Game summary for December 13, 2011, In Search of Adventure campaign, Keep on the Borderlands adventure; present characters included Meriwen Arnatule (elf swordmaster-conjurer) and Theobald Goblinbane (dwarf swordmaster).
Having defeated a group of zombies, the team moved further into the cavern complex to discover a massive chamber filled with a dozen skeletons. On a raised dais across the room sat a sturdy throne embedded with gleaming garnet gems. Theobald cautiously moved across the floor and jumped up into the seat. As soon as his dwarven rump touched the throne, the skeletons sprung to life and attacked! The resulting melee was brutal but short, with Wuldric taking a hard blow from a charging skeleton and Theobald suffering a flesh wound. An attempt was made to provide Wuldric with aid, but it resulted in deepening the wound. The party then turned to magic cure light wounds spells to heal him.
The group moved back up the corridor to find a sloping passage and two doors. Theobald nudged one open to discover four acolytes moving to attack. The team wiped them out in moments and locked the bodies in the room. They then proceeded through the other doorway and down a set of stairs into darkness.
At the bottom of the steps, Meriwen used invisibility to cloak herself and do some spying. She found a locked cell with several skeletal remains and an occupant singing in boredom. All she could see of the cell’s inmate were a pair of shapely human legs. Meriwen also discovered a torture chamber occupied by a massive man with a large axe. The group decided to go to the cell but found the iron door locked.
The group suspects the torturer has the cell key. They are now formulating plans to get his attention and ambush him.
The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.
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