Age of Worms Adventure Path – Game Session 80

Game summary for April 24, 2008; present characters included Grim Firestorm (shield dwarf barbarian/battlerager/frenzied berserker/warmain), Mael Gabrian (human cleric), Morak Beardfist (shield dwarf fighter/rage cleric), Ranulph Wathbater (human berserker/fighter/hellreaver/paladin of freedom/rogue), and Taravin Truesilver (human gray guard/paladin of honor/pious templar).

With the door to the temple of Kyuss destroyed, the team followed in behind the cloudkill. Within, they discovered a vaulted ceiling supported by pillars and a large fountain of thin green slime. Broad stairs lead down in one direction, and a worm-like door leads the opposite way. With a brief flash, several niches along the walls disgorged half a dozen loyal minions of Kyuss—a disciple, two dark ladies, an advanced wormcaller, an advanced sword of Kyuss, and a disgusting avolakia priest. The creatures wasted no time before trying to defend the temple.

A dark curse was laid across the party, weakening their abilities. This was followed with evil, sinister prayers to the dark wormgod, which granted a boon for the cultists but further diminished the heroes. With their curses laid and protective charms invoked, the battle was joined. Ranulph bravely charged into the fray and drew the attention of the sword of Kyuss and one of the dark ladies. Together they dealt grievous wounds to the brave warrior, but the power of Mael kept his injuries from being fatal. Grim grappled the wormcaller and pinned the monster to the ground. Morak called upon the power of Moradin to aid his allies, while Taravin put pressure on the disciple and other dark lady.

The avolakia and disciple did what the could to destroy Mael but were ineffective. Ranulph succeeded in chopping down the dark lady and sword of Kyuss. Spells and determination eliminated the wormcaller tangled with Grim. Finally, the remaining foes found themselves outclassed and overrun. The heroes made short work of them, finally burning up the avolakia for its wounds kept regenerating.

After the skirmish, Grim snatched up several items to replace the gear he lost to the green slime minutes earlier. Prayers were invoked, granting healing to injured Mercenaries. Now the team, already short on mana, must choose a direction. What other horrors of Kyuss lie within the temple? Can the team reach Dragotha, and will they have the strength to slay the great undead wyrm when they get there?