Carrion Crown Adventure Path – Game Session – 084

Game summary for January 20, 2015, Carrion Crown Adventure Path campaign, Shadows of Gallowspire adventure; PCs included Dario Malavasi (human afflicted dire werewolf oracle), Radimir Dragomirov (human cleric), Thrain (dwarf slayer), and Zeddicus Zu’l Zorander (human abjurer/cleric/mystic theurge) accompanied by NPC companions Nyssa Pagonis (human cleric), Sigbiorn the Blue (magical beast skald) and Bhagesh (pavbagha) and cohorts Leora Chontos (aasimar fighter) and Tiberius Shortshanks (dwarf fighter).

For returning her to Witherleaf, the fortune-teller gave the team a reading. She handed them a gauntlet she dug out of the rubble and stated “deadly bars of iron and piercing shrieks await, striking cold the hearts of men.” The team then left the feeble old woman to dig eighteen graves for her slain kin.

Zedd then utilized another teleport scroll and found them pulled off course yet again. The team ended up in a ruined tower inside a metal cage. A moment later a ghostly banshee appeared and demanded the party tell her the fifth catechism. Dario told her to shove it, and she began to wail. Her keening stopped the hearts of Dario, Thrain, and Tiberius! Radimir and Zedd set about restoring life to their friends while Sigbiorn hit the banshee with a ghostbane dirge. Nyssa utilized good hope and haste. Leora hurled holy water at the banshee as Bhagesh used dimension door to get closer. The banshee terribly injured Bhagesh as Dario was restored to life. Radimir was able to hit the banshee with the Raven’s Head and disrupt her completely!

Dario restored life to Thrain and Tiberius and then used his new gauntlet of rust to destroy the lock. The team realized they had arrived in Renchurch! They explored some ruined buildings and found old servant quarters. Next the team explored some old foundations and triggered a haunt! The fiery spirits of monks rose from burned skeletons and scorched the party! As the fire lit up the night, the fled to another building and tried to avoid detection. The moved around behind the main abbey and down to a rather intact building. Inside they found another haunt! A leech-covered monk on a gurney appeared and exploded in a shower of blood and leeches! The team was weakened and injured and fled to another ruin.

Realizing they had suffered great injury and used many spells, the team decided to make a camp. The cast secure shelter inside one of the buildings and then cast mage’s private sanctum to try and hide it. Will the team make it through a night of rest?

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