Game summary for July 29, 2008; present characters included Eolas Windmaster (moon elf duskblade), Lyrin Sinbal (simian incantatrix/ring sage/warmage), Morak Beardfist (shield dwarf fighter/rage cleric), Ranulph Wathbater (human berserker/fighter/hellreaver/paladin of freedom/rogue), Saedd West (human fighter/pious templar/wormhunter), and Syvarius Strongbow (moon elf archer-ranger/peerless archer).
The team found an exit from the Unlife Vortex chamber leading to the surface. It was trapped, but the group was able to disarm the magic and emerge from a mausoleum in the Mintarn boneyard. They quickly headed back into the town where they encountered a house full of people under attack from Kyuss minions. The Mercenaries wasted no time engaging.
They found themselves up against another colossal overworm, a pair of Kyuss high-knights, and two strange new enemies. These lightly armored Kyuss spawn carried bows made of human bones with an open skull that the arrow passed through. Instead of arrows, the Kyuss archers plucked worms from their form, which elongated and fired through the bows like projectiles. The worm-arrows attempted to burrow into the team members as they hit, reverting back into Kyuss worms.
Ranulph and Saedd brought the fight to the Kyuss minions, but they seemed more interested in sweeping past the frontline and going after the casters in the rear. Eolas began ray spells such as disintegrate and scorching ray to bring down his foes. Syvarius found himself in a brutal exchange of arrows between himself and the archers. Morak held the middle with healing magic and flame strikes. Lyrin unleashed area blasts and plucked worms off his allies with magic missile. The team brought the Kyuss minions down fairly quickly. The worst injuries were sustained when Saedd took a crippling bite from an overworm and then bravely positioned himself between two Kyuss high-knights and Morak. Beardfist was able to restore him to health as he withstood the assault.
Afterward, the group escorted eighteen Mintarn citizens to the temple of Kelemvor. As the survivors entered, the team could see the fainted glimmer of hope in the eyes of the people. Depleted of mana and resources, the Mercenaries decide to rest within the temple.
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