Chronoshift: Spelljammer — Game Session — 171

Game summary for March 31, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Polaris Helmsmeade (Dwarf Templar played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

The distant shimmer of starlight revealed movement ahead—massive, serene forms drifting through the void. A pod of kindori, space whales the size of castles, swam the currents of Greyspace with ancient grace. The noble creatures possessed rows of sparkling eyes that seemed to draw in the ambient starlight. The enormous entities had no mouths. They moved through the void as effortlessly as whales glided through the seas of a world. But their peace was broken.

A lamprey ship, its hooked jaws extended, darted and weaved like a predator through the pod. Harpoon chains glinted with cruel barbs. One kindori calf bled ichor into space, trailing behind the pod, slowing. Nearby, a squat tradesman ship hung in the void with open cargo bays, nets, and tethers prepared.

A signal flare burst from the tradesman—red and gold. On board, a man signaled in semaphore: “Authorized Whaling Operation – License of House Jassan of Bral. Interference is a punishable offense.” But this was not Realmspace. Bral’s laws carried no weight in Greyspace… unless someone there decided they did.

The team debated a few moments as the whalers continued to harpoon the kindori calf.  They decided they had no real moral objection to whaling and did not want to engage in battle with two ships full of crew.  So, they left.

About three weeks later, Their ship lurched out of spelljamming speed. Ahead, a sleek vessel glided through the void—shaped like a manta ray, its form smooth as if grown rather than built. It moved with silent grace. Its hull glowed faintly from within, like phosphorescent bone. It turned with remarkable maneuverability, almost like a living thing. Despite its alien form, it bore a wooden deck. Dark-robed figures drifted across it, wearing copper bracers and carrying staves shaped like rudders. They chanted in unison: “The Deck is laid. The Helm is stirring. The Spelljammer shall return. Prepare thyself.”

A bald elf with a tattooed head with shimmering blue and gold runes asked them about the Spelljammer and if they had seen it.  Beside him, an elegant woman with veins glowing beneath her translucent skin stepped up.  She pulled down her hood in shock and stared wide-eyed at Snagy.  Her blue eyes began to glow silver, and she started to prophesy.  She said in a previous life he had been a member of the Spelljammer crew and invited him on their quest to find the ship.  He was tempted, but the rest of the team talked him into staying with them.  The woman, Chanter Thaleen of the Fourth Deck claimed she and Snagy were the manifest echo of what it yet to dock.  The team tried to disengage, but the cultists, The Heralds of the True Deck, tried to sell them purple fungus wine.  As the party was leaving, their elven leader told them to beware the Elven Imperial Navy.  Something had them riled up.  He also said the elves fear the Deck because it remembers what they did.  The team flew away leaving the weird religious group behind. 

A strange red shape approached—at first resembling a massive scorpion flying through space. As it drew nearer, they realized it was not a creature, but a ship. Rigging stretched from the top deck up to the tail stinger. Catapults and ballistae lined its decks, and small, muscular figures scurried about—goblins, but unlike any they had seen before. These were squat and sturdy, with powerfully muscled limbs. They were armed and eager for blood.

As the vessel swooped in, it became clear this was an armed scout ship. Its crew likely mistook them for an easy merchant target. The front “face” of the scorpion formed a sharp ram. The pincers began to move, likely controlled from within the hull. Those massive claws could rip through sails, snap masts, and even grapple their vessel. Any man caught in those crushing mechanisms would be killed instantly. The name “Burning Claw” was engraved along the hull.

The goblins opened fire. Siege ammunition rained down upon their ship. The nimble menace was faster than they were. They would not outrun it—but they might maneuver to avoid the worst of the assault, keep the claws from shearing their rigging and sails, and inflict enough damage before the goblins could close and board.

The team did everything they could to try and shake the goblin vessel.  Helg cast flame strike and searing light, and the team rallied the crew.  They were able to keep the goblins from swarming them; only a few got aboard.  Meanwhile, the grappling claws swept across the deck trying to smash everyone.

Violence erupted on deck.  The goblins were brutally strong and took an amazing amount of damage.  Helg took several hits, as did Snagy.  Fortunately, the team had quaffed a few potions, and Helg had cast blessing of fervor.  This gave the team an edge in the fight, and the small powerfully-built goblins were slain.  However, the fight was not over.  Someone was inside the ship operating the flailing pincers!

AI Generated with Google Gemini

Whispers Over Waterdeep — Game Session — 001

Game summary for March 28, 2026, Whispers Over Waterdeep campaign, Pathfinder Roleplaying Game, for Expeditions-R-Us. Session included: Aeryn Loxandra (Moon Elf Bard played by Brooklyn Alexander), Auspina Padu (Catfolk Magus played by Catiana Dupuis), Mason Thien (Half-Elf Ranger played by Shane Minton), Nico Storm (Human Slayer played by Scott Minton), and Zethas Bach (Shield Dwarf Cleric played by Zach Bates). Game Master for this session was Charles Plemons.

AI Generated by Google Gemini

They sat within the Yawning Portal inn and tavern, located on Rainrun Street in the southern part of the Castle Ward of Waterdeep, the City of Splendors. The Yawning Portal’s taproom was similar to most any tavern they had visited across the Realms, with one notable and terrifying difference. A great stone well, forty feet across and surrounded by a low, foot-wide stone wall, occupied the center of the establishment.

All around, patrons sat on stools, benches, and chairs at bars and tables, drinking, eating, and making merry. The famous owner, Durnan the Wanderer, cleaned mugs behind the bar. The Well of Entry plunged into darkness. At the bottom of its 140-foot depth lay Undermountain, a massive, sprawling, multi-level dungeon built long ago by the Mad Mage, Halaster Blackcloak. It was said to contain more wealth and treasure than any other location in all of Faerun. It was also said to be the largest graveyard in all the Realms.

For years, the desperate, the greedy, the curious, and the foolish had been lowered down this well into Undermountain in search of fame and fortune. Every now and again, someone succeeded. A far greater number were never seen again. None of them were novice adventurers; they had crossed blades with many horrors and foes, but Undermountain was something new, and it was terrifying.

They were here on a rescue mission.

Four days earlier, a group of foolish youths had paid for passage down the well into the winding death trap below. Two days later, only one returned, a young man named Ossan Gralhund. He had been badly injured and nearly mad with panic. Their wizard had died first, her skull crushed by an ogre’s club. Their rogue had attempted to disarm a trap and had been disemboweled before their eyes. The remaining three had tried to return to the Well of Entry, but creatures erupted from the darkness. Some kind of giant insects or worms rushed them, tentacles flailing. The cleric died fighting, but their swashbuckler, Randal Cassalanter, was snatched up and carried into the depths.

Ossan alone escaped and made his way back to tell his tale there, in the Yawning Portal.

The tentacled creatures matched the description of carrion crawlers, massive worm-like monsters that could paralyze with their tentacles. They often collected and cocooned paralyzed victims to feed their spawn when they hatched. There was a very good chance Randal was still alive.

Randal was a minor relative of the immensely wealthy Cassalanter noble family. The family had hired them to locate and rescue Randal, or to bring back proof of his death. Upon his safe return, they would be paid ten silver trade bars worth 155 gp each. If they returned only proof of his death, they would receive half that amount.

Undermountain was everything it was said to be and worse. The sheer scale was staggering, with corridors, hallways, rooms, alcoves, niches, and more crisscrossing in a maze of manmade labyrinth that occasionally merged with natural caverns. Many passages were tight and cramped, while others stretched across vast distances beneath the earth. Legend held that there were more than half a dozen additional levels and numerous sublevels plunging deep below.

Much of the complex lay empty, yet there were many signs of life. Creatures scurried in the darkness when their light approached. Screams and the sounds of battle echoed through the stone corridors. Messages were scrawled across the walls, and bones of all manner of creatures lay in niches or scattered across the floor. They thought, and hoped, that the notes and crude maps they had scribbled as they moved through the dungeon would be enough to guide them back out again.

Their first hour in the depths had been uneventful, but that ended when a colony of stirges, parasitic bloodsucking creatures resembling a cross between mosquito and bat, set upon them. Their sharp, needle-like proboscises bored agonizing holes into flesh before the party managed to drive them off. They lost some time tending to those wounds.

They had now reached the place described by Ossan. Signs of a struggle were evident. They needed to do two things: assess the surrounding terrain to understand the dangers nearby and track the missing noble.

The team used their extensive knowledge of dungeoneering as well as expert survival and tracking skills to ascertain they were on the right path.  They confirmed carrion crawlers were at play and were able to plan things well enough they caught the crawlers in their lair completely by surprise. 

The blood trail had led them to a chamber where the ground gave way beneath their boots—soft, saturated, alive with writhing pale larvae. The smell was overwhelming. But something was wrong. They spotted the creatures before they struck—long, segmented shapes clinging to the ceiling, tentacles twitching as they oriented toward a single point… the cocooned noble ahead. Randal Cassalanter hung there, barely conscious, bound in filth and webbing. The creatures were not feeding. They were waiting.

Auspina found herself falling through some of the gunk on the floor and getting minorly harmed by the acidic sludge in which swam some very young crawler spawn.  Nico charged across the room and cut down a carrion crawler with a single swing.  Auspina and Mason moved to examine the noble, and Zethas hit the other crawler with his axe only to have the blade bounce off!  Aeryn moved in and slipped her rapier between the chitinous plates, harming the monstrosity.  Auspina accidentally poked the man in his eye but did confirm he was alive!  The battle raged on, and Auspina cast magic missile and killed the remaining crawler.  Zethas cast trial of fire and acid and destroyed a huge clutch of crawler eggs.  However, the flame and acid cracked the floor and triggered the room starting to collapse! 

The party freed the man, confirmed to be Randal, and got him on his feet.  They scrambled to shore up the walls, used ropes and planks to cross fissures, and finally got out before the room fell in! 

The passage opened into a low, silent chamber. Bones littered the floor—humanoid, mostly, though not all. They crunched underfoot and shifted slightly, as if unsettled by their presence. A faint, dry clatter echoed a moment too long after each step.  In the center of the room sat a massive treasure chest. Its lid hung open. Gold coins spilled over the edge, catching the dim light. Polished gems and bits of jewelry glinted invitingly from within—untouched, undisturbed.

Nothing else moved. And yet… something felt off. A skull near their feet slowly rolled to one side.

Skeletons rose up from the bones to attack, and some of the bone limbs grasped and grabbed at the party’s feet.  Auspina was shocked to discover the treasure chest was a giant mimic!  It got hold of her and began crushing the life from her.  Mason rushed to her aid as Zethas channeled positive energy to damage the skeletons.  Nico fell back and swapped to his bow, which eventually took down the mimic!

They had gotten turned around while fleeing from various monstrosities. They thought they were heading in the right direction down a parallel corridor. They came upon a room filled with filth, the stench nearly overpowering.

Rising up from a heap of dung and rot was a blob of flesh. It stood on trunk-like legs, with numerous long, flailing tentacles writhing about its mass. Its mouth gaped wide, filled with jagged teeth. Dancing around it, giggling, were hideous green-skinned goblins.

Aeryn struck the otyugh blind, and the team moved in to engage.  The goblins landed several blows but were overcome quickly.  The blinded otyugh was very ineffective and cut down by the team in a few moments as well. 

They had returned to the Entry Well. Several inches of sand covered the floor of the roughly square room. Broken and dented shields hung on stone walls covered with chalk and charcoal graffiti. The ceiling loomed a mere 10 feet above them, as it did in the hallway leading south, but a 40-foot-diameter hole in the ceiling formed a chimney that rose more than a hundred feet.

Some of the graffiti read as follows:

In Dwarven: “Durembar Ironshanks was here and killed more orcs than he could count.”

In Elven, written beneath it: “That means eleven.”

In Common: “Beware the she-wolf and her night hounds. They killed Sarth.”

In Common: “You came here unbidden, now you will die in this midden.”

In Common: “Beware the eastern passages. The Metal Mage has made them his home, and he is not to be trifled with.”

From above, a bucket was lowered for their return trip, the fee set at 1 gp per person. High overhead, the murmur of patrons drifted down the well, eager to see who had lived, who had died, and to hear tales of the dangers below.

The group took hold of the rope, and one-by-one, they were hoisted to the top and to the safety!  With their mission successful, they were paid in bars as promised!

Chronoshift: Spelljammer — Game Session — 170

Game summary for March 24, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Polaris Helmsmeade (Dwarf Templar played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Their galleon ship, The Shooting Star, came out of spelljamming speed upon a bizarre sight. A tiny planetoid covered in dirt, rock, and a few scattered plants tumbled slowly through space, sweeping them up into its gravity plane and air envelope. A battered Viking drakkar was anchored to the rock, hovering slightly above it and clearly equipped for spelljamming. Scattered across the ground lay the destroyed remnants of older vessels.

Shouts of rage and pain rang out as a brutal battle unfolded before them. Trolls poured from the mouth of a cave, clashing with the strangest group of dwarves they had ever seen. There were half a dozen or more of them, mighty warriors who wore little in the way of armor and carried well-worn weapons, mostly axes. A few wielded torches, swinging them with fervor at the snarling giants.

The dwarves bore bright orange and red mohawks and fought like berserkers. Their axes tore limbs from the giants as they pressed forward, but more trolls continued to emerge. Even this impressive band of dwarves did not seem likely to withstand the tide for long. Several were already wounded. Some had lost their weapons, left embedded in the fast-knitting flesh of the trolls.

What the dwarves were fighting for remained unclear. What the trolls were protecting was a mystery. And among the wreckage of shattered ships, there might yet be something of value.

Hekera quaffed his second-to-last potion of enlarge person and grew to massive crocodile-man proportions, his equipment magically increasing in size as well!  Polaris leapt from The Shooting Star onto the planetoid to the cheers of the fighting dwarves.  They called out welcoming him to the fray.  A female red-haired dwarven slayer stood upon a rock swinging a two-handed hammer at a troll, and an older dwarven slayer with a tall bright orange mohawk slashed away at a troll further away.  He oddly seemed to relish every hit the trolls landed.  Some of the trolls snatched up dwarves and ripped them in half!  Much to the shock of the party, the dwarves seemed to celebrate with each death.  Callum charred one troll with all three rays from his scorching ray spell. 

With most of the party still grouped together, Helg cast blessing of fervor upon them while Ursay fired numerous arrows into green troll flesh.  Snagy summoned forth Stingy from his figurine of wondrous power and mounted the giant wasp while retrieving his magical lance from his glove of storing.  The giff began aiming the ship’s catapult into the fray.

Hekera attacked a troll, and his sword stuck in its flesh!  The troll ripped the sword from his grip, its flesh growing around it and partially absorbing it!  Polaris killed a troll and Callum cast a fireball into the fray.  Helg dropped a flame strike after casting bane weapon on Ursay’s bow.  One of the trolls tried to leap into the air and rip Snagy and Stingy from the sky but tripped over the edge of the Drakkar and fell prone within.  Snagy then charged with his lance across the battlefield to hit a different troll.  The giff fired the catapult and blew one troll off the island! 

Several dwarves died in the melee, but the combined might of the dwarves and the party killed all the trolls.  The party learned these dwarves have taken the oath of the slayer and are seeking fearsome foes in order to earn an honorable death in battle.  They honored their dead and then boarded their ship to leave. 

The group explored the wrecked ships.  They believed the wreckage comprised two ships, perhaps three. The unmistakable insect-like hull of one was clearly elven. It bore damage from siege weaponry, fire, and great gouges that looked like claw marks. A fragment of the ship was emblazoned with a name in Elven, Lightbearer Vigil.

The other vessel was crude, constructed from the bones of some enormous beast and felled logs. They could only imagine the hulk had been nearly non-maneuverable, serving more as a transport than a warship. Even so, an enormous catapult, now destroyed, had clearly been mounted upon it. Thick ropes bound the two ships together.

Studying the shattered hulls, they suspected the vessels had been locked in a brutal boarding action when both crashed headlong into the small planetoid. The casualties must have been tremendous. If the trolls had been aboard the monstrous vessel, however, their regenerative abilities might have allowed some to recover.

Digging through the wreckage, they uncovered a burned fragment of the elven captain’s log. They were able to make out references to “overly strong goblins” and what seemed to be a reorganization among the unhuman races. The journal mentioned reports of ships full of unhumans organizing in Krynnspace and beyond. The elves had been searching for evidence of a new leader or force rallying their ancient enemies.

Among the shattered bones and trunks of the other vessel, they unearthed a preserved but damaged piece of hide or skin. It appeared to be dwarven, marked with writing scrawled in old blood. The language was Giant, and they could decipher portions of it. It seemed to be a set of orders. The trolls had been instructed to meet with the Armistice goblins in Greyspace and aid them in locating and protecting a tablet fragment. They were then to return with it to Krynnspace with all haste. The orders appeared to have come from someone calling themselves Overcaptain Skraag.

Puzzling over this, Ursay then explored the caves.  The caves were natural but not very deep. Claw marks revealed that the trolls had been carving them out, widening the chambers. Scattered throughout the caverns were gnawed and cracked bones, elven by the look of them. The party estimated that at least two dozen individual skeletons lay strewn about. The trolls had not been here long, they believed. Perhaps only a few weeks or a month at most.

The group pondered their newly discovered information while collecting up several valuable gems and magical items Ursay found in the cave.

Chronoshift: Spelljammer — Game Session — 169

Game summary for March 17, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Polaris Helmsmeade (Dwarf Templar played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), Ursay (Mongrelfolk Slayer played by Paul Potter), and Vulkanthos (Nephilim Paladin/Sorcerer/Dragon Disciple/Eldritch Knight played by John Osborne). Game Master for this session was Charles Plemons.

Generated by Google Gemini

The team asked Wizzlecrank if he could detect any thoughts aboard the vessel, and he could not.  Their new teammate Vulkanthos (“Khan”) cast displacement before they boarded.  With no visible threat on the upper decks, the group rushed down into the hold with Hekera illuminating his chemtech tail to light the way.  Within the hold they found the crew, wide-eyed and alert but strangely silent!  The men and women attacked, proving themselves surprisingly capable combatants.  Khan cast warrior’s touch and Callum cast scorching ray.  The fire caused one of the crew to explode!  Instead of gore, he burst into a dusty cloud of spores.  One of the now obviously inhuman crew paused and screamed!  His yell was so loud as to deafen Snagy!  He retreated out of the hold to clear his head.  A moment later, another screamed and deafened Ursay! 

Some of the team fell back while others remained in the cargo hold.  Hekera and Khan went back-to-back fighting the strange creatures while Polaris and Helg paired up several feet away.  Helg cast blessing of fervor to augment the team.  Ursay unleashed several arrows.  The team cut down creature after creature causing explosions of spores to fill the hold.  They cleared the area and emerged, using Callum who had polymorphed into a small water elemental to wash each other of spores. 

They used semaphore to call in the other ships and spoke with Captain Steelshank.  They told him what they found and warned them of the spores in the lower deck.  The captain paid them as promised, and the group flew off into Wildspace.  Hekera and Helg had the nagging thought they had witnessed something like these exploding people before. 

Chronoshift: Spelljammer — Game Session — 168

Game summary for March 10, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Polaris Helmsmeade (Dwarf Templar played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

As The Shooting Star slipped in on the warm, salt-heavy wind, Dullstrand rose ahead like a mural painted over something darker: a thin strip of sunlit town wedged between a towering rocky escarpment and an impossibly blue sea. Palms swayed lazily above blinding white beaches, and somewhere inland the constant hush of water could be heard – ribbons of streams tumbling down from the heights, glittering in the light. Out beyond the harbor mouth, the horizon was cluttered with low islands and atolls, and the water broke in strange places – reefs and sandy shoals like ribs just beneath the surface.

Closer in, the docks were busy and watchful. Fisherfolk and porters paused to stare at their rigging and unfamiliar lines. A few hard-faced sailors leaned on pilings with the casual posture of men who had seen “privateers” come and go under letters of marque, and who knew the difference between honest trade and “resupply.” Dullstrand felt like paradise that had learned to survive: friendly enough to take their coin, independent enough to ask no questions – and dangerous enough that someone, somewhere, was already deciding what they were worth.

Helg settled docking fees with the harbor master, and the team gave the crew shore leave in shifts.  The team went out and bought several new magical items and prepared for their trip.  Most of the party went carousing.  Helg broke even on his evening while Callum had a successful night and came back up 360 gold pieces. 

Ursay’s evening was a bit more hectic.  He went to the Splintered Keel tavern and ended up in a backroom card game.  One of the other players, Ilva “Redwake” Sorn, accused Ursay of cheating, which may or may not have been true.  However, Ursay very cleverly worked the room and embarrassed and ridiculed Ilva causing even some of his own crew to laugh at him.  Furious, Ilva started a brawl and Ursay slipped out.  He grabbed a pouch he thought was filled with the gambling money.  Instead, it contained some bribe money and a ledger belonging to Brother Mikal Varro documenting some of his blackmailing and illicit dealings.  Both rushed out to find Ursay and ran into each other.  After some shouting and plotting, they decided to join forces to track down this interloper and make him pay!  Meanwhile, Ursay ran into a fixer and fence, Sella Quill.  Sella was willing to buy the ledger which meant Ursay came out even on the night.  He slipped back to the ship to hide. 

While Ursay was making enemies and contacts, Polaris ended up in the same tavern.  A bored bard tried to get a rise out of the crowd by singing a song about a dwarf afraid of the sea.  Offended, Polaris stood up walked to the stage and demanded a tankard, a hammer, and something made of iron.  The sailors handed him a full tankard and hammer, and some wiseass grabbed the anvil from the smith next door.  Polaris planted his boots on the tavern table, hammer in hand.  He began a dwarven forge chant striking perfect rhythm on the anvil.  He struck the anvil and sang an ancient dwarven working song.  The tavern fell silent and sailors soon began stamping their feet to the beat.  The bartender pounded the keg with a ladle.  Some dockworkers took hooks and chains and rattled them like tambourines.  Before long the entire tavern had become an impromptu dwarven forge orchestra.  The chant ended as Polaris slammed the hammer so hard it cracked the anvil’s edge and drained the tankard in one gulp.  The crowd exploded.  Talk began immediately as the tale spread through the city.  Polaris become a legend in an instant. 

The party decided Ursay’s contact Sella might be able to help with a purchase.  They negotiated a purchase of a cargo barge for less than half price if they asked no questions and left town tonight.  They went back to The Shooting Star and saw a bunch of men rowing a boat towing a barge in a hurry.  They tied it up to the ship and urged the party to leave.  The crew cast off under the cover of darkness as they heard shouting from another dock yelling about a missing cargo barge!  They glanced back and Ilva Sorn was going into a rage because someone stole his barge!  The team quickly fled into the night and flew off into space.

They were about ten days out of port on Oerth, heading toward the sphere’s edge. They still had over two months of travel ahead of them. They came out of spelljamming speed in proximity to a pair of purple squid ships. The vessels sat motionless beside one another with their air envelopes overlapping. A crewman raised semaphore flags and signaled in their direction.  The man signaled they were peaceful merchants and encouraged them to approach and converse.

The ships were armed, though not heavily so. Both were painted deep purple. The names Stormbringer and Speed King were emblazoned in silver lettering along their hulls. Matching flags flew from each vessel, a silver meadow beneath a starry sky. The ships appeared intact with no visible damage, and their crews were alert but not overtly hostile. The captains stood on deck and had clearly been discussing something before the party’s approach. The captain aboard the Stormbringer was a middle-aged dwarf with salt-and-pepper hair and beard. He stood proudly, and they suspected he had a military background. A well-kept cutlass or sabre hung at his side. On the deck of the Speed King stood a middle-aged woman with pointed ears. The party suspected she was either an elf or a half-elf. She looked comfortable on her ship, though there were no obvious signs of military experience. She too carried a curved blade at her hip. The crews were a mix of races and genders, including humans, half-elves, dwarves, hadozee, and halflings.

Talking with the dwarven captain, they learned there was a third squid ship, the Recompense.  The crew mutinied and killed the officers.  The other ships tried to retake the ship and were repulsed.  They believe the helmsman had been slain because the ship is adrift.  The party hired on for 19 silver ingots to retake the ship, capture or kill the crew, and recover the cargo.  The merchants led them to the abandoned vessel.

Generated by ChatGPT

The Recompense sat silent in space, hanging against a tapestry of glittering stars. There was no movement on the exposed decks, yet there were no signs of distress. The ship appeared intact, though there was no sign of the crew. Its flag still flew.

Chronoshift: Spelljammer — Game Session — 167

Game summary for March 3, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

They were beside The Shooting Star now.  They had floated, drifted, and rematerialized onto a rocky platform close to the ship.  The vessel rocked slightly, as if sailing through the air yet swayed by unseen waves.  Upon the deck they saw their giff marines and the rest of the crew.  Their eyes were closed, and they moved about in a hypnotic dance.  They waltzed with one another while dream energy poured from their ears and nostrils.  Dark monsters took wing, forming from the substance of their sleeping nightmares.

Generated by ChatGPT

Before them pulsed a mound of flesh.  It rose like a tripod of skin balanced upon three elephantine legs.  Tentacles writhed about it, and multiple mouths opened across its body.  It seemed to lack eyes, but they doubted it had any difficulty sensing their presence.  Tentacles as thick as trees waved wildly in the air, promising crushing destruction.

Another faceless nightgaunt flitted through the shadows, its devilish tail whipping behind it ready to tickle grappled foes.  A horrendous gug savant closed in with its dark fur and vertically slit mouth.  Its lanky limbs gave it a frightful loping gait.  A jarring hound of Tindalos followed close behind, and just looking at it caused the party’s eyes and face to rip and bleed!

The ground underneath their feet was unstable, and it would fracture into dreamlike fragments supported only by flickering light, which caused the team to stumble and fall throughout the battle.  The hound of Tindalos advanced catching most of the party within its ripping gaze and activated a slow spell-like ability upon most of them.  The tentacled horror, a dark young of Shub-Niggurath stepped up and grappled Herezis as he flew on his magically flying ankylosaurus.  Its very presence shook much of the team.  Skree activated his flaming bracers to blast the hound with fire, which it evaded.  Ursay hit the dark young with many arrows, but its damage reduction and immunities took the sting off them.  Adeline stepped back and fired arrows around the battlefield as well.  Callum cast an empowered fireball the did not affect several of the monsters, much to his disappointment.  The nightgaunt grinless fetch flew around and grappled Ursay.  Piper had summoned a large water elemental and ordered it to engage the foes in melee.  He then cloaked himself in greater invisibility.  Herezis tried to free himself but was instead pinned by the dark young, and its sucking maws devoured some of his strength.  Helg attempted to step back and cast blade barrier but was instead snatched up by the long-limbed gug and carried off toward The Shooting Star

Skree cut down the hound, and the dark young lost its grip on Herezis allowing him to pop up to his feet and draw his sword.  Ursay wriggled free of the nightgaunt and hit it with an arrow.  Adeline finished the creature off with her own shots.  Callum cast Dalamar’s lightning lance and scored a critical hit against the gug, blowing it into pieces.  Herezis sliced into the dark young and learned his slashing blade was particularly effective.  The archers found their piercing arrows tremendously ineffective against it.  Piper capitalized and hit it with the bladed version of stone discus.  Helg advanced and channeled positive energy both healing and bolstering his team.  Herezis then took his blade and slew the dark young!  As it died, the dream realm began to falter, and the crew of The Shooting Star began to awaken.

Chronoshift: Spelljammer — Game Session — 166

Game summary for February 24, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Generated by ChatGPT.

With the first island cleared, they found themselves moving. Not walking. Not flying. It was a bizarre, dreamlike sensation. They were not even certain they were in control of their own movement. A moment later, they found themselves on another island, closer to The Shooting Star. The orientation of this island was different from the first. The ocean appeared overhead, while the sky lay below them. Again, gravity held them firmly in place upon the rock.

Another fearsome gug emerged from the shadows, but this one seemed more intelligent and cunning. Behind it came a massive creature with a pale, frog-like appearance, clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles. They could not imagine from what nightmare these entities had emerged.

Adeline began with a volley of arrows.  The frog-like aberration, a moon-beast, conjured a shadow stinking cloud but the team was nearly completely unaffected.  Skree attacked the moon-beast and learned it was somewhat amorphous.  The denizen of Leng charged Adeline and bit her, damaging her dexterity and inflicting nearly blinding pain.  Ursay followed Adeline’s lead with arrows slamming into and killing the moon beast and the denizen of Leng.  The gug savant cast spike stones but was slain by Herezis’ charge.

Once again, they were moving, not truly of their own volition. They were much closer to The Shooting Star now. It seemed almost as if they could reach out and touch it, yet it also felt a thousand miles away at the same time. Their sense of distance and time was distorted in this bizarre realm. The rock upon which they stood was tilted so that the sea and the sky lay at odd angles, deepening their sense of vertigo. Tiny droplets of blood drifted past at a diagonal. Silent heat lightning continued to illuminate the area. Some monstrosity in the sky watched them. It was aware of them. Perhaps it was learning about them. Or perhaps they were merely part of its imagination. They could no longer tell what was real.

The next group of foes consisted of several foes with gaze attacks, including two nothic thaumalux and a resilient hound of Tindalos.  They caused flesh to rot and shred.  A worm-like seugathi oracle protected itself with magic and dropped a mind fog spell.  Adeline was terribly affected.  A fungus-like mi-go flew in and hit everyone with greater malicious intent.  Ursay and Adeline fired arrow after arrow, while the nothics cast spells like lightning bolt and ray of exhaustion.  Skree moved up to try and pressure the gaze monsters.  Herezis started charging enemies.  Callum cast many powerful spells like empowered fireball and lightning bolt.  Adeline had cast greater invisibility but then was nearly killed.  Fortunately, she stabilized before bleeding out.  Herezis granted smite to most of his allies and then charged the mi-go.  His lance landed, but the vicious monster hit him with a curse causing him to damage himself too!  The mi-go was slain instantly, and Herezis was nearly killed by his own attack.  Ursay got hit by a ray of clumsiness and Skree succumbed to the seugathi’s aura of madness.  Fortunately, he mostly kept his wits about him.  One of the nothics hit several of the team over and over and over with lightning bolt spells.  Meanwhile, the various gaze attacks continued to wear at the edges of the teams’ capabilities.  Callum hurled more fireballs, more arrows whipped about, and Herezis’ lance put monster after monster to death.  The team defeated the foes, found the invisible Adeline, and quickly healed some wounds and quaffed potions in preparation for moving on. 

Chronoshift: Spelljammer — Game Session — 165

Game summary for February 17, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

The Shooting Star was not where they left it.  The ocean waves gently rolled.  The party was certain they were in the correct place, but the ship was not there.  There was no wreckage or sign of disturbance.  Did trouble come along forcing the ship to move?  Was there a storm?  Pirates?  Where the hell is their ship?

AI Generated via ChatGPT

Ursay recommended they start a search pattern in the air using their makeshift raft fitted with a furnace helm.  Meanwhile, Callum cast see invisibility and observed a whirling mystical vortex of energy shimmered, nearly invisible. The flowing energy caused slight disturbances in the ocean current. It was a portal of some sort, existing partially in reality and partially in a magical realm. Motes of energy shaped themselves into sigils that bobbed in the water, sank beneath the waves, and then flowed back upward again. They were illuminated by a faint ruddy light from a strange star hanging directly above the party’s position, a star unknown to them.

They might have been able to predict the currents and catch and arrange the sigils, or perhaps they could decipher the arcane energies and force their way into whatever realm it concealed.  The team began trying to put together the puzzle of the sigils and began wearing through the fabric of reality.  Two dark tentacles burst through and attacked!  Ursay and Herezis battled them while the team tried to decipher symbols and arcane riddles.  Finally, the team was able to open the portal!

They were unsure where they were. They were not even certain they were awake. The realm was dim like twilight and seemed to stretch forever. It was like a night sky filled with stars stretched over a dark, cold ocean. Islands floated above the water, with strange bridges of fragile light connecting them. An enormous moon, far too close, hung in the sky. Droplets of moisture, blood, formed on the surface of the ocean and drifted upward like a faint crimson drizzle. Sound was distorted and echoing, stretching out into eternity.

Gravity felt particularly heavy, but it pulled toward the center of the island upon which they stood rather than downward. They found themselves standing on an island with the sky straight ahead of them and the ocean behind. It was as if they were standing parallel to ground and sky rather than the normal perpendicular. Even though they felt the ground pulling at them toward their feet, the blood droplets flowed past them unaffected, falling upward toward the sky, which seemed to them as if the droplets were drifting forward into the distance.

Far ahead, or perhaps above, they saw The Shooting Star. It was moored to a drifting island. A series of bridges connected several islands between them and the vessel. In a few minutes, they thought they might be able to reach it.

Dark shapes flitted through the night, nearly black and faceless. They could hear bat-like wings beating in the strange, echoing air, though they could not make out how many shapes lurked in the darkness. Dark clouds drifted across the sky, and noiseless heat lightning flickered in the distance, causing brief flashes of illumination. In those moments, they thought they glimpsed movement beyond the clouds. Something enormous and tentacled filled the horizon, its appendages slithering slowly across one another in the darkness.

Indistinct forms emerged from the shadows, hazy and distorted. Slowly they took solid shape. Monstrous, nightmarish shapes. The creatures bore bizarre, aberrant forms: tentacles, too many limbs, not enough eyes, too many eyes, and worse. A tall, black-furred monster rose up before them. Its limbs were split at the elbows, forming two sets of forearms and hands per arm. They guessed it stood at least sixteen feet tall. Its head was chiefly terrible because of its mouth. That mouth bore great yellow fangs and ran from the top to the bottom of its head, opening vertically instead of horizontally. Another beast resembled a ten-foot fleshy cone, with a head and claws attached to writhing tentacles. Smaller, but no less bizarre, entities formed around them.  They could not tell whether any of it was real, or just some crazy dream.

Violence erupted as flickering shadows detached from the party and attacked them!  The team advanced on a small army of aberrant monsters following close on the heels of the strange deadly shadows.  Nothic thaumopticons rotted flesh with their necrotic eyes and hurled various spells at the team.  Dark nightgaunt grinless fetches swooped in, one catching up Adeline and tickling her mercilessly as it flew into the air.  The might gug that had risen up was cut down by Herezis’ mighty lance charge!  Piper cast release the hounds and mad monkeys to hamper foes with swarms.  The hounds proved particularly effective the entire encounter, locking down one of the nothics.  Torturous Denizens of Leng bit into Skree’s flesh, draining his Dexterity.  Callum hurled multiple blasts of Dalamar’s lightning lance with pretty good effect.  Helg cast bane weapon on Ursay’s bow, and the mongrelfolk then set about laying waste to the battlefield. 

Upon one of the floating islands stood an oddly shaped Yithian.  The creature was able to erase Herezis’ mind, leaving him temporarily crippled.  Once the Yithian was slain, he regained some of his memories, but lingering gaps will hamper his future skill efforts. 

Adeline was freed from her fetch and plunged into the water, but Helg was likewise swept up and eventually dropped in the water when the nightgaunt snatching and tickling him was destroyed.  The group managed to slain all the foes and catch their breath just for a moment in this horrible dreamscape.

Chronoshift: Spelljammer — Game Session — 164

Game summary for January 27, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

A foul wind churned the swamp as a cackle erupted from the fog — high-pitched, mocking, and painfully familiar.  The sky blackened.  The air turned sour.   From the mire stepped a rotted reflection of Helg, his face split by an impossible grin, eyes oozing black ichor, radiating corruption.

AI Generated by ChatGPT

“Klaatu… nikto… Gleeeeeh,” he crooned.

With every step, the earth split, and skeletal hands burst from the muck, clawing toward you, grasping at your boots.  “Look at you,” Gleh sneered, “all full of hope and hit points.”  Then he lunged.  Hell just found a new hype man.  Along with him came a gurgling boggard deadite, two skullbelly deadites, and a string-wretch deadite. 

Black negative energy blasted out of the corpse totem trying to taint the party.  Gleh cast a silence spell to try and inconvenience casters.  Ursay hit him with several arrows including some critical hits which caused Gleh to vomit up additional gurgling boggard deadites and absorb some of their animating energy to heal his injuries!  The gurgling dead advanced and ended up surrounding Skree, but the mongrelfolk gladiator held his ground with his magical maca.  Snagy and Stingy owned the skies and put on an impressive display of melee prowess.  Callum boiled part of the swamp with a fireball that scorched almost all of the enemies.  Gleh taunted and uttered puns for those who could hear him.  Helg cast blessing of fervor, giving his allies a tremendous advantage.  Herezis cast sky steed, causing wings to sprout from his holy ankylosaurus mount!  The skullbellies proved frustrating as the severed heads stitched into their torso and stomach absorbed attacks.  Gleh frustrated Herezis by dispelling his sky steed spell, and his grasping hands made it hard for Herezis to approach.

Gleh cast desiccating breath which sapped the strength from most of the party.  Ursay struck Gleh with more arrows, and the head deadite sacrificed some of his own minions to absorb their undead spirits and recovery his injuries.  The string-wretch spread its arrows around the entire party inflicting bleed damage on everyone it could hit.  Fortunately, no one succumbed to the black fletch curse as well.  Callum cast an empowered fireball, which really rocked the enemy ranks.  Helg tried to channel positive energy, but Gleh corrupted it causing him to injury his companions with negative energy.  Herezis swung out way wide and worked himself around to try and put pressure on the string-wretch.  Skree, now with three enemies around him, cut down two foes within reach.  Gleh hit most of the party with waves of grief demoralizing them.  He also moved up to the team and channeled negative energy to heal himself and all his allies.  Snagy was able to counter the confusing effect of a skullbelly’s voice of madness which had affected Skree and Ursay. 

The battle raged on until Callum cast an empowered scorching ray which caught Gleh in the chest, blasting him into a flaming pile of corpse.  His deadite companions dissolved into the swamp as their master fell!  The team quickly looted the area and found several very expensive magic items including a new sword for Helg! 

Chronoshift: Spelljammer — Game Session — 163

Game summary for January 20, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Adeline Tormak (Human Magus played by Andrew Renfrow), Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), and Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon). Game Master for this session was Charles Plemons.

Thick, cloying fog rolled across the reeking waters of the Pelisso Swamp as the trail led the party into a clearing ringed by bent trees and sickly reeds.  The stench of decay was overwhelming, a vile cocktail of swamp gas, old blood, and something far fouler.

AI generated via ChatGPT.

At the center of the mire rose a mound of shattered tree and mud, the remnants of an ancient shrine now warped beyond recognition and grown into a tree covered in screaming faces. Lurking in the muck around it were tall wooden poles, each crowned with a writhing corpse, skin stretched tight over twisted bones.  Their heads jerked and twitched as they chanted in unison, backward and broken: “Nikto… Klaatu… Gleeeeeeh…”

The words crawled under their skin like centipedes.  Each syllable pulsed with black energy, floating motes of darkness that drifted through the air like ash.  The chanting grew louder, faster.  The mud began to bubble.

They felt it in their teeth.  A summoning was near.  Something was coming, unless they stopped it. 

The team quickly used their knowledge and other skills to attempt to disrupt the growing power of Gleh.  The swamp reacted, releasing maddening disharmony causing the team’s minds to reel with confusion, and noxious gas bubbled up making them sick.  Despite the hazards, the group overcame the ritual.  This broke some of Gleh’s power in the swamp making necromantic energy less effective.

A skeletal deadite with glowing blue eyes emerged from the swamp.  It wore dirty, wizardly robes and carried a staff made of vertebrae topped with a human skull.  A palpable aura of decay and death radiated from it, and boggard deadites accompanied it.

The boggards engaged the team while the necro-mite spellcaster yelled “I studied death so hard I aced it!” and cast stinking cloud.  Skree rushed to fight the boggards as Adeline cast haste.  Helg unleashed positive energy, ravaging the undead.  Callum followed it with a fierce fireball.  Herezis put his lance to work. 

Adeline fell victim to the stinking cloud, and most of the rest of the team fell victim to mass curse of impending blades.  The boggard deadites were slaughtered by Skree and Helg’s blades, but the necro-mite caused the team frustration.  Herezis got hit by its spine staff and was shocked by the wallop it dealt.  Helg tried to heal his allies with a channel positive energy near the undead, and it usurped it and turned it into negative energy!  As it tried to disappear into the stinking cloud, Skree struck it down!