Chronoshift: Spelljammer — Game Session — 162

Game summary for January 13, 2026, Chronoshift: Spelljammer campaign, Pathfinder Roleplaying Game, for Phoenix Gaming Club. Session included: Callum Spellhardt (Human Sorcerer played by Parker Harmon), Helg Ingvar (Aasimar Cleric played by Chris Harmon), Herezis Tahriol (Mongrelfolk Paladin played by Preston Harmon), Piper Quickstep (Human Druid-Mage played by John Osborne), Skree Grizzlehide (Mongrelfolk Gladiator played by Peyton Harmon), Snagyndar Blackthorn (Huldran War Master played by Casey Scruggs), and Ursay (Mongrelfolk Slayer played by Paul Potter). Game Master for this session was Charles Plemons.

Undead came pouring from the swamp. Some were human, some boggard. They were all bloated, rotting, and hideous. They all also seemed to be having a grand old time. Filled with glee, they rampaged through the swamp. A former shaman lurched through the mud. A zombie-like archer lumbered about, wielding a bow made of sinews and tendons still dripping with gore. Black-fletched arrows made of bone rode in a quiver made of flesh. The most bizarre among them were human, blob-like with either fat or bloat. Their stomachs was enormous and had multiple severed heads stitched to their bellies. They all spoke in different voices, arguing with themselves.

A spiked pole stood in the muck, feathers, beads, and charms swaying in the wind. The stench of rot thickened in the fog-choked swamp. Tied to the pole was an embalmed and mutilated corpse, animated with a semblance of life. From its split throat, the totem chanted “nikto… klaatu… Gleh…” and dark motes of black energy floated out into the air around it. Their ears rang. Their stomachs churned. The dead seemed to shudder in time with the beat.

Piper quickly cast mirror image and release the hounds.  Callum unleashed an empowered fireball that hit most of the foes and destroyed the corpse totem.  The skullbelly deadites approach biting with multiple heads.  Herezis charged one skullbelly, but his lance just ruptured one of the stitched on heads but didn’t seem to really effect the creature.  Herezis rode by to prepare for another charge.  The skullbelly deadite yelled, “You know what bites?  When I do this!” and ripped some of the stitched-on heads from its torso and hurled them at Herezis!  They both missed and dissolved into the swamp and reformed on the deadite.  Irritated, it ripped off its main head and hurled it at the paladin, biting him viciously!  The deadite shuddered and another head grew from the festering stump.

Ursay traded arrows with the deadite archer while the gurgling deadites closed in moving ever closer to Helg; fortunately, Skree stood between him and the monsters.  Snagy flew about on Stingy with his lance able to get to enemies the terrain made it difficult for others to approach.  The shaman cast obscuring mist which hampered visibility and frustrated the team by forcing movement and slowed their progress.  Callum tried to dispel the fog but fumbled the attempt.  Helg cut down a deadite in the fog using his magical sword.  Snagy catch an arrow from the string wretch deadite and suffered the black fletch curse, making him resistant to any healing magic! 

Callum cast another fireball and Piper hurled stone discus.  Skree slashed with his maca, cutting deep into dead flesh.  The skullbellies proved difficult to fight because their torso heads absorbed the blows like some kind of perverse mirror image effect.  Some area of effects helped bring them low.  The deadites were taunting, annoying, but ultimately unsuccessful in taking down the team.  The party cut down the undead and healed their own.  They were unable to remove the curse from Snagy, but they were able to get him temporarily patched up.

Off in the distance, they could hear more corpse totems chanting, an ominous sign of things to come.   

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