skree ended up across the bridge trying to engage the yuan-ti while Komorebi inspired his allies.  A great red-and-purple-scaled elder serpent rose up from the darkness and cast spike stones, making it difficult for the team to maneuver.  It placed it strategically to not really impede its allies.  The yuan-ti flourisher feinted Skree and hit him with several sneak attacks, but the mongrelfolk dished out heavy blows of his own.  Although unable to charge, Herezis still brought down the hardy yuan-ti. 

Callum polymorphed into a small water elemental so he could see in the darkness.  Komorebi had a clever idea and cast break enchantment, dismissing the darkness effect.  As the heat from the pits of coals and torches on the wall hit them, they realized not only did light turn to dark in the room’s effect, but fire produced cold!  With proper order restored, the elder serpent cast fireball and hit half the team.  The bridge fell with Ursay atop it.  He crashed into the pit of fiery coals and was badly burned.  He quickly scrambled out. 

The melee yuan-ti were defeated leaving only a pair of writhebow cultists and the elder serpent, all of whom started falling back toward a corridor.  The team put up pursuit with Helg casting a string of buffing spells before siding up to Skree and granting him a heal.  The elder serpent cast spell after spell to hamper the party’s movement including floor of fire, doom fog, and mud pit.  The group painfully pursued it, with Herezis and Skree getting bit multiple times.  Fortunately these mighty warriors shook off the virulent poison.  They both landed devastating hits, and firing blindly, Ursay landed a few powerful arrow shots.  Komorebi and Callum went on a spree of dispelling magical effects until Skree was able to line up a charge on the snake and cut it down! 

The group looted the corpses, examined an obelisk dedicated to Cthulhu, and Helg discovered a secret door!  They debated a few moments but decided to press on rather than seek a place to rest and recover. 

Chronoshift: Spelljammer — Game Session — 155

Game summary for November 25, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

With several of their spells in effect, Ursay scouted ahead and reported back.  With what he told the team, Adeline was able to consult her father’s journal and warn them of a whispering bridge ahead that would sow confusion and attempt to drive them to jump into a chasm.  Forewarned, the group moved ahead.  The room was dim, but not dark.  Torches burned along the walls beside glyphs and etchings glowing with a pale sickly luminescence.  Stepping in the team was well illuminated, but the far side of the chamber was shrouded in darkness.  The chamber was enormous with an ancient rope bridge spanning one side to the other.  Treacherous wooden planks provided footholds across.  The chasm yawned like a bottomless mouth.  Blackness churned far below—not quite shadow, not quite smoke, but something that felt like eyes turned inside out.  Faint whispers tugged at the edge of their consciousness.  Something called to them, and they were certain they did not want to answer.  Ursay fired an arrow enchanted with Adeline’s light spell.  Yuan-ti slithered on the far side of the chasm.  As they fired their bows, their arrows twisted and wriggled like serpents in midair.

Ursay backed up into the doorway to gain some cover and started firing arrows back.  Callum hurled a fireball, and Herezis tried to fly across the chasm with his enchanted steed.  Something ended the sky steed spell, plunging Herezis and his ankylosaurus into the chasm.  They slammed painfully into the floor.  Skree ran out and dashed across the bridge, the whispers tugging at his mind.  In his haste, he tripped and plunged through the rotting slats.  He crashed into the ground near Herezis.  Helg cast spiritual weapon against the far yuan-ti.  Adeline started across the swinging bridge as the yuan-ti fired arrows around the chamber that turned into biting snakes. 

The yuan-ti took good advantage of cover on their side of the chasm.  Some were dropped by the party, but a group of reinforcements arrived.  They nearly killed Helg, but Ursay snatched him up and took off across the bridge!  Biting snake-arrows slammed into them, but they continued on.  Callum cast dimension door while Adeline’s grease arrow caused one yuan-ti to fall into the pit!  Helg cast blade barrier, destroying the bridge, and plunging a yuan-ti into the pit.  Callum cast dark way to give the team a way out of the pit.  Skree came up and went toe-to-toe with a yuan-ti, killing it.  Helg cast weapon of awe on Ursay’s weapon, and soon the yuan-ti were defeated.  The group looted the bodies and prepared to head into the next room.

Chronoshift: Spelljammer — Game Session — 154

Game summary for November 18, 2025, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

The team rushed down the stairs and found the corridor arched overhead like the inside of some ancient beast’s throat.  Tattered sheets of humanoid skin—flensed, emptied, and dried—hung from rusted iron rods like grotesque banners.  They fluttered softly in an unfelt breeze, whispering against the stone.  The flagstones beneath the adventuring party’s boots were slick with fresh oil and glistening blood.  Long, serpentine scrape-marks traced the passage ahead—deep furrows in the stone, as though something immense and scaled had crawled free of its old flesh and slithered deeper into the temple.  The shed scales were red and purple.  The scent was overpowering: musk, incense, and decay… and something older, metallic—like blood on a forge.

Six yuan-ti thrallcoil sentinels guarded the room and dropped darkness upon a pillar.  Helg countered it with daylight.  The flourishers darted in trying to sneak attack while the pack leader marked Herezis as prey.  The hardy sentinels came in slower and sought to position for heavy attacks.  Piper and Callum cast spells like stone discus, lightning bolt, and fireball while Helg channeled healing energy and cast bane weapon on Ursay.  Skree and Herezis darted out to bring melee to the enemies.  The yuan-ti were tougher than they looked and possessed spell resistance.  When badly injured, the hardy yuan-ti fell into a hardy resolve and were reinvigorated.  The yuan-ti fought with deadly precision and cut Skree down in his tracks with their razored scimitars.  Ursay sent numerous arrows into fleshy new homes but missed several as well.  It didn’t help when one of the yuan-ti kicked out his legs and crashed him to the ground.  He scampered back up and delivered another killing shot in spite of them.  While the yuan-ti proved challenging, the team handled them pretty readily.  The team used their final scroll of raise dead to recover Skree and prepared to delve deeper into the temple.