Chronoshift: Spelljammer — Game Session — 112

Game summary for December 10, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Finch Bloodrain (Half-Hobgoblin Slayer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), and Notch Bowman (Human Fighter played by Andrew Renfrow). Game Master for this session was Charles Plemons.

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Helg channeled positive energy to heal the party while Finch ran up and checked the door for traps.  The team stacked up and pushed through into a hallway with two other exits.  They investigated a side door and triggered a scything blade trap that injured several.  Finch was able to disable the trap and open the door to reveal a treasure room!  Four chests were within, all radiating strong abjuration magic.  They closed the door and decided to investigate further later. 

They opened another door to reveal preternatural darkness; light didn’t even come in from the hallway.  A male voice cried out, “They are coming in, you five, down the secret passage and flank them.  Use the lightning bolts, fry them in the hallway!  Release the boiling oil!”  A female voice, as sultry as they’d ever heard purred, “It is as I said master, Ikor’s betrayal is revealed.  The hezrou demons I summoned will materialize in moments.”  Helg realized the woman, the succubus he met earlier, was lying about the demons. 

Only Helg and Finch could see in the darkness.  Within the room was the succubus, a half-goblin, and what they assumed to be Sylvar.  He fired a poisoned hand crossbow bolt into Finch, which poisoned him terribly.  Helg was able to counter the magical darkness in the room with his aasimar daylight ability, which allowed the rest of the team to see.  Hekera came rushing in and badly injured the succubus.  Sylvar moved in to flank Hekera and wounded him with sneak attack severely.  He also used a dirty trick to kick dirt and dust up into Hekera’s eyes, blinding him! 

The succubus disappeared into thin air as Notch fired arrows into the half-goblin.  Finch reeled under the effects of the poison but pressed on to help Hekera.  They put pressure on Sylvar as Callum blasted him with mighty spells.  The guildmaster was forced to flee to a back corner and slipped out a secret door.  Meanwhile, the succubus emerged from the treasure room and tried to dominate Notch!  He shook off the effect and unleashed a volley of arrows into her.  Callum then blasted her back into the Abyss with a cold-altered lightning bolt.  Sylvar emerged from a secret tunnel to attack Notch, but the elusive archer dropped back and whipped three human-bane arrows into him, dropping him in his tracks!

To prove his death, Finch decapitated Sylvar as the team looted the bodies and treasury. 

Chronoshift: Spelljammer — Game Session — 111

Game summary for December 3, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Finch Bloodrain (Half-Hobgoblin Slayer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Notch Bowman (Human Fighter played by Andrew Renfrow), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

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As the last defender was overcome, dark energy washed over the room.  The eye sockets of two of the giant skeletons blazed to fiery life as the creatures animated and stepped out of their niches.  At the same time, a secret door slid open, and more half-goblin rogues slipped into the chamber.

Notch released a volley of arrows and was shocked at how ineffective they were against the towering undead giants.  Unconcerned by Notch’s arrows, the giant skeleton whipped its greatsword in great cleaving arcs and devastated Helg, cutting through his armor like rags.  Callum cast a powerful spell which failed to affect the giant in any way.  The other giant skeleton closed in on Snagy.  Hekera quaffed his potion of enlarge person while Finch moved to engage the rogues.  Meanwhile, bleeding profusely, Helg retreated into the previous chamber.  Snagy called Stingy, his magical giant wasp, to himself and mounted it. 

Notch turned his attention upon the rogues but had a moment of terrible luck and plunked several arrows into the walls.  One of the fire giant skeletons moved to attack Snagy and injured him significantly.  Callum cast another spell with no effect at all upon the undead.  The other fire giant skeleton moved to attack Callum, but he used his magic to avoid attack and retreat.  The undead then spun and attacked Snagy, rendering him unconscious and dying in Stingy’s saddle.  Helg moved up to try and engage one of the giants but was slightly impeded by his size and furniture in the room.  Helg then channeled positive energy to heal himself and Snagy!  Finch cut down one of the half-goblin hooligans with his razor-edged scythe.  Once again awake, Snagy shouted battle tactics which nullified some of the remaining rogue’s tactical advantages. 

Notch used cluster shot to severely damage a giant skeleton while Callum learned his next spell was also unable to affect his enemies.  Hekera took a few hits but managed a counterstrike of epic proportions and soon rendered one of the fire giant skeletons to a pile of bones.  Helg cast searing light, a spell particularly suited for fighting undead, and destroyed the other skeleton.  Finch dropped the last half-goblin. 

The group quickly looted bodies while preparing to advance further into the complex seeking Sylvar. 

Chronoshift: Spelljammer — Game Session — 110

Game summary for November 19, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Finch Bloodrain (Half-Hobgoblin Slayer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), Khesen Pavel (Human Brawler played by Parker Harmon), Komorebi (Kitsune Bard played by Josh Jenkins), Notch Bowman (Human Fighter played by Andrew Renfrow), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

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Helg was led to a cell and locked in with a beat-up fence named Vinnie, Vinnie Getz.  Vinnie was suspected of skimming off the profits, and the rogues wanted their money back.  He talked to Helg for a bit and offered to pay him if he was able to help him get out of this mess. 

In walked Ikor Killfury, head of this thieves’ outpost.  With him was a stunningly beautiful woman who tried to magically charm Helg but failed.  She realized his celestial nature and recoiled, revealing herself to be a succubus demon.  Helg and Ikor talked, and they came to an agreement.  Helg and the party would go and kill Sylvar, head of the thieves’ guild, opening a power vacuum for Ikor to sweep in.  In exchange, he would just hand them Zarak’s dagger as well as work with them in profitable business arrangements.  Helg decided fighting one group of rogues was the same as another, they still get the dagger, and they gain a business partner.  Ikor provided them information about the outpost where they would find Sylvar and allowed them rest in advance. 

The next day the team assembled at a secret door outside Sylvar’s outpost.  Helg cast undead bane weapon on several allies’ weapons because Ikor had told them Sylvar’s bodyguards are massive skeletal fire giants.  Finch quaffed a potion, and Komorebi used his magical gloves to look through the walls.  Though found an empty hallway, so the slipped in and used the water basin to scrub the sewer from their clothing.  Komo looked through another wall and led them into a documents room filled will all kinds of interesting papers.  They looked around a bit and took a few of value.

They slipped into an alchemical lab of some sort and also discovered the outpost privies.  Hurrying along, they surprised a bunch of rogues in a sparring chamber.  All around the chamber stood the massive and oppressive sight of 7-8 giant skeletons.  The figures stood motionless, even as battle raged before them.  The team unleashed their full might on the shocked thieves.  Several died in the initial onslaught.  Notch’s arrows found their marks, and the team came in swinging.  Hwrulf and Finch proved an effective team fighting side-by-side while Komorebi dazed a guard dog with his magic.  Helg displayed some impressive sword skills, and Khesen showed off a flurry of strikes.  Snagy continued to direct his team tactically, with much effect.  The battle was over almost before it started.

Chronoshift: Spelljammer — Game Session — 109

Game summary for November 12, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Finch Bloodrain (Half-Hobgoblin Slayer played by Peyton Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), Khesen Pavel (Human Brawler played by Parker Harmon), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

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The group used a scroll to raise Khesen from the dead before continuing on several minutes deeper into the sewer.  Helg uses his final channel energy to heal the team.  Finch found a trapped secret door and disarmed it.  He then led them into an entrance of the thieves’ outpost.  The room was filled with all kinds of stolen merchandise.  From the other side of a closed door they could hear the sounds of men talking, food being eaten, and relaxation.  The group watched the door while searching the chamber.  While searching, they noticed a dog came up to the door and began barking.  Soon, another joined, and the alerted thieves began drawing weapons and shoving furniture out of the way. 

The team opened the door to find the two dogs right on the other side.  Hwrulf rolled through and found himself face-to-face with a masked man armed with a rapier and dagger.  The man seemed distracted by some kind of severe itching.  He had also, however, been augmented with a haste spell.  Near him was a gnome surrounded by mirror images.  An elf also cast mirror image and began dancing an inspiring dance.  Finch knocked out one dog, but the team struggled to slip past the other.  They couldn’t really hit it, and it couldn’t hit them.  The group tried to calm the dog with some effect before trying to scare it away.  The spellcasters tried various enchantments on Hwrulf with no effect.  Helg kept trying to reason with the thieves and convince them they had a profitable proposition for their boss.  After a few moments where neither side really succeeded in harming the other significantly, the thieves agreed they would parley if the team completely surrendered, stripping of weapons, armor, and other gear. 

Helg considered and agreed that he would strip down and go alone to meet with the thieves’ boss.  He was manacled, hands and feet, and led to a side chamber by several armed men.  A few minutes later, an armored and fierce man came in and went into the side room.  He was followed by a dark haired woman of nearly shocking, almost supernatural, beauty. 

Chronoshift: Spelljammer — Game Session — 108

Game summary for November 5, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Finch Bloodrain (Half-Hobgoblin Slayer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), Khesen Pavel (Human Brawler played by Parker Harmon), Komorebi (Kitsune Bard played by Josh Jenkins), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

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The team came across the body of a dwarven man lying face down in the muck, blood spilling out across the stones of the floor and dripping down into the sewage.  Helg examined the body and found he had been brutally beaten before being stabbed to death.  He reeked of compost and was covered in green runny patches the team recognized as greenblight.  This highly contagious disease could turn a person into a plant over time!  They found the body had nothing of interest on it but bore the tattoo of a hammer and chisel, which Snagy recognized as belonging to the local construction guild. 

A while later, the team found themselves in the lair of the rodents of unusual size!  The massive brown monstrosities swarmed around them, their gnashing teeth and squeaking filling the air with horrible sounds.  The team was astonished at the power of the rodents’ bites.  An even larger king rat appeared and tore into Khesen, staggering him.  Komorebi began a bardic performance while Snagy initiated battle tactics.  The combined effects were extraordinarily beneficial when combined with Helg’s bolstering.  Their new companion, Finch, proved himself incredibly adept with the use of the scythe.  Hwrulf decided to remain calm and fight a bit more cautiously, which proved throughout the encounter a very prudent choice.  Hekera had some struggle getting into position, but when he could, he was a wrecking machine.  Khesen was slain by the king rat, and Komorebi cast mirror image and later dropped into total defense, which allowed him to avoid injury. 

Helg unleashed not one, but two mighty flame strike spells with devastating effect.  Snagy’s lance proved very effective, and the melee might of Hwrulf, Hekera, and Finch proved to much for the rodents.  After defeating them, the group searched the lair and found several magical items and coins. 

Chronoshift: Spelljammer — Game Session — 107

Game summary for October 29, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), Khesen Pavel (Human Brawler played by Parker Harmon), Notch Bowman (Human Fighter played by Andrew Renfrow), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

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A sudden thunderstorm on the surface flooded the caves with prodigious amounts of water crashing through!  The team had to scramble to find safety.  At times the water threatened to batter them to the ground and drown them.  However, Hekera was able to use his swimming prowess to help his teammates while Helg assisted some by casting wind walk.  The team did a great job navigating and overcome obstacles, including a passaged blocked by debris that Hekera was able to rip down.  Snagy was unable to get them past a solid metal grate, but they soon found an alternate route and reached a safe spot. 

After the flooding subsided, they found themselves in a section of sewer with broken walls revealing natural cavern.  From within emerged one of the famed Ginsel bulette!  Masonry all around crumbled, and four bulette emerged, including one mighty beast more powerful than the others.  Notch wasted no time planting arrows in the snout of one.  Khesen got his hard, as did Notch.  Hwrulf and Snagyndar’s armors protected them pretty well.  Snagy summoned his giant wasp, stingy, and leapt on its back while summoning his magical lance.  Claude cast a powerful spell but was too close to the mighty bulette, which wounded him grievously and disrupted his casting. 

The bulettes ripped into the party dealing terrible wounds.  However, the powerful Helg channeled positive energy to heal and bolster them, and then he cast righteous wrath of the faithful to augment them.  Raging Hwrulf slashed away while Hekera maneuvered into position and Notch fired arrow after arrow.  Khesen beat on bulette to death with his bare hands. 

The mighty bulette killed and swallowed Claude, but the team was able to strike back and take down all the bulettes!  They cut Claude’s body out of the beast and found a backpack filled with treasure as well.

League of Extraordinary Zeroes — Game Session — 001

Game summary for October 25, 2024, League of Extraordinary Zeroes campaign, Dread Roleplaying Game, for Expeditions-R-Us. Session included: C3P0 (Zero played by Ellie Edmonds), Carlton Banks (Zero played by Keaton King), Eric Cartman (Zero played by John Edmonds), Hank Hill (Zero played by Logan Stanfield), Kronk (Zero played by Katy Jenkins), Patrick Star (Zero played by Spencer Ford), Shaggy Rogers (Zero played by Jacob Harmon), Steve Urkel (Zero played by Kyler Shaw), and Waluigi (Zero played by Matt Colter). Game Master for this session was Charles Plemons.

The party consisted of some of the biggest losers known to man, a League of Extraordinary Zeroes…

They had booked a weekend tour of Black Hollow Manor, a place steeped in mystery and once home to the enigmatic occultist Alistair Blackwood. The manor had been privately owned for centuries but had recently opened to the public for tours, and they were among the first to walk its shadowed halls.

As their van crossed the bridge over the river, Black Hollow Manor came into view. Once a grand estate built in the 1800s, it now stood as a decaying monument to another era. Dark ivy crept up the crumbling stone walls, and tall windows glinted ominously in the fading light. The dense forest surrounding the manor was unnaturally still, as if bracing itself for their arrival.

The van driver got out, unloading their bags with a muttered remark about how remote the place was. “This is Black Hollow,” he said flatly, nodding toward the imposing structure. “You’ll find the caretaker inside.” Without waiting for a response, he climbed back into the van and drove off, leaving them standing before the darkened mansion.

The air was thick with the scent of damp earth and rotting leaves. As they approached the entrance, the large wooden doors creaked open, revealing a tall, gaunt figure standing in the dim foyer.

The man stepped forward, his sunken eyes dull and his clothes neat but distinctly old-fashioned. His frail frame seemed barely able to bear the weight of his dark overcoat. His voice, when he spoke, was soft, barely more than a whisper.

“Welcome to Black Hollow Manor,” he greeted them, his lips barely moving. “I am Reginald Moore, caretaker of this estate. Mr. Blackwood left instructions for me to tend to the house… even after all these years.”

He paused, his gaze sweeping over them. “I will show you to your rooms. Please, make yourselves comfortable.” With slow, deliberate steps, he turned and gestured for them to follow him inside.

Once they crossed the threshold, the heavy door closed behind them with a resounding thud. The house was dimly lit, scattered lamps casting long shadows over the ornate but decaying furniture. Dust hung in the air, and the walls were lined with portraits of stern-faced men and women whose eyes seemed to follow them as they moved deeper into the manor.

Reginald led them down a narrow hallway. “Black Hollow has stood here for over a century,” he murmured. “Mr. Blackwood was a man of… unusual interests. Some say his experiments never truly ceased. Others claim the house itself is… haunted.”

He halted in front of a heavy wooden door, gesturing for them to enter. Inside was a sparse room—a bed, a wardrobe, and a small table illuminated by a flickering lamp. “This will be your room for the night,” Reginald said, his eyes lingering on them a moment too long. “Please, do not wander too far. Black Hollow has a way of… keeping its guests.”

With that, he turned and disappeared down the hall, leaving them alone in the stillness of the manor.

The group split up and started exploring the house.  Some went to the kitchen, and others went looking down a hallway.  They discovered several bizarre items:  a plastic jack-o-lantern, a Native American headdress, and a red clown nose.  The group convened in the kitchen while Shaggy fried chicken and Hank cooked a steak.  They talked to Reginald a bit before the power went out.  Hank went to get the generator out under the pavilion running.  Out there he saw a lit carved jack-o-lantern and a figure moving through the woods.  Ignoring them, he fired up the generator and returned. 

The group talked a bit and heard a buzzing sound outside.  They went down the hallway and found glowing jack-o-lanterns.  From upstairs they could hear drums.  Hank ran up the stairs, and at the top a scalped spectral Native American woman grabbed him, pulled him into a room, and slammed the door!  The group ran up and threw open the door.  Inside, Hank hung upside down from the chandelier.  He had been scalped and had his throat slit.  Blood was sprayed everywhere. 

They called for Reginald, who had “run” off with the items they had discovered and moved down a hallway.  Kronk entered a bathroom and found the spectral woman in the mirror!  She disappeared as lightning crashed outside.  Cartman covered himself in a sheet to disguise himself as a ghost.  Patrick found Alistair’s suit and put it on. 

Reginald came to the top of the stairs and Kronk accidentally broke his hip and then caused him to pass out in pain.  They put him in the bloody bed beneath Hank who suddenly woke up!  He was seriously injured but alive!  So, the team cut him down. 

 The group heard buzzing across the house and went to investigate.  From within a room, they heard buzzing.  Patrick opened the door and slammed it back!  He had seen an enormous mosquito.  Next, they heard laughing.  They set a trap with banana peels, sheets, and Waluigi as bait.  Opening the door a clown with razor teeth charged out, slipped on the peels, and crashed down the stairs!  Moments later, a giant mosquito rose up from the stairwell, and Waluigi hit it with a tennis racket! 

Kronk and Shaggy had fled to a bedroom to find an animated pumpkin-head scarecrow!  Kronk tried to disguise himself by smashing a jack-o-lantern on his own head as a mask.  Shaggy tried to set the spirit on fire and Kronk tried to blow out its flaming eyes.  They were able to slip out of the room but C3P0 was killed.

The group fled and talked to Reginald.  They learned Alistair Blackwood’s spirit haunts the manor along with other entities.  Then, for some reason, they killed Reginald on the bed!  They went downstairs to seek the lab Reginald mentioned before his untimely demise.  They saw the ghostly form of Blackwood who taunted him.  In the library they found a secret door, and the key stolen from Reginald unlocked it.

Down below they found Alistair’s lab.  It contained old electrical equipment and some kind of diving bell with portholes.  Looking within they found spirits trying to break out!  Suddenly, Steve Urkel and Carlton Banks, came dancing down the stairs.  They broke out the glass releasing the spirits!  Kronk threw a table into the equipment, destroying it but discovered a journal in the process.

They learned Alistair had built the equipment to capture souls but needed more time than his lifetime would allow.  He had anchored himself and other deadly spirits to items in this world.  Alistair’s anchor was the lightning rod on the roof.  The scalp taker ghost drifted through the wall, but Hank used the “propane punch” to knock her back out of the room.

They ran upstairs and out onto the balcony.  Around the great spire, Alistair circled the lightning rod.  He was charged each time the lightning struck, and souls floated up from below merging into his being.  Carlton climbed up the spire and nearly reached the rod before he slipped and plunged to his death below, his spirit getting sucked up into Alistair!  Waluigi clambered up on the roof as well, but he was able to snatch the lightning rod and break it!  Spirits emerged from Alistair and ripped him into shreds and down into a vortex into another dimension!  The team had broken his power and defeated the wicked man!  The spirits were freed and moved on to the next life!

Chronoshift: Spelljammer — Game Session — 106

Game summary for October 22, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), Khesen Pavel (Human Brawler played by Parker Harmon), and Komorebi (Kitsune Bard played by Josh Jenkins). Game Master for this session was Charles Plemons.

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A fight broke out in the Crimson Lantern, and the team saw a man get killed in a knife fight.  The bartender, Scarred Jon, had his enforcers dump the body in the sewers while the staff spread more straw and sawdust to soak up the blood.  The team decided they really had no reason not to immediately begin their quest in search of the thieves’ guild outpost.  They went down into the Tarvin sewers and began following the map provided by Zarak.

Not far into the depths, rodents of unusual size and a monstrous carrion crawler attacked!  The crawler hit with its tentacles but failed to paralyze anyone.  The group ripped into the monster, but the rodents proved to be more dangerous than expected.  The crawler was slain by Hwrulf and his magical sword.  Meanwhile, Khesen wiped out the rodents.  They had seen a shoestring hanging from the crawler’s mouth.  They discovered it had eaten someone and recovered several magical items from its gullet. 

A few minutes later, the group came across an area of horrid sewer gas.  The stench was terrible, and worse, three grey oozes emerged from the sewage!  Khesen attacked one and found his magical gloves dissolving in the acid!  Meanwhile, the team fell ill to the awful fumes.  Helg pulled the team together and warded four of them against acid.  Claude got grabbed by one of the oozes but blasted it with shocking spark.  Unfortunately, the natural sewer gases exploded and burned the entire team.  Claude was then pinned and constricted.  With choking smoke stinging their eyes and blocking vision, the group stumbled about.  They were able to fight the nearby oozes but struggled a bit to move around and find targets.  Komorebi inspired the team and blasted magic missiles.  Helg cast bane weapon on Hekera, and the gator man and Hwrulf waded through the muck to engage!  It was short, violent, and somewhat repulsive, but the team defeated the oozes and found several gemstones in the mire.

Halloween Hootenanny XVII – Dread Roleplaying Game – Curse of the Forgotten Pharaoh

Game summary for October 19, 2024, Curse of the Forgotten Pharaoh campaign, Dread Roleplaying Game, for Phoenix Gaming Club. Session included: Alabama Johnson (Academic Scholar played by John Edmonds), Clarence DuBois (Journalist with an Occult Twist played by Casey Scruggs), Elias Vesper (Occultist played by Parker Harmon), Jimmy Harlow (Investigative Journalist played by Andrew Renfrow), Marcus Flint (Big Game Hunter played by Preston Harmon), Nigel Blackwell (Academic Scholar played by Josh Jenkins), and Samuel Bishop (Investigative Journalist played by Ted Rinehart). Game Master for this session was Charles Plemons.

An eclectic team of scholars, investigators, and adventurers gathered on behalf of Dr. Evelyn Stark to follow an ancient map and seek out the legendary tomb of Pharaoh Ankhatep to prove if he actually ever existed.  However, their efforts were discovered by the Cult of the Black Sun, and dangerous group worshiping the dark pharaoh and seeking his resurrection. 

The group met with their contact in Cairo, Jamal, and negotiated for supplies and camels.  He told them he needed a few hours to gather the goods, and they sought out the local library to see if they could do more research on Ankhatep and the cult.  In the library, they split up to watch the doors while the scholars did research.  Marcus noticed a delivery man that looked sketchy who disappeared from the group.  He rushed to gather the team together for safety.  While he was getting them together, the delivery man attacked the scholars, but they knocked him out with a large book!  They tied him up and found him tattooed with a black sun.  They left the room and began suspecting the librarian.  They attacked him and ripped open his shirt but discovered he had no tattoo!  Screaming for help, the team realized they made a terrible mistake.  They fled the library out into the street.

The team went into the market and started looking for authentic trinkets.  They shopped around a bit and found a vendor selling items he claims were from the tomb of Ankhatep.  They bought a gold ring with an amber insect stone.  Next, they headed to a bar to kill some time and stay in public.  Alabama pretended to drink a beverage including a cobra’s venom sack.  Men began filtering into the bar, and the group realized the cult was trapping them in.  Alabama knocked one of them out, and they went running into the evening streets fleeing the pursuing cultists.

They arrived back at Jamal’s who was eager to send them on their way.  They paid him the remaining funds and headed out on their camels.  They kept only a single shuttered lantern as light and traveled across the sands.  Hours later they noticed lights behind them in pursuit.  They extinguished the lantern, setup a false camp, and hid in the darkness to observe.  Their pursuers also extinguished their lights.  About an hour later, two dozen robed men entered the camp and tore it apart looking for something.  Not finding it, they drifted off into the darkness.  The team snuck back in, gathered their things, and fled toward the tomb.

Shortly before dawn, they found the tomb half buried in sand.  Using their shovels, they dug it out and succeeded in opening the tomb with a hidden lever.  The team could see the robed men approaching from afar as the tomb began to open.  The stone slid into the darkness, and the group went within while trying to read the hieroglyphs.  They spoke of the great Ankhatep, but there was a heart-like glyph Nigel could not recognize or translate.  His best guess was it presented power or authority. 

Within they found an astounding labyrinth sprawling beneath the sands.  They cleverly marked the route they took and setup several false trails.  They found several broken alcoves marked with prayers to Anubis.  The alcoves had been broken from the inside and filled with claw marks.  Soon they began hearing the howls of jackals within the catacombs.  After a while, they came across a massive seven-foot bipedal jackal that chased them through the darkness.  Sam thought maybe cats, as guardians of the underworld, might scare them, so he meowed and hissed at the creature.  It shocked it for just a moment, giving them time to get a head start.    They stumbled upon some of the cultists, and the jackal beast tore one apart!

The group fled deeper and found a chamber with a large stone bridge spanning over an expanse of sand.  They figured out the sand came from large ducts and were how all the stones had shifted above.  Two cultists emerged behind them with weapons and called for them to halt.  A naked man came up behind them and suddenly shifted form!  He revealed himself to be a were-jackal!  He killed the cultists while the team fled. 

Ahead in the darkness they heard some cultists talking about looting a sarcophagus.  They opened one of three to reveal one of the Ankhatep’s mummified brides.  She animated and ripped the man’s head off while the others fled into the darkness.  The team lit the mummy on fire and fled while the other two sarcophagi rattled and shook from within. 

Further in the darkness they found a crossing corridor and a long trail of blood.  They learned a huge stone had rolled down and flattened a man.  They quickly moved on by.  Beyond they came into a massive chamber with four chanting cultists standing over the body of a fifth on an altar.  They had removed the man’s heart in a ritual that was raising Ankhatep from the dead!  The powerful mummy burst forth from his coffin surrounded in burning black and purple flame.  Pits of fire glowed from within his empty eye sockets.  He stretched out his hand blasting the four with unholy power.  He sucked up their life forces and began to grow stronger!  The team ran back down the hall and saw the burned mummy and another coming up the hallway.  They soaked robes in oil and started a while of fire.

They darted down the hallway from where the stone roller and come and found a flattened cultist.  Further down they found one dissolved by salt acid.  Pressure plates were the obvious cause.  They figured out the pattern and proceeded to the end of the hallway.  There was a stone door covered in heart glyphs.  Beside was a small round opening in the stone.  Marcus went back and cut out the heart of the dead cultist and shoved it into the hole.  Or at least, he tried.  Within he found a lever he could just pull.  The door slid open to reveal a partially flooded chamber and more hieroglyphs.  They depicted jars filled with organs.  Way across the deep water, they could see some kind of stone container.  Alabama swam across and found the box marked with similar glyphs.  The mummies were coming down the hallway, so the group dropped many of their supplies, Sam threw his notebook in a corner, and the group swam across.  Jimmy made the trip holding his camera above the water.

They opened the box and found canopic jars which they smashed and then set on fire with oil.  Everything burned except the heart.  They snatched it up as the half mummy emerged from the water.  In the distance they heard howling jackals.  The group found a back exit from the chamber and rushed out.  It led to the bride tomb which was still occupied!  Behind them, a large splash sounded, a were-jackal in pursuit!  The team took rope and clotheslined the bride mummy ahead of them and lashed her to a pillar. 

They continued down the hallway and found Ankhatep rushing them!  They tried to stab and destroy the heart with no effect.  Running, they came across the slaughtered cultists at the sand bridge.  They soaked the heart in the blood, and it restored and was beating in Marcus’ hand!  He took a knife and began viciously stabbing it as the mummy charged!  Right as he reached Marcus, he exploded into black soot!  The were-jackals surrounded them, shifted back into human form, and disappeared into the darkness.  The group quickly fled into the safety of the dessert sunlight!

Chronoshift: Spelljammer — Game Session — 105

Game summary for October 15, 2024, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Claude Dill Budshire (Sokari Sorcerer played by Peyton Harmon), Hekera Nephera Mawhesk Vyk’sebekenka (Sebek-ka Fighter played by Preston Harmon), Hwrulf (Human Unchained Barbarian played by Paul Potter), Khesen Pavel (Human Brawler played by Parker Harmon), Komorebi (Kitsune Bard played by Josh Jenkins), and Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs). Game Master for this session was Charles Plemons.

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The team decided to try their hand at solving the Ginsel ritual.  They went to the shrine of the Celestian church housing the pedestals inscribed with the ritual riddles.  They read the riddles and examined all the musical instruments representing the various celestial bodies of Greyspace.  The team spent quite some time debating amongst themselves and drinking magical coffee brewed by Hwrulf that enhanced their skill capabilities.  After quite a bit of discussion, they settled upon which instruments they believed should be used and in what order.  Once decided, they had Komorebi play each instrument, and a blast of glorious light and energy washed out from the shrine and spread across the planet!

Instantly, the team became the most famous people in all of Tarvin.  Merchants were willing to offer discounts on their wares, and the temple of Celestian told them how to redeem their reward of contingent spells. 

Hwrulf decided to seek information on Thagmore, the allegedly missing arms dealer.  He went to the local weapons guild and met with a dwarven merchant.  He brokered a deal for some weapons cargo for their next voyage, and he also learned Thagmore had tried to cheat the guild and caused a problem with their weapons shipment to the prison.  However, the guild was able to find him and recover their money.  They knew nothing further about him.

The group then went to the Crescent’s Whisper tavern to meet with Snagyndar’s contact and old fling, Ylora Shadewhisper.  She is a local smuggler and information broker.  She was able to tell them a bit more about Thagmore’s dealings with the underworld but she also didn’t know where he may be currently.  She suspects he was fed to bulettes outside of town.  She agreed to seek some information on the prison and told them where to find Zarak, a crime boss recently released from Granite Mountain Prison.

The group decided to seek out Zarak at the Crimson Lantern. On the fringe of Tarvin, the Crimson Lantern, sat in squalor.  Its dilapidated exterior, covered in peeling paint and flickering red light from crimson-glassed lanterns, bellied the hive of activity within.  Inside, the atmosphere was thick with smoke and the heavy scent of cheap perfume. Dancers of questionable talent moved languidly on dimly lit stages, while disinterested patrons huddled around sticky tables, their attentions divided between the performances and clandestine conversations. The establishment’s owner, a grizzled human known as Scarred Jon, runs the place with an iron fist, ensuring that the Lantern’s clientele—ranging from petty thieves to weary travelers seeking forgetfulness in vice—find what they seek. Booths draped with threadbare curtains offered the illusion of privacy for meetings, though the wise know secrets are best whispered amidst the din of the crowd. 

The team went up to the bar and purchased some truly awful ale.  They surveyed the room and spotted what they assumed to be Zarak.  Hwrulf grabbed two ales, walked over and plopped the mugs down and asked to hear everything he knows about the prison.  They talked for a while, and Zarak revealed he has the drawings for the prison and will trade them in exchange for the team invading a local thieves’ guild outpost, wreaking havoc, and recovering his stolen dagger.  After considering and looking to his team for agreement, he shook hands with the murderous half-orc.