Game summary for June 18, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Khesen Pavel (Human Brawler played by Parker Harmon), and Komorebi (Kitsune Bard played by Josh Jenkins). Game Master for this session was Charles Plemons.
Beyond the galley, the team found the captain’s quarters, which had been ransacked. They found pages from her journal strewn all about, and Komorebi was able to piece enough together to learn of the terrible cannibalistic fate of the crew some forty years ago. They learned about a missing cabin boy named Roland, Captain Shadowblade, a helmsman named Matthias, ten other crew members, and some mysterious female named Iskra who seemed to be perhaps something not human from the clues in the journal.
Inside the captain’s storage area, they uncovered a human skull inscribed with blue draconic runes spelling out “Iskra.” After touching the skull, a shadowy figure appeared behind them and a female voice asked them to take her with them. They turned and found a beautiful platinum blonde woman with deep black empty eye sockets. Her long black robes covered her body, but her skeletal hands were visible. They spoke with her for a bit and learned this is Iskra, a nearly-three-hundred-year-old watchghost originally from Waterdeep. She warned them they should leave before the captain, now a ghost, confronted them. She also warned that the crew seemed to also still haunt the ship. They asked her about treasure aboard, and she indicated there is an amulet of some sort fallen down into a crack in the floorboards down below. They also asked her about Roland, and she told them he had hidden behind a loose board in the pantry, got stuck, and died. They looked and indeed found the cabin boy’s long dead corpse.
They went to investigate the stern castle and were attacked by the captain! She unleashed a frightful moan which sent Khesen into a panic! Unfortunately, he was carrying Iskra’s skull at the time and dropped it. It shattered on the floor, and the watchghost screamed and dissipated. The ghost captain tried to possess Helg first and failing that, attempted to possess Hekera. Helg channeled positive energy to blast the ghost while Hekera hacked away with his magical blade. They temporarily discorporated her and rushed into the hold to search for this amulet.
The group moved down into the dark hold and illuminated it with a light spell cast on a coin. Komorebi used his magical gloves to try and look through walls, finding the rooms pitch black. The slid illuminated coins under the doors so he could see. Inside a crew quarters, Hekera heard whispers, shivered, and became extraordinarily hungry. They found another room that from the cleaver and bloodstains seemed to be the room in which they dismembered the bodies of the crew as they consumed them. In a crack in the floor, they found a swarmbane clasp. Suddenly, the hold was filled with voices, and the faint outlines of the crew appeared in the dim light. Their teeth seemed to physically manifest, and Claude and Komorebi were mysteriously paralyzed! The teeth began rushing in and bite huge hunks of flesh from their bodies, and it seemed to disappear as if eaten, bite by bite!
The team tried to fight the teeth but could not affect them. The group began shoving healing mushrooms and potions down the throats of the paralyzed allies. Komorebi, paralyzed, was able to mentally contact Wizzlecrank who realized these were haunts but that Komorebi was unable to communicate. Wizzlecrank was able to contact Helg who began blasting channeled positive energy. Eventually, he blasted the haunt out of manifestation. The team grabbed their paralyzed allies, the amulet, and the fragments of Iskra’s skull and fled to The Perry. As the ship flew off further into the Phlogiston, Helg cast mending and restored the skull hoping it would perhaps allow Iskra to reform.