First HeroQuest Games Complete

Our first HeroQuest games are complete. The first day saw the completion of the Quest 1: The Trial. The second day, we played through an additional 3 quests. The game was fast-paced and a good way to entertain a small number of players. I am curious player opinions comparing this to role-playing games in general, and to playing Dungeons & Dragons.

A Riddle

What has eight eyes and is dead all over? One of these. “These” happen to be a sneak peek at one of the miniatures from the next Wizards of the Coast miniatures set, a beholder lich. Yipes!

Time Management

Wizards of the Coast has a new article on time management with some new ideas I had not really thought a lot about. Some of the stuff is the obvious that makes the list every time. It is an interesting article to look over.

Game Results for December 12, 2006

Tuesday kicked off our Open Table gaming experiment. This month’s game was a d20 conversion of Mattel’s Masters of the Universe. We used HeroScape tiles to create a battlefield and Castle Greyskull. The players controlled He-Man, Fisto, Ram-Man, and Zodak. The setup was simple; defend Castle Greyskull from Skeletor and his minions. If any of the Evil Warriors spent two full rounds within the walls of Greyskull, the game ends and Skeletor triumphs.

The party utilized a variety of terrain and equipment, including Sky Sleds, Laser Battlements, Blaster Battlements, barrier walls, and Castle Greyskull itself. In the end, Skeletor, along with Clawful, Stinkor, Whiplash, Trap Jaw, and Two-Bad, were vanquished and driven back across Eternia to Snake Mountain.

D&D Cartoon Contest

Wizards of the Coast is holding a question-a-day contest, giving away copies of the D&D Cartoon DVDs. All you have to do is answer their trivia questions each day (be sure to look at the rules to make sure you submit all the information required).

Question 2 (today’s) is easy. However, ‘ware question 1, it’s a tough one. If you look in the wrong version of the adventure to which it refers, you won’t find the answers you seek!

Previews of Fiendish Codex II

The new Fiendish Codex II is out, and it details the Nine Hells and their denizens. You can see some very interesting excerpts at Wizards of the Coast. They have also posted an art gallery filled with some absolutely fantastic work.

Finding Players

Wizards of the Coast linked to an interesting web site, Meetup.com. You select what you are interested in, and your ZIP code, and it lists other people looking to find the same thing in your area. For example, if you were wanting to find a group playing Vampire: The Masquerade that is looking for a player, you could look here. It looks like it handles far more than role-playing meet ups. Kind of neat.

Game Results for December 7, 2006

It was game session 20 of the Age of Worms campaign and the beginning of the third Adventure Path, The Encounter at Cromm’s Hold. The party found Smenk had stiffed them on his payment and skipped town. However, Delfen met them with eager excitement to see his apprentice alive and the party successful. However, he voiced concerns regarding one of his former apprentices, Marzena. A messenger delivering a letter to her had not returned, and Delfen asked Lyrin and company to ride the 18 miles from Daggerford to Cromm’s Hold to investigate.

The party travelled overland without incident, only to find the keep under siege by a group of 30 lizardfolk. The party approached on horseback and were spotted by some humans manning the battlements of the keep. The soldiers were soon signaling the party for help, and the lizardfolk noticed the approaching horses. Seeing reinforcements arrive, the lizardfolk redoubled their efforts to take the keep, with some attacking the door while others rained javelins up at the humans to keep them pinned down. A group broke away from the horde to face the coming cavalry.

Before the fighting could begin in earnest, Lyrin recited a spell from a scroll he had purchased the day before. For the first time in his life, Lyrin hurled a fireball! The globe exploded in orange- and yellow-hued glory, instantly killing numerous lizardfolk and sending several others twitching to the ground with mortal wounds. Heartened by its effectiveness, the party charged forward to meet the menace head on.

In a few moments, arrows from the party picked off the group of lizardfolk moving to engage. A second, and final, fireball scroll took down several more lizardfolk near the door of the keep. Morak galloped up close to the keep, dismounted and engaged the enemy toe-to-toe and was followed closely by dual-whip swinging Valgen and the stoic Thoril. Brutus split a lizardfolk in half as he pounced on him from off his horse, and then he re-mounted and drove the other lizardfolk into the waiting weapons of Valgen, Thoril and Morak. Cam continued his barrage of arrows from horseback, while Lyrin began picking off targets with magic missile.

The apparent leader of the lizardfolk led the survivors in a last desperate assault on the party, dealing damage to Morak and Valgen in the process. The ranks held, however, and the last lizardfolk was cut down. In but moments, what had seemed a menacing army lay charred, pierced, slashed or smashed on the ground. With their victory complete, the party turned toward the door of the keep to see about the defenders.

Minis and Mapping

Steve Winter is doing a series of interesting articles at the Wizards of the Coast web site. The latest involves various ways to do maps in role-playing. Some of the ideas I hadn’t really thought about. The previous article about range bands is intriguing as well.

Deck of Many Things

Green Ronin has created an interesting product, an actual, physical deck of many things. This horrific (blessed?) item has existed in many versions of Dungeons & Dragons over the years and is often done with tarot decks or playing cards. It is neat to see a dedicated product to put this dreadful item in your hands. Check it out here.