Chronoshift: Spelljammer — Game Session — 094

Game summary for July 30, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Khesen Pavel (Human Brawler played by Parker Harmon), Komorebi (Kitsune Bard played by Josh Jenkins), Notch Bowman (Human Fighter played by Andrew Renfrow), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

Wild West influenced scene of Bonanza with a docked ship in the background.
Image AI generated.

Their perilous journey racing against their air supply had come to a joyful end. The Perry had dropped out of spelljamming speed, and before them lay the beautiful cluster-world planet, Greela. Greela was comprised of thousands of planetoids within a larger atmosphere. Some of the planetoids were fairly close together, while others were separated by many miles. Each planetoid had its own gravity and atmosphere, so some spun, others drifted, and some tumbled end-over-end.

The party flew into the planetary atmosphere, and the immediate refresh of their own air supply was nearly overwhelming! Like a great weight lifted, they no longer had the fear of suffocation and being lost adrift in Wildspace. Wizzlecrank directed them to a region of planetoids known as Frontier. Frontier was a loose confederation of towns, primarily occupied by humans, who had settled to mine the vast mineral wealth found within the planet’s swirling earth bodies. The largest town, and capital so to speak of Frontier, was Bonanza. It was known as a freewheeling community, more than a little wild, like many growing mining towns. People came here seeking to strike it rich or to hide from the wider multiverse. Laws were enforced brutally, but who made the laws and what constituted the law was often debatable.

Wizzlecrank’s alien mind-voice slithered into their brains and informed them that the Hive Mind had revealed to him a tavern in Bonanza where they might get some rest and prepare for the next leg of their journey toward Ginsel. The Dusty Pistol was a quality tavern that boasted the fewest number of fights per week in all of Frontier. It was also allegedly near the dock, so it should have been a short jaunt after they made land.

Bonanza was a bustling town but certainly smaller than most of the ports the party had recently visited. It might have been considered backwater in comparison. A small lake was located outside of town, and the planetoid appeared somewhat arid and rocky. The group could see cacti growing around the outskirts of town, and a tumbleweed blew down the dock as they landed. Only a handful of ships could dock there at any given time. Two appeared to be unloading cargo currently. The dockmaster, a green-scaled dracon (a dragon-like centaur) wearing a poncho, was collecting taxes from the ship captains.

The streets were dry and dusty, and the buildings were sturdy and practical wood constructions. Wares from the ships were loaded onto wooden carts drawn by oxen. Most of the people they saw were human, or at least partially human. They also noticed a number of dwarves among the residents.

The party was moving through the crowd when they accidentally bumped hard against a muscular dwarf. He roared in anger, and several other rough-looking dwarves and humans joined him. His fingers danced around a holstered pistol, and the locals scattered. A fight in the busy street could have caused tremendous collateral damage.

“You ain’t from ’round here, so you don’t know. But you know today. You stand clear of the Ironjaw Reapers.” He spat a wad of chew toward their feet and slowly walked away. His companions laughed as they followed. One even pointed finger guns in their direction and chuckled.

Helg stopped the dwarf and apologized profusely, and the dwarf told him to not let it happen again before walking off.

The team found their way to The Dusty Pistol.  The establishment was a lively, single-story tavern in Bonanza, Frontier. A wide wooden porch, complete with creaky rocking chairs, led to the swinging saloon doors. Inside, the main room was filled with long wooden tables and sturdy benches. The bar, made of polished oak, was adorned with hanging lanterns that cast a warm glow. A large stone fireplace dominated one wall, crackling with a cozy fire. The atmosphere was filled with the sounds of a piano, rowdy laughter, and the clink of glasses.

A unique feature of the tavern was its enchanted chandelier made of crystal pistol shapes, each glowing with a different magical hue. Behind the bar, a grizzled half-orc bartender polished glasses and kept a wary eye on the patrons.  A talented gnome pianist, dressed in a fine suit and bowler hat, played while a stunning red-headed half-elven lass sang a line of “Whiskey Goes Good.”  Komorebi struck up a conversation with the gnome, Rufus “Quickdraw” Carter, and joined in with them for a number. 

The party took a seat, and the bartender took their orders.  The singer, Ella, brought the beverages and took their food orders as well.  Quickdraw started playing cards with the group and lost the hand to Komorebi, and the party declined to play further.  Snagy made a few crude passes at Ella who shut him down completely.  Half the team decided it was the night to party and blow off steam, and they spent the entire night drinking and gambling.  All of them ended up earning money in their endeavors. 

The next day they overheard some locals talking about a notorious band of outlaws using an abandoned mine near Bonanza as a secret base.  There was some discussion of going over to check it out before someone reminded them this is a single mining community in a planetary region of mining towns, and they didn’t have any idea which mine this could be.  Snagy remembered he had an old contact in Bonanza, a former adventuring companion.  The man, Verran, was serving as undertaker to the community, which was interesting because Snagy knew him to be a somewhat accomplished necromancer! 

They went to visit Verran, and the two exchanged pleasantries and caught up a bit.  The party showed him the repaired skull of Iskra the watchghost in hopes he could restore her, but it was beyond his capabilities.  He didn’t know anything about any outlaws hiding out of town, but he was able to tell them a bit more about the Ironjaw Reapers.  They send him lots of business!  He did tell them though he’d heard rumors of black market deals and trading with a particular recent interest in weapons, especially magical ones.  They purchased a scroll of speak with dead from him and left.

They drifted through the market looking for magical weapon dealers but found none.  They decided they did not have time for distraction and started heading back to The Perry to resume their trip.  Along the way, they were distracted by observing the Ironjaw Reapers beating up a merchant and leaving him bleeding in the street.  The party made their way over and talked to the man.  They learned the Reapers seem to have run of the town after killing Sheriff Bosco a few weeks ago.  The new sheriff, Hayden, never left the jail and was terrified.  Claude handed the man coins to replace what was stolen by the Reapers.  He told them about the leader of the Reapers, Jeb, who has an actual iron jaw because his was ripped off by an owlbear!

Chronoshift: Spelljammer — Game Session — 093

Game summary for July 23, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Khesen Pavel (Human Brawler played by Parker Harmon), Notch Bowman (Human Fighter played by Andrew Renfrow), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

A b&w graphic novel style image of a ship in peril from comets and cosmic energy.
Image AI Generated.

The ship lurched and spun! The party was still traveling at incredible speeds, but something was wrong! Looking over the railing, they saw they had been swept up along with a rogue comet streaking through Greyspace! It had a powerful gravity field and emanated strange energies affecting your gnome propulsion technology. Their ship, The Perry, was tumbling and twisting and struggling to move under its own power. Even worse, bits of the comet tail came ripping through their atmosphere. It was so cold it caused the oxygen to solidify into light blue crystals that began bobbing along their gravity plane and bouncing out into space! If this continued too long, they might lose significant amounts of their dwindling air supply! If larger parts broke off, they could rip The Perry in half!

Bobbing along behind the comet were shattered chunks of ship hulls, mute testament to the terrible deadly danger the team now found themselves in!

The team came together in a remarkable way.  Hekera’s studies in engineering paid off immediately, and the group began aiding one another on skill checks and racking up successful tasks trying to get the ship back under control.  Helg cast flame strike repeatedly to melt the frozen oxygen back into gas to further reduce the loss of atmosphere.  Eagle-eyed Notch, Snagy, Khesen, and Claude were all quite successful perceiving threats and changes in the movement of the comet.  In about five minutes, they were able to shake free of its gravitational pull and into freedom! 

Free of the comet, The Perry stabilized. However, they were not alone. Bobbing along in their atmosphere was a shattered Viking drakkar. The ship had been broken in half. Maybe last week. Maybe last century. There were no bodies or creatures visible. However, the group could see what appeared to be crates and barrels lashed to the deck. Perhaps there was something salvageable?

Hekera used a grappling hook to snag the wreckage and drag it alongside while Claude cast detect magic and discovered several auras within the containers.  The team cautiously boarded the broken Viking ship and started going through the crates.  They found several coins and gems along with a magical wand, a magical ring, and a lesser battle staff designed by the famous elven wizard, Melf! 

Chronoshift: Spelljammer — Game Session — 092

Game summary for July 9, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Khesen Pavel (Human Brawler played by Parker Harmon), and Notch Bowman (Human Fighter played by Andrew Renfrow). Game Master for this session was Charles Plemons.

Image AI Generated.

The party was flying through Greyspace on the way to Greela, hoping to find a source of air. They were fearful they would have insufficient oxygen for the journey. Things had been quiet since the Koopa Kingdom warp invasion. Greyspace was cold and enormous.

Objects came bobbing into their gravity plane. Several black spheres bounced up and down. Among them bobbed several bodies. The spheres came crashing into the side of The Perry where they unfurled! Skeletal hands grasped the railing and rigging, hauling aboard walking dead men. These undead skeletons were glistening black, almost as if constructed from blackened steel. Within the hollowed eye sockets burned small red pinpoints of light.

They vaguely recalled hearing old mariners talk about skeleton minefields, dangerous murder zones created by the goblinoid races during the Unhuman Wars. Nearly 400 years later, these were few and far between, but since the mines were undead, they were as dangerous as ever. These deadly monstrosities drew razor-edged short swords and advanced, their horrific grimaces frozen on their skulls.

Several of the other bodies came crashing onto the deck. They looked like they were slain by sharp blades some time ago. Were they dead adventurers killed by the skeletons at some point in the past? Were they carrying anything useful?

The black skeletons wielded twin short swords and attacked with amazing alacrity and skill!  Their hits were shallow and not devastating in raw damage, but each sapped the strength of the target!  The monsters slashed and weakened the team’s best melee fighters while Notch, Claude, and Helg blasted away with volleys of arrows and powerful spells.  Magic arced across the deck of The Perry while the team tried to repel the vicious attack.  Notch was finally able to destroy one of the skeletons weakened by the rest of the team.  Khesen ripped a sword from the hands of another and grappled it.  Positive energy washed across the decks dealing wounds to the dread invaders.  Lightning splayed out from Claude’s fingers in powerful blasts.  Even terribly weakened by the strength-sapping energy, Hekera still flailed about with his greatsword and cleaved his foes.  Finally, he was able to cut down the other two.

The group then searched the remains of the skeletons and the bodies of the dead adventurers.  They discovered a bandolier filled with powerful magical draughts the likes of which they had never heard of before.  They also found a magical lyre and a small fortune in gems and gold!

Chronoshift: Spelljammer — Game Session — 091

Game summary for July 2, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Khesen Pavel (Human Brawler played by Parker Harmon), Notch Bowman (Human Fighter played by Andrew Renfrow), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

Image is AI Generated.

Three days into the journey in Greyspace, the ship rumbled and a warp sound ripped through the vessel.  Green warp pipes materialized and invaders from the Koopa Kingdom swarmed through!  They came through on all three levels of the ship forcing the party to split!  Before Hekera was able to get down below, a goomba tore into several of the crew.  Notch could see through a port hole as they screamed for help!  Nick (or was it Vick?) came screaming up a ladder as a blue spike top came up behind him. 

A pair of dry bones and a red koopa troopa had emerged on the upper deck and ripped into the team.  The fear aura of the dry bones combined with the ship’s stale air really presented a problem for the team.  Snagy was able to counter the fear, and Helg channeled positive energy to damage the dry bones, but they recovered the damage at prodigious speed.  Claude tried blasting the koopa troopa with electricity, but it was unaffected.  The spell then bounced (due to his magical rod) to a dry bones, but he could not overcome its spell resistance. 

Notch tried to shimmy over the side of the ship to clear some distance and slipped over the rail and down unto the bill of The Perry.  However, from there he was able to consume a fly potion and take to the air to rain down volleys of arrows.  Snagy engaged with his axe-hammer and hit kickers, but fate frowned and kept him from being extremely effective.  Khesen tripped one of the dry bones while the other was inflicting its terrible dry rot disease among the party. 

Helg cast cherub’s burning blade and moved to engage while Khesen grappled and eventually pinned a dry bones!  Hekera was able to defeat the spike top and goomba down on the second floor.  Claude took down the koopa with an acidic energy dart

Suddenly, the warp sound filled the ship!  Pipes materialized once again and sucked in the remain dry bones and the slain creatures!  Fortunately, Khesen was able to avoid being sucked into whatever dimension as well.