Age of Worms Adventure Path – Game Session 63

Game summary for December 13, 2007; present characters included Ashkor (half-bronze dragon lizardfolk barbarian/battle sorcerer/dragon disciple/fighter), Carn Fodelfex (whisper gnome cleric), Eolas Windmaster (moon elf duskblade), Iapetus Hasur (hu-charad giant rogue/scout/vigilante), Lady Aridarye Phylund Brokengulf (human aristocrat/harbinger/ranger cohort), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Syvarius Strongbow (moon elf archer-ranger/peerless archer), and Taravin Truesilver (human gray guard/paladin of honor/pious templar).

Along with Darl Quethos and company, the Mercenaries returned to the Portal of Storms. There, they were challenged to a single duel by one of the wild watchers, Sayren-Lei. Taravin accepted the challenge and engaged the fey druid. The wild watcher quickly turned invisible and began riddling Taravin with spear thrusts. The other wild watchers felt the fight unfair and allowed Lyrin, Iapetus and Ashkor to join the fray. The fighting was intense, and Taravin lost his life; however, the Mercenaries proved victorious. Afterward, the fountain of dreams appeared, and all present drank from its waters.

The group found themselves, minus Taravin, at Skull Gorge during the first war on Kyuss’ armies. They watched as Dragotha tore through entire legions and thousands of worm-dripping undead unleashed their fury upon the living. A group of druids, the wild watchers before their transformation, entreated the party for aid in slowing the advance of Kyuss’ minions long enough for them to stash Dragotha’s phylactery in Kongen-Thulnir. Lashonna, present but seeming not to recognize the party, turned into a silver dragon and flew off to stall Dragotha and his flying minions. The party agreed to help and waged war against an onslaught of Swords of Kyuss. After Lyin blasted most of them blind with sunburst, a flowing, oozing mass of bone reached the ridge top. This undead boneyard snatched Syvarius in its maw, pinned him down, and ripped every bone out of his body, slaying him instantly. After a fierce pitched battle, Eolas succeeded in disintegrating the boneyard. As the abomination dispersed, the Mercenaries watched as Dragotha killed Lashonna.

The image faded, and the party was back on Tilagos Island. Gone was the extradimensional land of Last Resort, as well as the storm that had so long protected the secrets of Tilagos. Taravin remained dead on the ground, but Syvarius was somehow restored. Aridarye had heard of Kongen-Thulnir and knew it to lie somewhere in Skull Gorge, right under the nose of Dragotha. Quickly the team gathered their gear, their dead, and teleported to Skull Gorge. Of Darl and his allies, there had been no sign.

Marine Corps, Iraq

Received the following card:

Charles

I wish you and yours a wonderful Christmas and all the luck of the new year.

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Fido

Fido is a heartwarming tale of a boy and his… zombie. I love the zombie genre, especially those along the vein of the original Night of the Living Dead. I don’t need the new era zombie movie’s buckets of gore; I’m looking for creative stories with a walking dead backdrop. Strange, I know, but it entertains me.

Fido is just the sort of film I’ve been looking for. It is a zombie film, but it adds a few twists, such as the setting (1950’s America) and plot (people have “domesticated” zombies). I think the film does a great job of posing interesting “what if” questions to the viewer. Some are answered, and some are left for you to ponder. In some ways it is like Leave It to Beaver, but it is done in such a tongue-in-cheek fashion that it is endearing, not annoying.

This film is much more fun to watch than Brain-Munching Dead People 17 or whatever the latest remake of a remake is these days. If you aren’t a big zombie genre fan, you can still watch this film without being completely grossed out—the film is violent, but not overly so. If you are a fan, this movie is a fresh idea on a decayed concept! By golly, go rent it today!

Army, Kuwait

Received the following card:

Mr. Plemons,

May the good will and peace of this Christmas season be yours throughout the coming year.

Just wanted to say thank you for your support.

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P.S. The last box you sent was great. Really enjoyed it.

Army, Afghanistan

Received the following card:

Charles,

Hello from Afghanistan. I just wanted to thank you for your support of our troops serving overseas. We appreciate everything that we get. Once again thank you for your support.

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Age of Worms Adventure Path – Game Session 62

Game summary for December 6, 2007; present characters included Ashkor (half-bronze dragon lizardfolk barbarian/battle sorcerer/dragon disciple/fighter), Chuck Ahammer (shield dwarf master thrower/rogue/thunderthrower), Iapetus Hasur (hu-charad giant rogue/scout/vigilante), Lady Aridarye Phylund Brokengulf (human aristocrat/harbinger/ranger cohort), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), and Taravin Truesilver (human gray guard/paladin of honor/pious templar).

Using find the path, the Mercenaries made their way to Thornvale where they discovered a massive thicket almost impossible to hack through. During some aerial scouting, Ashkor and Iapetus discovered a cave emitting fog or steam up on one side of a mountain. The team climbed and hacked their way around to the mountainside and discovered tracks going up to the cave and then hurriedly leaving. Dried blood accompanied the retreating trail.

The party moved up to the cave and cautiously entered. About forty or fifty feet into the cave, they found the source of the steam—a chasm plunging into the darkness with hissing steam bellowing forth. The heat was tremendous. Undaunted, Ashkor and Iapetus jumped the crevasse and landed on the far side. Suddenly, a massive, thick-hided monster with glowing red eyes burst from the covering clouds, its ten-foot tusks aimed for the two adventurers. It snagged and flipped Iapetus up into the air and hurled him into the chasm. The vigilante plunged into the depths and slammed into a lake of boiling water, sinking 20 feet below the surface.

Chaos erupted as the party fanned out and Ashkor soared into the crevasse to save his friend, his wings beating furiously against the scalding updrafts and blood pumping from a terrible goring. Lyrin leaned out from behind his allies and caught the monster in waves of exhaustion, visibly tiring the creature. In retaliation, it nailed him with a disintegrate ray. Taravin bolstered his ally, but it was only through the intervention of Fate that Lyrin survived the attack. The beast moved further into the darkness and swirling steam and disappeared from sight. The team took the opportunity to cross over the chasm and spread out for an assault. The glowing lantern-sized eyes reappeared in the steam, and a series of cloudkill effects poisoned the air. Despite these obstacles, the party pressed their advantage, with Chuck leading the attack with a barrage of magical hammers. Meanwhile, Ashkor grabbed Iapetus when he swam up the surface, and the two made their way back up the chasm. Beardfist and Aridarye unleashed some healing to offset the effects of the burning-hot air. Then, the dwarven priest slowed the monster with a frigid prayer.

With a yell of exaltation and suffused with righteous fury, Taravin plunged into the swirling cloud to bring the fight to the monster. It roared in defiance as the paladin slipped between the great tusks. At the last moment, Taravin twirled Lightbringer over and slammed the point into the middle of the creature’s forehead. The holy blade sliced the evil skin and bone like parchment, and the smite-empowered charge drove the blade deep into the beast’s brain. With a squeal of shock, the monster shuddered and collapsed, dead from the paladin’s brutal attack.

With the nightmare slain, the party nursed wounds and searched the cavern. Slow clapping erupted as the party stuffed their packs with loot. The air shimmered and shapes materialized—Darl Quethos and his evil minions had arrived! The soft-spoken priest of murder, flanked by devilish allies, proposed a truce. He suggested they combine forces in search for the knowledge of Last Resort. He claimed enough blood had been spilled and his interest did not include a fight with the party. After a conference, the Mercenaries agreed to return to the wild watchers and present themselves as one group, successful in all four Trials of Tilagos.

Now the enlarged party moves toward the wild watchers hoping to learn the secrets of Tilagos. The first few hours of travel have been peaceful. Chuck strove to remain hidden for a time, but Darl eventually suggested they could move faster if their sneaking companion would come out and travel at normal speed. Not long after, Lyrin made mention to Darl that the invisible kenku traveling with them might as well show itself as well. Although conversations have been infrequent and conservative, the groups are starting to learn about one another as well as display what they had learned through various magical means. Darl again applauds your tactics against the nightmare beast and recounts how several of his allies were knocked into the chasm, forcing them to grab them and regroup.

Darl is openly seeking the eye of Myrkul. With it, he believes he can install himself as the highest priest of Myrkul’s remaining faith. It does not take long to learn some about the loud and boisterous efreet genie, Malhazar. The flaming creature claims to be an exile from the Plane of Fire, where he came too close to overthrowing the Sultan of the efreeti. The truth of his statement could be suspect, but he says he has never met his equal in use of the blade. His flaming black horse, Black Fire, hovers a few inches off the ground rather than galloping along the turf.

Not much can be determined about the female kenku other than she wears the robes of Myrkul’s faith and carries a variety of blades and a repeating crossbow. She moves with a fluid grace and always appears to be staring at, or studying, members of the Mercenaries. The kenku’s silence is rivaled by that of the twin monks, Jalagar and Sabir. They never stray far from Darl and appear calm and alert. Neither carries a weapon, but that somehow makes them seem even more dangerous. Sabir amuses himself by plucking buzzing mosquitoes and flies out of the air and squishing them.

Finally, there is Darl’s scout, a great horned devil named Nalhazzarath. It seethes with undisguised hatred for everyone present, especially Darl. It is obvious it would like nothing more than to strangle the lot of you with your own entrails. However, whatever binding Darl has worked on the powerful devil is thorough and strong. You shudder to think what rites the Myrkulite had to enact to enslave a devil that makes other devils quake in fear. After sizing up Darl’s team, you feel any one of you could go toe-to-toe against any one of his allies, except this devil. You suspect you could bring him down if you could all confront him at once, but with Darl’s other allies supporting him, the devil may be unbeatable. Perhaps your uneasy truce will prevent you from finding out.

So, allied with a cancer of evil, the Mercenaries press on. The Age of Worms must be stopped, and a key to that is slaying Dragotha. Will the Mercenaries learn what they need from Last Resort? Will Darl’s team prove a problem now or in the future? Will the portal work for a return trip, or will another exist have to be located?

Age of Worms Adventure Path – Game Session 61

Game summary for November 29, 2007; present characters included Ashkor (half-bronze dragon lizardfolk barbarian/battle sorcerer/dragon disciple/fighter), Chuck Ahammer (shield dwarf master thrower/rogue/thunderthrower), Eolas Windmaster (moon elf duskblade), Iapetus Hasur (hu-charad giant rogue/scout/vigilante), Lady Aridarye Phylund Brokengulf (human aristocrat/harbinger/ranger cohort), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Syvarius Strongbow (moon elf archer-ranger/peerless archer), and Taravin Truesilver (human gray guard/paladin of honor/pious templar).

The courageous Mercenaries plunged into the Doomshroud Forest and soon found themselves in an alien landscape. The trees were dark black and oozing a viscous sap. The bark was leathery and bizarre. The team plodded through the underbrush into the evening before deciding to make camp. As night fell, a depressing keening reverberated from deep in the woods, filling the longing shadows with additional gloom and despair. Figuring this must be the mournful song of the Doomshroud, the team used magic to refresh themselves and pressed on.

Soon, the team came across a clearing with a single massive tree in the middle. Chuck was overcome with sorrow and attempted to go into the clearing, but Morak broke the compulsion, and Iapetus shrouded the team in silence. The tree swayed as it sang a dreadful song from its gaping black maw. As the team approached, it ripped its roots up from the ground and turned to face them. It spoke, but no one could hear what it said. Wasting no time, Syvarius unleashed a volley of arrows, which all but bounced off the plant’s bark.

The tree retaliated with a weird effect, but it failed to slay anyone thanks to the standfast ability of Taravin. The worst damage was to Ashkor, stunning and weakening him for a short time. Lyrin, Morak, and Eolas began a series of fiery attacks, which badly burned the tree. Aridarye used one of her most potent attacks, a resonating bolt, to batter the plant as well. Chuck and Syvarius had trouble harming the monster with their ranged attacks. The tree was now in flames and in dire shape; however, it revealed a horrific surprise. Using the dark connection it held with its grove, it melted into the earth and exploded upward in the midst of the group. It pounded Syvarius with its branches, shattering bones and beating him to the threshold of death’s door.

With one companion down, the team prepared to deal with the threat now in their midst. It was then that Eolas, Scourge of Tilagos, unleashed a mighty sword swing powered by true strike and laden with channeled pyroburst. His blade struck home and cut deep into the tree. As the tip plunged into the trunk, the flame spell within erupted. The explosion was astounding, with fire shooting forth from the back of the tree and fragmented wood spraying into the forest beyond. With a final despairing cry, the ancient monster fell dead at Eolas’ feet.

In the aftermath, Syvarius was healed of his injuries by the cleric of Moradin. Then, the grove was searched, and a small fortune in gold and items was recovered. Within the treasure trove was a gleaming, ornate adamantine rapier known as Pride of Princes. The heavily enchanted blade was snatched up and some debate has begun on who should wield the prize.

With two trials complete, Morak communed with Moradin to find more information about Darl Quethos and his team. The group quickly departed after learning he was earnestly seeking the completion of the remaining trial. For days the team marched, moving from the thick forest out into the plains. On the way toward the mountains, and the Thorn Vale, Syvarius discovered the tracks of Darl and his team. Some time had passed, and the group surmised this was the path taken when Darl and company sought out the Roc King. The group continued on, and when within a day’s travel of the mountains, they finally sat down to rest and recover their mana and strength. Morak again communed to learn more of their enemies.

Will the Mercenaries reach the Thorn Vale in time to claim the victory for themselves, or will Darl succeed in slaying the nightmare, forcing the teams to work together to present the trials completed? Perhaps the Mercenaries will stage a full assault on Darl’s forces to buy time before having to engage the nightmare. Maybe Darl will attempt that first. Only time will tell as a confrontation with the murderous priest draws nigh.

Army, Kuwait

Received the following card:

Mr. Plemons,

Thank you for your support. Wishing you a Happy Thanksgiving. There are so many things for which we should be thankful!

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Recipe – Chicken Casserole

  • 3 chicken breast fillets
  • 2 cups Minute rice
  • 2 cups water
  • 1 pkg Lipton Recipe Secrets – Onion
  • 1 can cream of chicken soup

Cut chicken into cubes and bake in a casserole dish at 350 degrees for 20 minutes. Meanwhile, bring rice and water to a boil, remove from heat, and cover for 5 minutes. To cooked rice, add onion package and soup and stir well. After the chicken has baked, add the rice mixture into the casserole dish and stir with chicken. Bake another 15 minutes.

Recipe – Strawberry Pretzel Dessert

  • 2 cups pretzels, chopped or crushed
  • 3/4 cup margarine, melted
  • 8 oz cream cheese
  • 1 cup sugar
  • 2 cups whipped cream topping
  • 2 3-oz packages strawberry gelatin
  • 2 10-oz packages frozen strawberries, thawed

Mix pretzels and margarine in a bowl and then press into 7 x 11-inch baking pan to form a crust. Bake at 350 degrees for 8 to 10 minutes. Allow crust to cool. Mix and beat cream cheese and sugar in a bowl until fluffy and mix in whipped cream topping. Spread mixture over cooled crust. Chill in refrigerator. Dissolve strawberry gelatin in 2 cups boiling water, pour in a bowl and stir in strawberries. Pour over chilled cream cheese layer. Chill in refrigerator until gelatin sets. Keep chilled before serving.

Note: Depending on the size and depth of your baking pan and how precise you are on all measurements, you can sometimes overfill the last layer. If you get the gelatin too close to the edge of the pan, it will be hard to move into the refrigerator without sloshing or spilling. Also, if the shelves in your refrigerator are not completely level, the gelatin can run over one of the sides. Leave yourself some room for the gelatin to move about until set, which may mean you don’t use all of the gelatin you made.

Also, don’t make the mistake of measuring out 2 cups of pretzels and then crushing them; you won’t have enough. Crush the pretzels and measure out 2 cups of those.