Game summary for February 9, 2012, In Search of Adventure campaign, X8: Drums on Fire Mountain adventure; present characters included Dinendel Telemnar (elf hero-magician), Meriwen Arnatule (elf hero-magician), Nicholae Dragos (cleric curate), and Theobald Goblinbane (dwarf hero).
Following the tomb looting, the Conquerors of Chaos decided to go through the far door and into a short angled hallway. Examining the apparent dead end, Legend discovered a hidden catch to swing open a secret door! As the opening pivoted, they gazed upon a silent tomb filled with corpses that suddenly sprung to life! Five ghouls and two agarats charged into the group paralyzing Borislav! Legend may have fallen victim to the ghouls as well, but his elven blood proved impervious to the undeads’ touch. Then, the agarats began screaming. The unearthly wail ripped through the souls of the adventurers filling them with despair and self-doubt. Rattled and shaken, the party tried to engage.
A brutal melee ensued, and Meriwen planted an arrow right on target, but the agarat she hit didn’t seem to mind. Meriwen and Legend swapped to silver-tipped arrows for the next volley. Theobald landed a telling blow before succumbing to paralysis as well. Desperate, Nicholae read a scroll of hold person that didn’t seem to affect the creatures. The ghouls were very ineffective against the teams’ armors, but a claw here and there started to add up. Still desperate, Nicholae turned the ghouls, causing them to cower in the back of the tomb while the party finished off the agarats. Then, they moved up and hurled the ghouls back into the grave and the end of a blade.
After nursing their injuries and mustering their courage once again, the party went through a secret door found by Legend. This lead to a room with three stone plinths, two holding crystal vials and another a crystal skull. Meriwen scooped up the skull into her backpack, causing a whistling sound to fill the air. Then, she ran full tilt out the door, causing the whistling to rapidly escalate pitch, shattering potions and other glass items in the group’s possession.
The group got out with several items of value, including the skull and four potions of healing but not without losing several other potions to the breaking glass. The group then went through another door to reveal a zig-zag hallway heading into the unknown.
The above summary is for a game session of Dungeons & Dragons BECMI / RC edition played by the Phoenix Gaming Club.